remove kiss-flixel subtree

This commit is contained in:
2023-04-29 19:09:54 -06:00
parent 0a400c29f7
commit f47a77990e
29 changed files with 0 additions and 2850 deletions

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{
"name": "kiss-flixel",
"description": "",
"classPath": "src/",
"dependencies": {
"kiss": "",
"kiss-tools": "",
"flixel": ""
},
"url": "https://github.com/NQNStudios/kisslang",
"contributors": [
"NQNStudios"
],
"version": "0.0.0",
"releasenote": "",
"tags": [],
"license": "LGPL"
}

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package kiss_flixel;
import kiss.Prelude;
import kiss.List;
import flash.geom.Rectangle;
import flash.display.BitmapData;
import flixel.FlxCamera;
import flixel.math.FlxVector;
import flixel.math.FlxPoint;
import flixel.math.FlxRect;
import flixel.FlxSprite;
import flixel.FlxG;
import flixel.util.FlxColor;
import flixel.FlxObject;
import flixel.group.FlxGroup;
import kiss_flixel.GroupTools;
using Lambda;
@:build(kiss.Kiss.build())
class CameraTools {}

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@@ -1,113 +0,0 @@
(function updateKeyControl [:FlxCamera camera :Float elapsed :Float speed :Void->Bool leftKey :Void->Bool rightKey :Void->Bool upKey :Void->Bool downKey]
(let [scrollAmount (* speed elapsed)
&mut :FlxVector movement (new FlxPoint)]
(when (leftKey) (-= movement.x 1))
(when (rightKey) (+= movement.x 1))
(when (upKey) (-= movement.y 1))
(when (downKey) (+= movement.y 1))
(when (< 0 movement.length)
(set movement (movement.normalize)))
(movement.scale scrollAmount)
(+= camera.scroll.x movement.x)
(+= camera.scroll.y movement.y)))
(var :Map<FlxCamera,FlxCamera> borderCameras (new Map))
// Add a border sprite on top of this camera's viewport, scaling the border to frame the viewport,
// and downsizing and shifting the viewport to fit within the border's opaque frame
(function addBorder [:FlxCamera camera :FlxSprite border]
(let [borderCamera
(new FlxCamera (Std.int camera.x) (Std.int camera.y) camera.width camera.height)
:BitmapData borderPixels
(border.updateFramePixels)
isTransparent
->c (= c FlxColor.TRANSPARENT)
borderHorizontal
(borderPixels.getVector (new Rectangle 0 (iHalf border.height) border.width 1))
borderVertical
(borderPixels.getVector (new Rectangle (iHalf border.width) 0 1 border.height))
borderSizeLeft
(borderHorizontal.findIndex isTransparent)
borderSizeTop
(borderVertical.findIndex isTransparent)
borderSizeRight
(.findIndex (borderHorizontal.reverse) isTransparent)
borderSizeBottom
(.findIndex (borderVertical.reverse) isTransparent)]
(set border.x 0) // It will be 0,0 relative to its own camera
(set border.y 0)
(border.setGraphicSize camera.width camera.height)
(border.updateHitbox)
(FlxG.cameras.add borderCamera false)
(dictSet borderCameras camera borderCamera)
(set border.cameras [borderCamera])
(set borderCamera.bgColor FlxColor.TRANSPARENT)
(FlxG.state.add border)
(let [dx (* border.scale.x borderSizeLeft)
dy (* border.scale.y borderSizeTop)]
(+= camera.x dx)
(+= camera.y dy)
(-= camera.width dx (* border.scale.x borderSizeRight))
(-= camera.height dy (* border.scale.y borderSizeBottom)))))
// GOTCHA: if you change FlxG.camera to a moving camera, you MUST provide a default camera for FlxG.mouse.getScreenPosition()
(function updateMouseBorderControl [:FlxCamera camera :Float elapsed :Float speed :Float heightFraction :FlxCamera screenCamera]
(let [viewport (ifLet [bc (dictGet borderCameras camera)] bc camera)
left viewport.x
top viewport.y
right (+ viewport.x viewport.width)
bottom (+ viewport.y viewport.height)
// Use the same margin size for x and y, and calculate it based on height
// (in a landscape view, this just makes more sense to me)
margin (* viewport.height heightFraction)
mPos (FlxG.mouse.getScreenPosition screenCamera)]
(updateKeyControl camera elapsed speed
// when the camera takes the whole screen, count the letterbox zones as margin
->(if (= left 0)
(<= mPos.x (+ left margin))
(<= left mPos.x (+ left margin)))
->(if (= right FlxG.width)
(<= (- right margin) mPos.x)
(<= (- right margin) mPos.x right))
->(if (= top 0)
(<= mPos.y (+ top margin))
(<= top mPos.y (+ top margin)))
->(if (= bottom FlxG.height)
(<= (- bottom margin) mPos.y)
(<= (- bottom margin) mPos.y bottom)))))
// GOTCHA: if you change FlxG.camera to a moving camera, you MUST provide a default camera for FlxG.mouse.getScreenPosition()
(function updateScrollWheelZoom [:FlxCamera camera :Float elapsed :Float speed &opt :FlxCamera screenCamera]
(case FlxG.mouse.wheel
(0 null)
(v
(let [deltaZoom (* camera.zoom v elapsed speed)
scrollPosition (camera.scroll.copyTo)
mouseWorldPosition (FlxG.mouse.getWorldPosition camera)]
(+= camera.zoom deltaZoom)
(let [newMouseWorldPosition (FlxG.mouse.getWorldPosition camera)
deltaMousePosition (newMouseWorldPosition.subtractPoint mouseWorldPosition)]
(camera.scroll.subtractPoint deltaMousePosition))
// Undo any zooming out that expands the viewport past its bounds
(when (> 0 deltaZoom)
(unless (.equals (camera.getViewRect) (.intersection (getScrollBounds camera) (camera.getViewRect)))
(-= camera.zoom deltaZoom)
(set camera.scroll scrollPosition)))))
(otherwise null)))
(function getScrollBounds [:FlxCamera camera]
(.fromTwoPoints (new FlxRect) (new FlxPoint camera.minScrollX camera.minScrollY) (new FlxPoint camera.maxScrollX camera.maxScrollY)))
// GOTCHA: if you change FlxG.camera to a moving camera, you MUST provide a default camera for FlxG.mouse.getScreenPosition()
(function calculateScrollBounds <>[:FlxSprite T] [:FlxCamera camera :FlxTypedGroup<T> group &opt :FlxCamera screenCamera :Float margin]
(let [r (GroupTools.calculateScreenBounds group screenCamera margin)]
(camera.setScrollBoundsRect r.x r.y r.width r.height)))
// GOTCHA: if you change FlxG.camera to a moving camera, you MUST provide a default camera for FlxG.mouse.getScreenPosition()
(function extendScrollBounds [:FlxCamera camera :FlxSprite sprite &opt :FlxCamera screenCamera :Float margin]
// if the given object is out of bounds, extend the bounds
(let [r (sprite.getScreenBounds camera)]
(setMin camera.minScrollX (- r.left margin))
(setMin camera.minScrollY (- r.top margin))
(setMax camera.maxScrollX (+ r.right margin))
(setMax camera.maxScrollY (+ r.bottom margin))))

