blades-engine handle wall types

This commit is contained in:
2022-06-12 17:54:35 +00:00
parent 7a36c8d194
commit fe957c0455
4 changed files with 42 additions and 6 deletions

View File

@@ -2,6 +2,16 @@ package data.blades;
typedef TileArray<T> = Array<Array<T>>;
typedef TownDetails = {
wallSheet1:Int,
wallSheet2:Int
};
enum MapType {
Town(details:TownDetails);
Outdoors(underground:Bool);
}
class TileMap {
// TODO might need encapsulation
public var floorCodes:TileArray<Int>;
@@ -17,15 +27,32 @@ class TileMap {
return [for (x in 0...width) [for (y in 0...height) defaultValue]];
}
public function new(width, height, name) {
public function wallSheet(num:Int) {
return switch (type) {
case Town(det):
if (num == 1)
det.wallSheet1;
else
det.wallSheet2;
case Outdoors(true):
614;
case Outdoors(false):
616;
};
}
public function new(width, height, name, type) {
this.width = width;
this.height = height;
this.name = name;
floorCodes = tileArray(255);
terrainCodes = tileArray(0);
floorHeights = tileArray(9);
this.type = type;
}
public var type:MapType;
public function setFloor(x, y, code) {
floorCodes[x][y] = code;
}