blades-engine handle wall types
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@@ -104,8 +104,10 @@ class Scenario {
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var outdoorWidth = 48;
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var outdoorHeight = 48;
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// TODO above ground/underground?
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// section name, max length 21, followed by floor tile columns
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var sec = new TileMap(outdoorWidth, outdoorHeight, stream.readCString(19));
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var sec = new TileMap(outdoorWidth, outdoorHeight, stream.readCString(19), Outdoors(false));
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trace(sec.name);
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for (x in 0...outdoorWidth) {
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