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package kiss_flixel;
import kiss.Prelude;
import kiss.List;
import flixel.FlxG;
import flixel.FlxSprite;
import flixel.math.FlxRect;
import flixel.group.FlxGroup;
import flixel.util.FlxSpriteUtil;
import flixel.util.FlxColor;
using flixel.util.FlxSpriteUtil;
using kiss_flixel.DebugLayer;
@:build(kiss.Kiss.build())
class DebugLayer extends FlxTypedGroup<FlxSprite> {
function thisCamera() {
if (cameras != null && cameras.length > 0)
return cameras[0];
return FlxG.camera;
}
function _thickness(thickness:Float) {
return Math.max(1, thickness / thisCamera().zoom);
}
public function drawLine(X:Float, Y:Float, X2:Float, Y2:Float, color:FlxColor = FlxColor.WHITE, thickness = 1.0):FlxSprite {
thickness = _thickness(thickness);
var s = new FlxSprite(Math.min(X,X2)-thickness/2, Math.min(Y,Y2)-thickness/2);
var Width = Math.abs(X2 - X);
var Height = Math.abs(Y2 - Y);
// TODO test where thickness appears - is it center-out from the given border?
s.mg(Width + thickness, Height + thickness);
s.drawLine(X-s.x, Y-s.y, X2-s.x, Y2-s.y, {color: color, thickness: thickness});
add(s);
return s;
}
public function drawRect(X:Float, Y:Float, Width:Float, Height:Float, outlineColor:FlxColor = FlxColor.WHITE, thickness = 1.0):FlxSprite {
thickness = _thickness(thickness);
var s = new FlxSprite(X-thickness/2, Y-thickness/2);
// TODO test where thickness appears - is it center-out from the given border?
s.mg(Width + thickness, Height + thickness);
s.drawRect(thickness/2, thickness/2, Width, Height, FlxColor.TRANSPARENT, {color: outlineColor, thickness: thickness});
add(s);
return s;
}
public function drawFlxRect(rect:FlxRect, outlineColor:FlxColor = FlxColor.WHITE, thickness = 1.0):FlxSprite {
return drawRect(rect.x, rect.y, rect.width, rect.height, outlineColor, thickness);
}
public function drawCircle(x:Float, y:Float, radius: Float, color = FlxColor.WHITE, thickness = 1.0):FlxSprite {
thickness = _thickness(thickness);
var s = new FlxSprite(x - radius - thickness/2, y - radius - thickness/2);
s.mg(2 * (radius + thickness), 2 * (radius + thickness));
s.drawCircle(s.width / 2, s.height / 2, FlxColor.TRANSPARENT, {color:color, thickness:thickness});
add(s);
return s;
}
public static function mg(s:FlxSprite, Width:Float, Height:Float):FlxSprite {
return s.makeGraphic(Math.ceil(Width), Math.ceil(Height), FlxColor.TRANSPARENT, true);
}
public override function clear() {
forEach((s)->{s.destroy();});
super.clear();
}
}

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(defNew []
(super))

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package kiss_flixel;
import flixel.FlxG;
import flixel.addons.plugin.FlxMouseControl;
import flixel.FlxState;
import flixel.FlxCamera;
import flixel.FlxBasic;
import flixel.math.FlxPoint;
import flixel.math.FlxRect;
import openfl.geom.Rectangle;
import flixel.util.FlxColor;
typedef DragState = {
camera:Null<FlxCamera>,
debugLayer:DebugLayer,
enabledSprites:Array<KissExtendedSprite>,
selectedSprites:Array<KissExtendedSprite>,
firstCorner:Null<FlxPoint>,
secondCorner:Null<FlxPoint>
};
/**
* Added automatically when you call enableDragToSelect() on a KissExtendedSprite.
*/
class DragToSelectPlugin extends FlxBasic {
var dragStates:Map<FlxState,DragState> = [];
public function new() {
super();
}
public function clearEnabledSprites(?state:FlxState) {
if (state == null) state = FlxG.state;
dragStates[state].enabledSprites = [];
dragStates[state].selectedSprites = [];
}
// Don't use this on a whole list of sprites! It will be O(N^2)
public function disableSprite(s: KissExtendedSprite, ?state:FlxState) {
if (state == null) state = FlxG.state;
dragStates[state].enabledSprites.remove(s);
dragStates[state].selectedSprites.remove(s);
}
public function enableSprite(s:KissExtendedSprite, ?state:FlxState, ?camera:FlxCamera) {
if (state == null) state = FlxG.state;
if (!dragStates.exists(state)) {
dragStates[state] = {
camera: camera,
debugLayer: new DebugLayer(),
enabledSprites: [s],
selectedSprites: [],
firstCorner: null,
secondCorner: null
};
if (camera == null) camera = FlxG.camera;
dragStates[state].debugLayer.cameras = [camera];
state.add(dragStates[state].debugLayer);
} else {
dragStates[state].enabledSprites.push(s);
}
}
public function selectedSprites() {
return dragStates[FlxG.state].selectedSprites;
}
public function selectSprites(sprites:Array<KissExtendedSprite>) {
deselectSprites();
dragStates[FlxG.state].selectedSprites = sprites;
for (s in sprites) {
if (s.onSelected != null) {
s.onSelected();
}
}
}
public function deselectSprites() {
for (sprite in dragStates[FlxG.state].selectedSprites) {
if (sprite.onDeselected != null) {
sprite.onDeselected();
}
}
dragStates[FlxG.state].selectedSprites = [];
}
var wasJustPressed = false;
public static var boxColor = FlxColor.LIME;
public override function update(elapsed:Float) {
if (dragStates.exists(FlxG.state)) {
var dragState = dragStates[FlxG.state];
dragState.debugLayer.clear();
var camera = dragState.camera;
if (camera == null) camera = FlxG.camera;
// If FlxMouseControl has a mouseZone enabled, respect it
var mousePos = FlxG.mouse.getWorldPosition(camera);
if (FlxMouseControl.mouseZone != null && !FlxMouseControl.mouseZone.containsPoint(mousePos)) {
dragState.firstCorner = null;
dragState.secondCorner = null;
return;
}
// have to skip a frame after justPressed, so KissExtendedSprites
// can get first access to the mouse input
if (FlxMouseControl.dragTarget == null) {
if (wasJustPressed && FlxMouseControl.clickTarget == null) {
deselectSprites();
dragState.firstCorner = mousePos;
}
dragState.secondCorner = mousePos;
if (dragState.firstCorner != null && dragState.selectedSprites.length == 0) {
var rounded1 = dragState.firstCorner.copyTo();
var rounded2 = dragState.secondCorner.copyTo();
for (r in [rounded1, rounded2]) {
r.x = Std.int(r.x);
r.y = Std.int(r.y);
}
var rect = new FlxRect().fromTwoPoints(rounded1, rounded2);
if (FlxG.mouse.justReleased && dragState.selectedSprites.length == 0) {
dragState.firstCorner = null;
for (s in dragState.enabledSprites) {
if (s.scale.x != 1 || s.scale.y != 1) {
throw "DragToSelectPlugin can't handle scaled sprites yet!";
}
var intersection = s.getRotatedBounds().intersection(rect);
if (!intersection.isEmpty) {
// TODO if pixel perfect is true, get the pixels in the intersection and hit test them for transparency
var pixelPerfectCheck = false;
if (s.pixelPerfectDrag()) {
var alpha = s.pixelPerfectAlpha();
s.updateFramePixels();
var intersectionInFrame = new Rectangle(Std.int(intersection.x - s.x), Std.int(intersection.y - s.y), Math.min(s.framePixels.width, Std.int(intersection.width)), Math.min(s.framePixels.height, Std.int(intersection.height)));
var pixels = s.framePixels.getPixels(intersectionInFrame);
while (pixels.bytesAvailable > 0) {
var color:FlxColor = pixels.readUnsignedInt();
if (color.alpha * s.alpha >= alpha) {
pixelPerfectCheck = true;
break;
}
}
} else {
pixelPerfectCheck = true;
}
if (pixelPerfectCheck) {
dragState.selectedSprites.push(s);
}
}
}
for (s in dragState.selectedSprites) {
if (s.onSelected != null) {
s.onSelected();
}
}
} else if (!rect.isEmpty) {
dragState.debugLayer.drawFlxRect(rect, boxColor);
}
}
}
wasJustPressed = FlxG.mouse.justPressed;
}
}
}

