Completely change naming conventions of field forms and definition macros. Close #32

This commit is contained in:
2021-07-24 14:22:10 -06:00
parent 9d6a4b2054
commit f5a5cdfb40
67 changed files with 433 additions and 447 deletions

View File

@@ -1,10 +1,10 @@
(defprop &mut :Player player null)
(defprop &mut :FlxOgmo3Loader map null)
(defprop &mut :FlxTilemap walls null)
(defprop &mut :FlxTypedGroup<Coin> coins null)
(defprop &mut :FlxTypedGroup<Enemy> enemies null)
(prop &mut :Player player null)
(prop &mut :FlxOgmo3Loader map null)
(prop &mut :FlxTilemap walls null)
(prop &mut :FlxTypedGroup<Coin> coins null)
(prop &mut :FlxTypedGroup<Enemy> enemies null)
(defmethod &override :Void create []
(method &override :Void create []
(set map (new FlxOgmo3Loader AssetPaths.turnBasedRPG__ogmo AssetPaths.room_001__json))
(set walls (map.loadTilemap AssetPaths.tiles__png "walls"))
(walls.follow)
@@ -19,7 +19,7 @@
(FlxG.camera.follow player TOPDOWN 1)
(super.create))
(defmethod :Void placeEntities [:EntityData entity]
(method :Void placeEntities [:EntityData entity]
(case entity.name
("player"
(set player (new Player entity.x entity.y))
@@ -31,14 +31,14 @@
("boss"
(enemies.add (new Enemy (+ entity.x 4) entity.y BOSS)))))
(defmethod &override :Void update [:Float elapsed]
(method &override :Void update [:Float elapsed]
(super.update elapsed)
(FlxG.collide player walls)
(FlxG.overlap player coins playerTouchCoin)
(FlxG.collide enemies walls)
(enemies.forEachAlive checkEnemyVision))
(defmethod :Void checkEnemyVision [:Enemy enemy]
(method :Void checkEnemyVision [:Enemy enemy]
(if (walls.ray (enemy.getMidpoint) (player.getMidpoint))
{
(set enemy.seesPlayer true)
@@ -46,6 +46,6 @@
}
(set enemy.seesPlayer false)))
(defmethod playerTouchCoin [:Player player :Coin coin]
(method playerTouchCoin [:Player player :Coin coin]
(when (and player.alive player.exists coin.alive coin.exists)
(coin.kill)))
(coin.kill)))