blades-engine handle wall types

This commit is contained in:
2022-06-12 17:54:35 +00:00
parent 7a36c8d194
commit fe957c0455
4 changed files with 42 additions and 6 deletions

View File

@@ -49,8 +49,7 @@
// TODO add any characters
// TODO the wall sprites will be from different sheets defined by town/outdoor section
(let [tileSprite (data.terrainSprite terrain)]
(let [tileSprite (data.terrainSprite terrain (map.wallSheet 1) (map.wallSheet 2))]
(when tileSprite
(+= tileSprite.x x)
(+= tileSprite.y (- y yOffset))