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package kiss_flixel;
import kiss.Prelude;
import kiss.List;
import flixel.FlxObject;
import flixel.FlxState;
import flixel.math.FlxRect;
import flixel.math.FlxPoint;
import flixel.FlxCamera;
import flixel.group.FlxGroup;
import flixel.FlxSprite;
@:build(kiss.Kiss.build())
class GroupTools {}

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(function :Void bringToFront <>[:FlxObject T] [:FlxTypedGroup<T> group :T obj]
(when (contains group.members obj)
(group.members.remove obj)
(group.members.push obj)))
(function :Void sendToBack <>[:FlxObject T] [:FlxTypedGroup<T> group :T obj]
(when (contains group.members obj)
(group.remove obj)
(group.insert 0 obj)))
(function :Void bringAllToFront <>[:FlxObject T] [:FlxTypedGroup<T> group :Array<T> arr]
(doFor s (group.members.copy)
(when (contains arr s) (bringToFront group s))))
(function :Void sendAllToBack <>[:FlxObject T] [:FlxTypedGroup<T> group :Array<T> arr]
(doFor s (reverse (group.members.copy))
(when (contains arr s) (sendToBack group s))))
(function :FlxRect calculateScreenBounds <>[:FlxSprite T] [:FlxTypedGroup<T> group &opt :FlxCamera camera :Float margin]
(unless margin (set margin 0))
(ifLet [s (group.getFirstAlive)]
(let [r (new FlxRect)
bounds (s.getScreenBounds r camera)
&mut minX bounds.left
&mut maxX bounds.right
&mut minY bounds.top
&mut maxY bounds.bottom]
(group.forEach ->sprite
(let [bounds (sprite.getScreenBounds r camera)]
(setMin minX bounds.left)
(setMin minY bounds.top)
(setMax maxX bounds.right)
(setMax maxY bounds.bottom)))
(r.fromTwoPoints
(new FlxPoint (- minX margin) (- minY margin))
(new FlxPoint (+ maxX margin) (+ maxY margin))))
(new FlxRect 0 0 0 0)))

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package kiss_flixel;
import flixel.FlxG;
import flixel.FlxCamera;
import flixel.FlxSprite;
import flixel.FlxState;
import flixel.math.FlxPoint;
import flixel.math.FlxAngle;
import flixel.math.FlxMath;
import flixel.system.FlxAssets;
import flixel.util.FlxColor;
import flixel.addons.plugin.FlxMouseControl;
import flixel.util.FlxCollision;
import flash.display.BitmapData;
import kiss_flixel.DragToSelectPlugin;
class KissExtendedSprite extends flixel.addons.display.FlxExtendedSprite {
public function new(X:Float = 0, Y:Float = 0, ?SimpleGraphic:FlxGraphicAsset)
{
super(X, Y, SimpleGraphic);
}
var dragStartPos:FlxPoint = null;
var mouseStartPos:FlxPoint = null;
public var connectedSprites:Array<KissExtendedSprite> = [];
public function connectedAndSelectedSprites() {
var l = connectedSprites;
var map = [for (s in l) s => true];
if (_dragToSelectEnabled) {
var plugin = FlxG.plugins.get(DragToSelectPlugin);
for (s in plugin.selectedSprites()) {
map[s] = true;
for (c in s.connectedSprites) {
map[c] = true;
}
}
}
// Remove duplicates and return
l = [for (s => bool in map) s];
return l;
}
var connectedSpritesStartPos:Array<FlxPoint> = [];
function resetStartPos() {
dragStartPos = new FlxPoint(x, y);
connectedSpritesStartPos = [for (s in connectedAndSelectedSprites()) new FlxPoint(s.x, s.y)];
mouseStartPos = FlxG.mouse.getWorldPosition();
}
public override function startDrag() {
super.startDrag();
if (_dragToSelectEnabled) {
var plugin = FlxG.plugins.get(DragToSelectPlugin);
if (plugin.selectedSprites().indexOf(this) == -1)
plugin.deselectSprites();
}
resetStartPos();
}
public override function stopDrag() {
super.stopDrag();
}
private var rotationPadding = new FlxPoint();
public function getRotationPadding() {
return rotationPadding.copyTo();
}
public override function loadRotatedGraphic(Graphic:FlxGraphicAsset, Rotations:Int = 16, Frame:Int = -1, AntiAliasing:Bool = false, AutoBuffer:Bool = false, ?Key:String) {
var ow = frameWidth;
var oh = frameHeight;
var g = super.loadRotatedGraphic(Graphic, Rotations, Frame, AntiAliasing, AutoBuffer, Key);
if (ow != frameWidth || oh != frameHeight) {
rotationPadding.set(frameWidth - ow, frameHeight - oh).scale(0.5);
}
return g;
}
public override function isSimpleRender(?camera:FlxCamera) {
return false;
}
// For some reason this change to HaxeFlixel broke this code:
// https://github.com/HaxeFlixel/flixel/commit/1c11ea1cbf56b5f9c44bc04c0b30b38e0fa23045?diff=split#diff-ca3dcf1bf29575d0e8931904cc90bacd182ffd1af266761804d18387dc5014dcL361
