destroy SceneFlxStates when a FlxMovie ends
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@@ -9,6 +9,11 @@
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(setSprite.loadGraphic (dictGet sets set))
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(newScene name (cast (new SceneFlxState setSprite time perspective)))))
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// Destroy substates when the movie end is reached:
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(cleanup
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(doFor =>name scene scenes
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(.destroy (cast scene SceneFlxState))))
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(method newFlxSound [name path &opt :Float volume]
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(set volume (or volume 1))
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(assert (<= 0 volume 1))
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