Commit Graph

1604 Commits

Author SHA1 Message Date
45df11a7b7 WIP KeyShortcutWindow for NAT flixel 2022-08-10 13:51:12 +00:00
a32e5fd09b WIP nat-globelet-playground 2022-08-10 13:49:56 +00:00
7ae640d1fd Remember to commit KissExtendedSprite 2022-08-10 13:49:13 +00:00
f88501a0e3 SimpleWindow clearControls() and isShown() 2022-08-10 13:48:26 +00:00
4661bfe43d fix repeated show() calls 2022-08-09 23:38:56 +00:00
43b966d56b SimpleWindow for Kiss-flixel 2022-08-08 03:04:11 +00:00
a576ba40ed kissCache 2022-08-07 22:16:53 +00:00
836030e106 combine-voice-tracks 2022-08-07 05:10:18 +00:00
a3b393c70a functions to bring an array of sprites front/back 2022-08-07 03:31:20 +00:00
dc33d17e92 smoother connected dragging in KissExtendedSprite 2022-08-07 02:42:27 +00:00
579d8c4634 habit game choose next puzzle pack 2022-08-05 20:56:55 +00:00
a55b069dc5 takeFuzzyJson 2022-08-05 18:57:22 +00:00
54348ee685 ignore some big local folders 2022-08-05 18:56:51 +00:00
e6f6c62102 delete hxformat file since I never use it anyway 2022-08-05 18:54:17 +00:00
6aa8b96f72 add puzzle game screenshots 2022-08-05 18:53:05 +00:00
276bf6d71a assertThrowsAtCompileTime 2022-08-05 18:50:29 +00:00
5652ac0220 add kiss-tools to github actions 2022-08-04 21:19:20 +00:00
1bda644472 remember to add PuzzlePacks.kiss 2022-08-04 21:13:23 +00:00
e6a3d59e3e FuzzyJson basic feature 2022-08-04 21:12:54 +00:00
2fa71f6cf9 Move FuzzyMap core functionality to FuzzyMapTools for reuse 2022-08-04 20:42:06 +00:00
df0d7da49c allow constructing StringMap in KissInterp 2022-08-04 19:34:25 +00:00
e965594e34 misc little things 2022-08-04 18:59:43 +00:00
85c2fc615e groundwork for puzzle pack detection & choosing next puzzle 2022-08-04 04:04:13 +00:00
bb939bb3f0 habit game snap matches together. close #91 2022-08-02 16:02:08 +00:00
ed90a199b3 Kiss-vscode new class open .hx and .kiss side-by-side. Close #84 2022-08-02 15:38:46 +00:00
988d4d6652 very useful macroPrint keyword 2022-08-02 15:27:54 +00:00
51cc2725d5 fix ifLet stealing the symbol v 2022-08-02 15:27:29 +00:00
00dbeb3cdd fix isNull() type loss 2022-08-02 15:27:04 +00:00
da4ff2c4b9 overlay match zones on jigsawpiece bubbles. close #96 2022-08-02 14:42:07 +00:00
7ad637c936 fix new pieces not appearing 2022-08-02 14:40:46 +00:00
8e6f57c78d theoretically should lower bound the zoom by scroll bounds 2022-08-02 13:49:23 +00:00
85a813223d default scroll margin according to jigsaw image size 2022-08-02 13:48:37 +00:00
849787505b faster scroll speed for bigger jigsaw images 2022-08-02 13:47:22 +00:00
9e8036deb2 CameraTools/GroupTools bugfixing and sprite scale support 2022-08-02 02:24:22 +00:00
744f99bc46 bring back startingPoints in the habit save file 2022-08-02 00:22:23 +00:00
31afc7f912 fix whenLet (for all targets, I think). close #64 2022-08-02 00:19:22 +00:00
90f4368a59 Fix a devious depth/match bug 2022-08-01 20:26:38 +00:00
91c0665777 remove a workaround 2022-08-01 20:26:11 +00:00
6a00730d3a habit puzzle logging to catch matching/depth bug 2022-08-01 20:25:45 +00:00
5bacff9f01 fix CameraTools updateMouseBorderControl for moving cameras 2022-08-01 18:43:53 +00:00
5b4a07ac65 Proper priorityID depth handling for habit puzzle drag target. Close #102 2022-07-31 16:42:42 +00:00
34d56acc4a fix periodic un-dragging in habit puzzle 2022-07-27 23:22:00 +00:00
b54f6ba1c7 fix obscure habit puzzle crash 2022-07-27 23:21:33 +00:00
c9df1e81ab habit game add bonus/todo entries with flxinputtext. close #99 2022-07-27 17:38:02 +00:00
b368f9a50a defAndCall, defAndReturn with &meta and :Typed support 2022-07-27 17:36:51 +00:00
e7ac7aac69 symbolName and symbolNameValue can parse meta exps now 2022-07-27 17:35:48 +00:00
2d53027da3 defAndCall macro for refactoring 2022-07-27 16:32:16 +00:00
8f58f02ef5 more efficient and correct bringToFront/sendToBack 2022-07-26 19:37:45 +00:00
bd6d26a204 Make sure the puzzle piece on top is dragged. Close #100 2022-07-26 18:56:42 +00:00
410bd7f96d GroupTools.bringToFront() and sendToBack(). Close #97 2022-07-26 17:50:02 +00:00