// This function is adapted from the old code pre-change because
// I don't have time to figure out if upstream flixel is broken now
// and contribute a fix, or if the behavior is just different now.
function oldRotate(point:FlxPoint, pivot:FlxPoint, degrees:Float) {
var radians:Float = degrees * FlxAngle.TO_RAD;
var sin:Float = FlxMath.fastSin(radians);
var cos:Float = FlxMath.fastCos(radians);
var dx:Float = point.x - pivot.x;
var dy:Float = point.y - pivot.y;
point.x = cos * dx - sin * dy + pivot.x;
point.y = sin * dx + cos * dy + pivot.y;
}
// Sleazy method just for Habit Puzzles
public function rotate(deg:Float) {
if (deg < 0) {
deg += 360 * Math.ceil(Math.abs(deg / 360));
}
function _rot(s:KissExtendedSprite, deg) {
var angle = (s.angle + deg) % 360;
s.angle = angle;
if (s != this) {
var thisCenter = new FlxPoint(x + origin.x, y + origin.y);
var sCenter = new FlxPoint(s.x + s.origin.x, s.y + s.origin.y);
var offset = sCenter.subtractPoint(thisCenter);
oldRotate(offset, new FlxPoint(0, 0), deg);
s.x = thisCenter.x + offset.x - s.origin.x;
s.y = thisCenter.y + offset.y - s.origin.y;
}
}
_rot(this, deg);
for (c in connectedAndSelectedSprites()) {
if (c != this) {
_rot(c, deg);
}
}
resetStartPos();
}
var _dragToSelectEnabled = false;
public var onSelected:Void->Void = null;
public var onDeselected:Void->Void;
public function enableDragToSelect(?onSelected:Void->Void, ?onDeselected:Void->Void, ?state:FlxState, ?camera:FlxCamera) {
this.onSelected = onSelected;
this.onDeselected = onDeselected;
var plugin = FlxG.plugins.get(DragToSelectPlugin);
if (plugin == null) {
plugin = new DragToSelectPlugin();
FlxG.plugins.add(plugin);
}
plugin.enableSprite(this, state, camera);
_dragToSelectEnabled = true;
}
public function disableDragToSelect(?state:FlxState) {
var plugin = FlxG.plugins.get(DragToSelectPlugin);
plugin.disableSprite(this, state);
_dragToSelectEnabled = false;
}
public override function destroy() {
if (_dragToSelectEnabled)
disableDragToSelect();
super.destroy();
}
public override function update(elapsed:Float) {
#if debug
// color = (mouseOver && pixelPerfect(_dragPixelPerfectAlpha)) ? FlxColor.LIME : FlxColor.WHITE;
#end
super.update(elapsed);
}
override function updateDrag() {
var mouseTotalMovement = FlxG.mouse.getWorldPosition().subtractPoint(mouseStartPos);
var nextPos = dragStartPos.copyTo().addPoint(mouseTotalMovement);
x = nextPos.x;
y = nextPos.y;
var l = connectedAndSelectedSprites();
for (i in 0...l.length) {
var sprite = l[i];
var startPos = connectedSpritesStartPos[i];
var nextPos = startPos.copyTo().addPoint(mouseTotalMovement);
sprite.x = nextPos.x;
sprite.y = nextPos.y;
}
}
public function pixelPerfectDrag() {
return _dragPixelPerfect;
}
public function pixelPerfectAlpha() {
return _dragPixelPerfectAlpha;
}
function thisCamera() {
if (cameras != null && cameras.length > 0)
return cameras[0];
return FlxG.camera;
}
#if FLX_MOUSE
override function get_mouseOver() {
var mouseOver = getScreenBounds(thisCamera()).containsPoint(FlxG.mouse.getScreenPosition(thisCamera()));
return mouseOver;
}
function pixelPerfect(alpha) {
return pixelPerfectPointCheck(Math.floor(FlxG.mouse.x), Math.floor(FlxG.mouse.y), this, alpha);
}
static function pixelPerfectPointCheck(PointX:Int, PointY:Int, Target:FlxSprite, AlphaTolerance:Int = 1):Bool
{
if (FlxG.renderTile)
{
Target.drawFrame();
}
// How deep is pointX/Y within the rect?
var test:BitmapData = Target.framePixels;
var pixelAlpha = FlxColor.fromInt(test.getPixel32(Math.floor(PointX - Target.x), Math.floor(PointY - Target.y))).alpha;
if (FlxG.renderTile)
{
pixelAlpha = Std.int(pixelAlpha * Target.alpha);
}
// How deep is pointX/Y within the rect?
return pixelAlpha >= AlphaTolerance;
}
override function checkForClick():Void
{
#if FLX_MOUSE
if (mouseOver && FlxG.mouse.justPressed)
{
// If we don't need a pixel perfect check, then don't bother running one! By this point we know the mouse is over the sprite already
if (_clickPixelPerfect == false && _dragPixelPerfect == false)
{
FlxMouseControl.addToStack(this);
return;
}
if (_clickPixelPerfect && pixelPerfect(_clickPixelPerfectAlpha))
{
FlxMouseControl.addToStack(this);
return;
}
if (_dragPixelPerfect && pixelPerfect(_dragPixelPerfectAlpha))
{
FlxMouseControl.addToStack(this);
return;
}
}
#end
}
#end
}

