puzzle debug render stuff
This commit is contained in:
@@ -38,11 +38,14 @@
|
||||
|
||||
(#when debug
|
||||
(debugLayer.clear)
|
||||
|
||||
(doFor s rewardSprites
|
||||
//(s.drawCircle s.origin.x s.origin.y 5 FlxColor.LIME)
|
||||
//(debugLayer.drawCircle (- s.x cameraBounds.x) (- s.y cameraBounds.y) 5 FlxColor.LIME)
|
||||
null
|
||||
// Uncomment for debugging piece rotation:
|
||||
(debugLayer.drawCircle s.x s.y 1 FlxColor.RED)
|
||||
(debugLayer.drawCircle (+ s.x s.origin.x) (+ s.y s.origin.y) 1 FlxColor.LIME)
|
||||
// Uncomment for debugging match zones:
|
||||
(let [matchZones [(matchZoneLeft s) (matchZoneRight s)(matchZoneUp s)(matchZoneDown s)]]
|
||||
**(let [matchZones [(matchZoneLeft s) (matchZoneRight s)(matchZoneUp s)(matchZoneDown s)]]
|
||||
(doFor z matchZones
|
||||
(unless z.isEmpty
|
||||
(debugLayer.drawFlxRect z FlxColor.RED))))))
|
||||
@@ -65,7 +68,7 @@
|
||||
(#when debug
|
||||
(when FlxG.keys.justPressed.SEMICOLON
|
||||
(set pieceCamera.zoom 1))
|
||||
(when FlxG.keys.justPressed.CONTROL
|
||||
**(when FlxG.keys.justPressed.CONTROL
|
||||
(set save.data.storedPositions (new Map<Int,FlxPoint>))
|
||||
(set save.data.storedAngles (new Map<Int,Float>))
|
||||
(set save.data.storedOrigins (new Map<Int,FlxPoint>))
|
||||
|
Reference in New Issue
Block a user