Commit Graph

21 Commits

Author SHA1 Message Date
6c7ebaa6da handle 4 corner walls 2022-06-11 15:51:44 +00:00
251c3cad78 start fixing corner walls 2022-06-11 15:51:44 +00:00
c8b04c121b optimize out some sprites and respect icon_offset 2022-06-11 15:51:43 +00:00
3f773a83ee blades-engine parse terrain and floor height 2022-06-11 15:51:42 +00:00
6909db0e3f parse floor tiles and height of blades outdoors 2022-06-11 15:51:41 +00:00
9263a11a5c parse more parts of blades scenario 2022-06-11 15:51:40 +00:00
bbb7ca45ee Start parsing blades scenario files 2022-06-11 15:51:39 +00:00
e6239bf93b refactor ByteStream out of iso-engine Bmp.hx 2022-06-11 15:51:38 +00:00
988c837fc7 rename IsometricMapState 2022-06-11 15:51:37 +00:00
be9ed4db69 mouse selection of floor and terrain 2022-06-11 15:51:37 +00:00
977674aec4 possible blades optimizations 2022-06-11 15:51:36 +00:00
ef5bc6ce1b fix blades data cloning on c++ 2022-06-11 15:51:35 +00:00
74601ddbeb key controls for blades engine camera 2022-06-11 15:51:35 +00:00
e155db06b9 fix blades terrain showcase for non-divisible numbers of tiles 2022-06-11 15:51:34 +00:00
434dba3866 move kiss behavior of blades data into haxe files 2022-06-11 15:51:33 +00:00
7679517e85 iso-engine double-height blades terrains 2022-06-11 15:51:30 +00:00
48c7d3e6e1 iso-engine blades sample terrains 2022-06-11 15:51:29 +00:00
b32792d802 iso engine sampling of blades floor sprites 2022-06-11 15:51:29 +00:00
3ee0fa4626 iso-engine fix raw haxe syntax 2022-06-11 15:51:28 +00:00
58b1211fad iso engine handle blades spritesheet properly 2022-06-11 15:51:27 +00:00
40a99dd12b rename, start to generalize blades-engine 2022-06-11 15:51:26 +00:00