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package kiss_flixel;
import flash.errors.Error;
import flash.events.KeyboardEvent;
import flash.geom.Rectangle;
import flixel.addons.ui.FlxUI.NamedString;
import flixel.FlxG;
import flixel.FlxSprite;
import flixel.math.FlxPoint;
import flixel.math.FlxRect;
import flixel.text.FlxText;
import flixel.util.FlxColor;
import flixel.util.FlxDestroyUtil;
import flixel.util.FlxTimer;
import flixel.FlxCamera;
/**
* KissInputText is based on FlxInputText.
*
* It is modified to be compatible with kiss_flixel's SimpleWindow
*
* FlxInputText v1.11, ported to Haxe
* @author larsiusprime, (Lars Doucet)
* @link http://github.com/haxeflixel/flixel-ui
*
* FlxInputText v1.10, Input text field extension for Flixel
* @author Gama11, Mr_Walrus, nitram_cero (Martín Sebastián Wain)
* @link http://forums.flixel.org/index.php/topic,272.0.html
*
* Copyright (c) 2009 Martín Sebastián Wain
* License: Creative Commons Attribution 3.0 United States
* @link http://creativecommons.org/licenses/by/3.0/us/
*/
class KissInputText extends FlxText
{
public static inline var NO_FILTER:Int = 0;
public static inline var ONLY_ALPHA:Int = 1;
public static inline var ONLY_NUMERIC:Int = 2;
public static inline var ONLY_ALPHANUMERIC:Int = 3;
public static inline var CUSTOM_FILTER:Int = 4;
public static inline var ALL_CASES:Int = 0;
public static inline var UPPER_CASE:Int = 1;
public static inline var LOWER_CASE:Int = 2;
public static inline var BACKSPACE_ACTION:String = "backspace"; // press backspace
public static inline var DELETE_ACTION:String = "delete"; // press delete
public static inline var ENTER_ACTION:String = "enter"; // press enter
public static inline var INPUT_ACTION:String = "input"; // manually edit
/**
* This regular expression will filter out (remove) everything that matches.
* Automatically sets filterMode = FlxInputText.CUSTOM_FILTER.
*/
public var customFilterPattern(default, set):EReg;
function set_customFilterPattern(cfp:EReg)
{
customFilterPattern = cfp;
filterMode = CUSTOM_FILTER;
return customFilterPattern;
}
/**
* A function called whenever the value changes from user input, or enter is pressed
*/
public var callback:String->String->Void;
/**
* Whether or not the textbox has a background
*/
public var background:Bool = false;
/**
* The caret's color. Has the same color as the text by default.
*/
public var caretColor(default, set):Int;
function set_caretColor(i:Int):Int
{
caretColor = i;
dirty = true;
return caretColor;
}
public var caretWidth(default, set):Int = 1;
function set_caretWidth(i:Int):Int
{
caretWidth = i;
dirty = true;
return caretWidth;
}
public var params(default, set):Array<Dynamic>;
/**
* Whether or not the textfield is a password textfield
*/
public var passwordMode(get, set):Bool;
/**
* Whether or not the text box is the active object on the screen.
*/
public var hasFocus(default, set):Bool = false;
/**
* The position of the selection cursor. An index of 0 means the carat is before the character at index 0.
*/
public var caretIndex(default, set):Int = 0;
/**
* callback that is triggered when this text field gets focus
* @since 2.2.0
*/
public var focusGained:Void->Void;
/**
* callback that is triggered when this text field loses focus
* @since 2.2.0
*/
public var focusLost:Void->Void;
/**
* The Case that's being enforced. Either ALL_CASES, UPPER_CASE or LOWER_CASE.
*/
public var forceCase(default, set):Int = ALL_CASES;
/**
* Set the maximum length for the field (e.g. "3"
* for Arcade type hi-score initials). 0 means unlimited.
*/
public var maxLength(default, set):Int = 0;
/**
* Change the amount of lines that are allowed.
*/
public var lines(default, set):Int;
/**
* Defines what text to filter. It can be NO_FILTER, ONLY_ALPHA, ONLY_NUMERIC, ONLY_ALPHA_NUMERIC or CUSTOM_FILTER
* (Remember to append "FlxInputText." as a prefix to those constants)
*/
public var filterMode(default, set):Int = NO_FILTER;
/**
* The color of the fieldBorders
*/
public var fieldBorderColor(default, set):Int = FlxColor.BLACK;
/**
* The thickness of the fieldBorders
*/
public var fieldBorderThickness(default, set):Int = 1;
/**
* The color of the background of the textbox.
*/
public var backgroundColor(default, set):Int = FlxColor.WHITE;
/**
* A FlxSprite representing the background sprite
*/
private var backgroundSprite:FlxSprite;
/**
* A timer for the flashing caret effect.
*/
private var _caretTimer:FlxTimer;
/**
* A FlxSprite representing the flashing caret when editing text.
*/
private var caret:FlxSprite;
/**
* A FlxSprite representing the fieldBorders.
*/
private var fieldBorderSprite:FlxSprite;
/**
* The left- and right- most fully visible character indeces
*/
private var _scrollBoundIndeces:{left:Int, right:Int} = {left: 0, right: 0};
// workaround to deal with non-availability of getCharIndexAtPoint or getCharBoundaries on cpp/neko targets
private var _charBoundaries:Array<FlxRect>;
/**
* Stores last input text scroll.
*/
private var lastScroll:Int;
/**
* @param X The X position of the text.
* @param Y The Y position of the text.
* @param Width The width of the text object (height is determined automatically).
* @param Text The actual text you would like to display initially.
* @param size Initial size of the font
* @param TextColor The color of the text
* @param BackgroundColor The color of the background (FlxColor.TRANSPARENT for no background color)
* @param EmbeddedFont Whether this text field uses embedded fonts or not
*/
public function new(X:Float = 0, Y:Float = 0, Width:Int = 150, ?Text:String, size:Int = 8, TextColor:Int = FlxColor.BLACK,
BackgroundColor:Int = FlxColor.WHITE, EmbeddedFont:Bool = true)
{
super(X, Y, Width, Text, size, EmbeddedFont);
backgroundColor = BackgroundColor;
if (BackgroundColor != FlxColor.TRANSPARENT)
{
background = true;
}
color = TextColor;
caretColor = TextColor;
caret = new FlxSprite();
caret.makeGraphic(caretWidth, Std.int(size + 2));
_caretTimer = new FlxTimer();
caretIndex = 0;
hasFocus = false;
if (background)
{
fieldBorderSprite = new FlxSprite(X, Y);
backgroundSprite = new FlxSprite(X, Y);
}
lines = 1;
FlxG.stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
if (Text == null)
{
Text = "";
}
text = Text; // ensure set_text is called to avoid bugs (like not preparing _charBoundaries on sys target, making it impossible to click)
calcFrame();
}
/**
* Clean up memory
*/
override public function destroy():Void
{
FlxG.stage.removeEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
backgroundSprite = FlxDestroyUtil.destroy(backgroundSprite);
fieldBorderSprite = FlxDestroyUtil.destroy(fieldBorderSprite);
callback = null;
#if sys
if (_charBoundaries != null)
{
while (_charBoundaries.length > 0)
{
_charBoundaries.pop();
}
_charBoundaries = null;
}
#end
super.destroy();
}
/**
* Draw the caret in addition to the text.
*/
override public function draw():Void
{
drawSprite(fieldBorderSprite);
drawSprite(backgroundSprite);
super.draw();
// In case caretColor was changed
if (caretColor != caret.color || caret.height != size + 2)
{
caret.color = caretColor;
}
drawSprite(caret);
}
/**
