blades-engine handle wall types
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@@ -49,8 +49,7 @@
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// TODO add any characters
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// TODO the wall sprites will be from different sheets defined by town/outdoor section
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(let [tileSprite (data.terrainSprite terrain)]
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(let [tileSprite (data.terrainSprite terrain (map.wallSheet 1) (map.wallSheet 2))]
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(when tileSprite
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(+= tileSprite.x x)
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(+= tileSprite.y (- y yOffset))
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