* Helper function that makes sure sprites are drawn up even though they haven't been added.
* @param Sprite The Sprite to be drawn.
*/
private function drawSprite(Sprite:FlxSprite):Void
{
if (Sprite != null && Sprite.visible)
{
Sprite.scrollFactor = scrollFactor;
Sprite.cameras = cameras;
Sprite.draw();
}
}
/**
* Handles keypresses generated on the stage.
*/
private function onKeyDown(e:KeyboardEvent):Void
{
var key:Int = e.keyCode;
if (hasFocus)
{
// Do nothing for Shift, Ctrl, Esc, and flixel console hotkey
if (key == 16 || key == 17 || key == 220 || key == 27)
{
return;
}
// Left arrow
else if (key == 37)
{
if (caretIndex > 0)
{
caretIndex--;
text = text; // forces scroll update
}
}
// Right arrow
else if (key == 39)
{
if (caretIndex < text.length)
{
caretIndex++;
text = text; // forces scroll update
}
}
// End key
else if (key == 35)
{
caretIndex = text.length;
text = text; // forces scroll update
}
// Home key
else if (key == 36)
{
caretIndex = 0;
text = text;
}
// Backspace
else if (key == 8)
{
if (caretIndex > 0)
{
caretIndex--;
text = text.substring(0, caretIndex) + text.substring(caretIndex + 1);
onChange(BACKSPACE_ACTION);
}
}
// Delete
else if (key == 46)
{
if (text.length > 0 && caretIndex < text.length)
{
text = text.substring(0, caretIndex) + text.substring(caretIndex + 1);
onChange(DELETE_ACTION);
}
}
// Enter
else if (key == 13)
{
onChange(ENTER_ACTION);
}
// Actually add some text
else
{
if (e.charCode == 0) // non-printable characters crash String.fromCharCode
{
return;
}
var newText:String = filter(String.fromCharCode(e.charCode));
if (newText.length > 0 && (maxLength == 0 || (text.length + newText.length) < maxLength))
{
text = insertSubstring(text, newText, caretIndex);
caretIndex++;
onChange(INPUT_ACTION);
}
}
}
}
private function onChange(action:String):Void
{
if (callback != null)
{
callback(text, action);
}
}
/**
* Inserts a substring into a string at a specific index
*
* @param Insert The string to have something inserted into
* @param Insert The string to insert
* @param Index The index to insert at
* @return Returns the joined string for chaining.
*/
private function insertSubstring(Original:String, Insert:String, Index:Int):String
{
if (Index != Original.length)
{
Original = Original.substring(0, Index) + (Insert) + (Original.substring(Index));
}
else
{
Original = Original + (Insert);
}
return Original;
}
var reusablePoint:FlxPoint = new FlxPoint();
var reusableRect:FlxRect = new FlxRect();
/**
* Gets the index of the character in this box under the mouse cursor
* @return The index of the character.
* between 0 and the length of the text
*/
public function getCaretIndex(camera:FlxCamera):Int
{
#if FLX_MOUSE
var bounds = getScreenBounds(reusableRect, camera);
var mousePos = FlxG.mouse.getScreenPosition(camera, reusablePoint);
var hit = FlxPoint.get(mousePos.x - bounds.x, mousePos.y - bounds.y);
return getCharIndexAtPoint(hit.x, hit.y);
#else
return 0;
#end
}
private function getCharBoundaries(charIndex:Int):Rectangle
{
if (_charBoundaries != null && charIndex >= 0 && _charBoundaries.length > 0)
{
var r:Rectangle = new Rectangle();
if (charIndex >= _charBoundaries.length)
{
_charBoundaries[_charBoundaries.length - 1].copyToFlash(r);
}
else
{
_charBoundaries[charIndex].copyToFlash(r);
}
return r;
}
return null;
}
private override function set_text(Text:String):String
{
#if !js
if (textField != null)
{
lastScroll = textField.scrollH;
}
#end
var return_text:String = super.set_text(Text);
if (textField == null)
{
return return_text;
}
var numChars:Int = Text.length;
prepareCharBoundaries(numChars);
textField.text = "";
var textH:Float = 0;
var textW:Float = 0;
var lastW:Float = 0;
// Flash textFields have a "magic number" 2 pixel gutter all around
// It does not seem to vary with font, size, border, etc, and does not seem to be customizable.
// We simply reproduce this behavior here
var magicX:Float = 2;
var magicY:Float = 2;
for (i in 0...numChars)
{
textField.appendText(Text.substr(i, 1)); // add a character
textW = textField.textWidth; // count up total text width
if (i == 0)
{
textH = textField.textHeight; // count height after first char
}
_charBoundaries[i].x = magicX + lastW; // place x at end of last character
_charBoundaries[i].y = magicY; // place y at zero
_charBoundaries[i].width = (textW - lastW); // place width at (width so far) minus (last char's end point)
_charBoundaries[i].height = textH;
lastW = textW;
}
textField.text = Text;
onSetTextCheck();
return return_text;
}
private function getCharIndexAtPoint(X:Float, Y:Float):Int
{
var i:Int = 0;
#if !js
X += textField.scrollH + 2;
#end
// offset X according to text alignment when there is no scroll.
if (_charBoundaries != null && _charBoundaries.length > 0)
{
if (textField.textWidth <= textField.width)
{
switch (getAlignStr())
{
case RIGHT:
X = X - textField.width + textField.textWidth
;
case CENTER:
X = X - textField.width / 2 + textField.textWidth / 2
;
default:
}
}
}
// place caret at matching char position
if (_charBoundaries != null)
{
for (r in _charBoundaries)
{
if (X >= r.left && X <= r.right)
{
return i;
}
i++;
}
}
// place caret at rightmost position
if (_charBoundaries != null && _charBoundaries.length > 0)
{
if (X > textField.textWidth)
{
return _charBoundaries.length;
}
}
// place caret at leftmost position
return 0;
}
private function prepareCharBoundaries(numChars:Int):Void
{
if (_charBoundaries == null)
{
_charBoundaries = [];
}
if (_charBoundaries.length > numChars)
{
var diff:Int = _charBoundaries.length - numChars;
for (i in 0...diff)
{
_charBoundaries.pop();
}
}
for (i in 0...numChars)
{
if (_charBoundaries.length - 1 < i)
{
_charBoundaries.push(FlxRect.get(0, 0, 0, 0));
}
}
}
/**
* Called every time the text is changed (for both flash/cpp) to update scrolling, etc
*/
private function onSetTextCheck():Void
{
#if !js
var boundary:Rectangle = null;
if (caretIndex == -1)
{
boundary = getCharBoundaries(text.length - 1);
}
else
{
boundary = getCharBoundaries(caretIndex);
}
if (boundary != null)
{
// Checks if carret is out of textfield bounds
// if it is update scroll, otherwise maintain the same scroll as last check.
var diffW:Int = 0;
if (boundary.right > lastScroll + textField.width - 2)
{
diffW = -Std.int((textField.width - 2) - boundary.right); // caret to the right of textfield.
}
else if (boundary.left < lastScroll)
{
diffW = Std.int(boundary.left) - 2; // caret to the left of textfield
}
else
{
diffW = lastScroll; // no scroll change
}
#if !js
textField.scrollH = diffW;
#end
calcFrame();
}
#end
}
/**
* Draws the frame of animation for the input text.
*
* @param RunOnCpp Whether the frame should also be recalculated if we're on a non-flash target
*/
private override function calcFrame(RunOnCpp:Bool = false):Void
{
super.calcFrame(RunOnCpp);
if (fieldBorderSprite != null)
{
if (fieldBorderThickness > 0)
{
fieldBorderSprite.makeGraphic(Std.int(width + fieldBorderThickness * 2), Std.int(height + fieldBorderThickness * 2), fieldBorderColor);
fieldBorderSprite.x = x - fieldBorderThickness;
fieldBorderSprite.y = y - fieldBorderThickness;
}
else if (fieldBorderThickness == 0)
{
fieldBorderSprite.visible = false;
}
}
if (backgroundSprite != null)
{
if (background)
{
backgroundSprite.makeGraphic(Std.int(width), Std.int(height), backgroundColor);
backgroundSprite.x = x;
backgroundSprite.y = y;
}
else
{
backgroundSprite.visible = false;
}
}
if (caret != null)
{
// Generate the properly sized caret and also draw a border that matches that of the textfield (if a border style is set)
// borderQuality can be safely ignored since the caret is always a rectangle
var cw:Int = caretWidth; // Basic size of the caret
var ch:Int = Std.int(size + 2);
// Make sure alpha channels are correctly set
var borderC:Int = (0xff000000 | (borderColor & 0x00ffffff));
var caretC:Int = (0xff000000 | (caretColor & 0x00ffffff));
// Generate unique key for the caret so we don't cause weird bugs if someone makes some random flxsprite of this size and color
var caretKey:String = "caret" + cw + "x" + ch + "c:" + caretC + "b:" + borderStyle + "," + borderSize + "," + borderC;
switch (borderStyle)
{
case NONE:
// No border, just make the caret
caret.makeGraphic(cw, ch, caretC, false, caretKey);
caret.offset.x = caret.offset.y = 0;
case SHADOW:
// Shadow offset to the lower-right
cw += Std.int(borderSize);
ch += Std.int(borderSize); // expand canvas on one side for shadow
caret.makeGraphic(cw, ch, FlxColor.TRANSPARENT, false, caretKey); // start with transparent canvas
var r:Rectangle = new Rectangle(borderSize, borderSize, caretWidth, Std.int(size + 2));
caret.pixels.fillRect(r, borderC); // draw shadow
r.x = r.y = 0;
caret.pixels.fillRect(r, caretC); // draw caret
caret.offset.x = caret.offset.y = 0;
case OUTLINE_FAST, OUTLINE:
// Border all around it
cw += Std.int(borderSize * 2);
ch += Std.int(borderSize * 2); // expand canvas on both sides
caret.makeGraphic(cw, ch, borderC, false, caretKey); // start with borderColor canvas
var r = new Rectangle(borderSize, borderSize, caretWidth, Std.int(size + 2));
caret.pixels.fillRect(r, caretC); // draw caret
// we need to offset caret's drawing position since the caret is now larger than normal
caret.offset.x = caret.offset.y = borderSize;
}
// Update width/height so caret's dimensions match its pixels
caret.width = cw;
caret.height = ch;
caretIndex = caretIndex; // force this to update
}
}
/**
* Turns the caret on/off for the caret flashing animation.
*/
private function toggleCaret(timer:FlxTimer):Void
{
caret.visible = !caret.visible;
}
/**
* Checks an input string against the current
* filter and returns a filtered string
*/
private function filter(text:String):String
{
if (forceCase == UPPER_CASE)
{
text = text.toUpperCase();
}
else if (forceCase == LOWER_CASE)
{
text = text.toLowerCase();
}
if (filterMode != NO_FILTER)
{
var pattern:EReg;
switch (filterMode)
{
case ONLY_ALPHA:
pattern = ~/[^a-zA-Z]*/g;
case ONLY_NUMERIC:
pattern = ~/[^0-9]*/g;
case ONLY_ALPHANUMERIC:
pattern = ~/[^a-zA-Z0-9]*/g;
case CUSTOM_FILTER:
pattern = customFilterPattern;
default:
throw new Error("FlxInputText: Unknown filterMode (" + filterMode + ")");
}
text = pattern.replace(text, "");
}
return text;
}
private function set_params(p:Array<Dynamic>):Array<Dynamic>
{
params = p;
if (params == null)
{
params = [];
}
var namedValue:NamedString = {name: "value", value: text};
params.push(namedValue);
return p;
}
private override function set_x(X:Float):Float
{
if ((fieldBorderSprite != null) && fieldBorderThickness > 0)
{
fieldBorderSprite.x = X - fieldBorderThickness;
}
if ((backgroundSprite != null) && background)
{
backgroundSprite.x = X;
}
return super.set_x(X);
}
private override function set_y(Y:Float):Float
{
if ((fieldBorderSprite != null) && fieldBorderThickness > 0)
{
fieldBorderSprite.y = Y - fieldBorderThickness;
}
if ((backgroundSprite != null) && background)
{
backgroundSprite.y = Y;
}
return super.set_y(Y);
}
private function set_hasFocus(newFocus:Bool):Bool
{
if (newFocus)
{
if (hasFocus != newFocus)
{
_caretTimer = new FlxTimer().start(0.5, toggleCaret, 0);
caret.visible = true;
}
}
else
{
// Graphics
caret.visible = false;
if (_caretTimer != null)
{
_caretTimer.cancel();
}
}
if (newFocus != hasFocus)
{
calcFrame();
}
return hasFocus = newFocus;
}
private function getAlignStr():FlxTextAlign
{
var alignStr:FlxTextAlign = LEFT;
if (_defaultFormat != null && _defaultFormat.align != null)
{
alignStr = alignment;
}
return alignStr;
}
private function set_caretIndex(newCaretIndex:Int):Int
{
var offx:Float = 0;
var alignStr:FlxTextAlign = getAlignStr();
switch (alignStr)
{
case RIGHT:
offx = textField.width - 2 - textField.textWidth - 2;
if (offx < 0)
offx = 0; // hack, fix negative offset.
case CENTER:
#if !js
offx = (textField.width - 2 - textField.textWidth) / 2 + textField.scrollH / 2;
#end
if (offx <= 1)
offx = 0; // hack, fix ofset rounding alignment.
default:
offx = 0;
}
caretIndex = newCaretIndex;
// If caret is too far to the right something is wrong
if (caretIndex > (text.length + 1))
{
caretIndex = -1;
}
// Caret is OK, proceed to position
if (caretIndex != -1)
{
var boundaries:Rectangle = null;
// Caret is not to the right of text
if (caretIndex < text.length)
{
boundaries = getCharBoundaries(caretIndex);
if (boundaries != null)
{
caret.x = offx + boundaries.left + x;
caret.y = boundaries.top + y;
}
}
// Caret is to the right of text
else
{
boundaries = getCharBoundaries(caretIndex - 1);
if (boundaries != null)
{
caret.x = offx + boundaries.right + x;
caret.y = boundaries.top + y;
}
// Text box is empty
else if (text.length == 0)
{
// 2 px gutters
caret.x = x + offx + 2;
caret.y = y + 2;
}
}
}
#if !js
caret.x -= textField.scrollH;
#end
// Make sure the caret doesn't leave the textfield on single-line input texts
if ((lines == 1) && (caret.x + caret.width) > (x + width))
{
caret.x = x + width - 2;
}
return caretIndex;
}
private function set_forceCase(Value:Int):Int
{
forceCase = Value;
text = filter(text);
return forceCase;
}
override private function set_size(Value:Int):Int
{
super.size = Value;
caret.makeGraphic(1, Std.int(size + 2));
return Value;
}
private function set_maxLength(Value:Int):Int
{
maxLength = Value;
if (text.length > maxLength)
{
text = text.substring(0, maxLength);
}
return maxLength;
}
private function set_lines(Value:Int):Int
{
if (Value == 0)
return 0;
if (Value > 1)
{
textField.wordWrap = true;
textField.multiline = true;
}
else
{
textField.wordWrap = false;
textField.multiline = false;
}
lines = Value;
calcFrame();
return lines;
}
private function get_passwordMode():Bool
{
return textField.displayAsPassword;
}
private function set_passwordMode(value:Bool):Bool
{
textField.displayAsPassword = value;
calcFrame();
return value;
}
private function set_filterMode(Value:Int):Int
{
filterMode = Value;
text = filter(text);
return filterMode;
}
private function set_fieldBorderColor(Value:Int):Int
{
fieldBorderColor = Value;
calcFrame();
return fieldBorderColor;
}
private function set_fieldBorderThickness(Value:Int):Int
{
fieldBorderThickness = Value;
calcFrame();
return fieldBorderThickness;
}
private function set_backgroundColor(Value:Int):Int
{
backgroundColor = Value;
calcFrame();
return backgroundColor;
}
}

View File

@@ -1,19 +0,0 @@
package kiss_flixel;
import kiss.Prelude;
import kiss.List;
import flixel.FlxG;
import flixel.FlxCamera;
import flixel.ui.FlxButton;
import kiss_flixel.KissInputText;
import flixel.text.FlxText;
import flixel.FlxSprite;
import flixel.util.FlxColor;
import flixel.group.FlxGroup;
import kiss_tools.FlxKeyShortcutHandler;
typedef ShortcutAction = Void->Void;
typedef Action = FlxSprite->Void;
@:build(kiss.Kiss.build())
class SimpleWindow extends FlxSprite {}

View File

@@ -1,368 +0,0 @@
(loadFrom "kiss-tools" "src/kiss_tools/RefactorUtil.kiss")
// All windows share the same text size
(var &mut textSize 16)
(var :kiss.List<SimpleWindow> windowStack [])
(var &mut :flixel.FlxCamera defaultCamera null)
(prop :FlxCamera controlCamera)
(prop &mut keyboardEnabled true)
// TODO tooltip support with left-click and right-click action
// icons and explanations?
(defNew [&opt :String _title
:FlxColor bgColor
:FlxColor _textColor
:Float percentWidth
:Float percentHeight
:Bool _xButton :String _xKey
:String _leftKey :String _rightKey
:ShortcutAction _onClose]
[:String title (or _title "")
&mut :Float nextControlX 0
&mut :Float nextControlY 0
&mut :Int controlsPerColumn 0
:FlxColor titleColor (or _textColor FlxColor.WHITE)
&mut :FlxColor textColor (or _textColor FlxColor.WHITE)
:Bool xButton ?_xButton
:String xKey _xKey
:String leftKey _leftKey
:String rightKey _rightKey
:ShortcutAction onClose _onClose
:FlxTypedGroup<FlxSprite> controls (new FlxTypedGroup)
:FlxKeyShortcutHandler<ShortcutAction> keyHandler (new FlxKeyShortcutHandler)
// The xHandler exists so that when keyboard shortcuts are disabled,
// UI key controls are still available. it also handles left and right.
:FlxKeyShortcutHandler<ShortcutAction> xHandler (new FlxKeyShortcutHandler)]
(assert FlxG.camera "SimpleWindow.new() must be called in or after create()")
(super 0 0)
(when defaultCamera (set this.cameras [defaultCamera]))
(makeGraphic
(Std.int (* FlxG.width (or percentWidth 0.5)))
(Std.int (* FlxG.height (or percentHeight 0.5)))
(or bgColor FlxColor.BLACK))
(screenCenter)
(set controlCamera (new FlxCamera (Std.int x) (Std.int y) (Std.int width) (Std.int height)))
(set controlCamera.bgColor FlxColor.TRANSPARENT)
// Top-left corner for controls is (0,0) because a camera displays them
(set nextControlX 0)
(set nextControlY 0)
(let [textHeight
.height (new FlxText 0 0 0 "a" textSize)]
(set controlsPerColumn (Math.floor (/ height textHeight)))
(-= controlsPerColumn 1) // Column at the bottom for left/right scroll arrows
(when title (-= controlsPerColumn 1)))
(when title
(set titleText (makeText title titleColor)))
(set keyHandler.onBadKey ->:Void [key context]
(unless (= key xKey)
(#when debug
(print "bad key $key in context $context"))
// TODO do SOMETHING like visual/audio bell, cancel and restart
))
(set keyHandler.onSelectItem
->:Void [:ShortcutAction a] {
(a)
(keyHandler.start)
})
(set xHandler.cancelKey null)
(set xHandler.onBadKey ->:Void [key context] 0)
(set xHandler.onSelectItem
->:Void [:ShortcutAction a] {
(a)
(xHandler.start)
})
(defAndCall method makeXControls
(let [closeAction ->:Void {(hide)(when onClose (onClose))}]
(when xButton
(let [ftext (new FlxText width 0 0 "X" textSize)]
(set ftext.cameras [controlCamera])
(-= ftext.x ftext.width)
(set ftext.color textColor)
(dictSet _colors ftext ftext.color)
(dictSet _actions ftext ->:Void _ (closeAction))
(set xText ftext)
(controls.add xText)))
(when xKey
(when (= keyHandler.cancelKey xKey)
(set keyHandler.cancelKey null))
(xHandler.registerItem "{${xKey}}" closeAction true))))
// TODO show which shortcuts' prefixes are partially highlighted?
)
(prop :FlxTypedGroup<KissInputText> inputTexts (new FlxTypedGroup))
(method addControl [:FlxSprite control]
(when (Std.isOfType control KissInputText)
(inputTexts.add (cast control KissInputText)))
(set control.cameras [controlCamera])
(set control.x nextControlX)
(set control.y nextControlY)
(controls.add control)
(+= nextControlY control.height)
// TODO controls that aren't the same height as text will be able to vertically overflow
(let [columnControls (controls.members.slice (if title 1 0))]
// Don't count special controls as part of any column:
(doFor c [xText leftText rightText]
(when c (columnControls.remove c)))
(doFor c columnTexts
(when c (columnControls.remove c)))
(setNth columnWidths -1 (max (+ control.width textSize) (last columnWidths)))
(when (and columnControls (= 0 (% columnControls.length controlsPerColumn)))
(set nextControlY 0)
(when title (+= nextControlY control.height))
(+= nextControlX (last columnWidths))
(columnWidths.push 0)
(when (> (apply + columnWidths) width)
(makeScrollArrows))))
control)
(prop &mut :FlxText titleText)
(prop &mut :FlxText leftText)
(prop &mut :FlxText rightText)
(prop &mut :Array<FlxText> columnTexts [])
(prop &mut :FlxText xText)
(method columnTextStr [:Int column]
(if (= cameraColumn column) ">${column}<" "$column"))
(method makeScrollArrows []
(unless hasScrollArrows
// The left arrow control is not added until the window scrolls right
(let [ftext (new FlxText 0 height 0 "<-" textSize)]
(set ftext.cameras [controlCamera])
(-= ftext.y ftext.height)
(set ftext.color textColor)
(dictSet _colors ftext ftext.color)
(dictSet _actions ftext ->:Void _ (scrollLeft))
(set leftText ftext))
(when leftKey
(xHandler.registerItem "{${leftKey}}" scrollLeft true))
(let [ftext (new FlxText width height 0 "->" textSize)]
(set ftext.cameras [controlCamera])
(-= ftext.x ftext.width)
(-= ftext.y ftext.height)
(set ftext.color textColor)
(dictSet _colors ftext ftext.color)
(controls.add ftext)
(dictSet _actions ftext ->:Void _ (scrollRight))
(set rightText ftext))
(when rightKey
(xHandler.registerItem "{${rightKey}}" scrollRight true))
(refreshColumnTexts)
(set hasScrollArrows true))
// A column could be added while the same window is shown.
(refreshColumnTexts))
(method refreshColumnTexts []
(doFor i (range columnWidths.length)
(unless (> columnTexts.length i)
(let [ftext (new FlxText (fHalf width) height 0 (columnTextStr i) textSize)]
(set ftext.cameras [controlCamera])
(-= ftext.x (fHalf ftext.width))
(-= ftext.y ftext.height)
(set ftext.color textColor)
(dictSet _colors ftext ftext.color)
(dictSet _actions ftext
->:Void _
(until (= cameraColumn i)
(if (< cameraColumn i)
(scrollRight)
(scrollLeft))))
(controls.add ftext)
(columnTexts.push ftext)))
(let [ftext (nth columnTexts i)]
(set ftext.text (columnTextStr i))
(set ftext.x (+ (fHalf width) controlCamera.scroll.x))
(-= ftext.x (* (- (fHalf columnWidths.length) i) textSize 3))
(when (= cameraColumn i) (-= ftext.x .width (new FlxText 0 0 0 ">" textSize))))))
(prop :Map<FlxSprite,Action> _actions (new Map))
(prop :Map<FlxSprite,FlxColor> _colors (new Map))
(method makeText [:String text &opt :FlxColor color :Action onClick :Bool noShortcut]
(let [ftext (new FlxText nextControlX nextControlY 0 text textSize)]
(set ftext.color (or color textColor))
(dictSet _colors ftext ftext.color)
(addControl ftext)
(when onClick
(dictSet _actions ftext onClick)
// TODO right click?
(unless noShortcut
(keyHandler.registerItem text ->:Void (onClick ftext))))
ftext))
// TODO makeButton
// TODO make inputText
(prop &mut _shown false)
(method isShown [] _shown)
(prop &mut :kiss.List<Float> columnWidths [0.0])
(prop &mut cameraColumn 0)
(prop &mut hasScrollArrows false)
(method clearControls []
(set columnWidths [0.0])
(set columnTexts [])
(set hasScrollArrows false)
(_actions.clear)
(controls.clear)
(inputTexts.clear)
(keyHandler.clear)
(makeXControls)
(set nextControlX 0)
(set nextControlY 0)
(set titleText (makeText title titleColor)))
(method :Void show [&opt :Int _cameraColumn]
(when (and _cameraColumn !(= cameraColumn _cameraColumn))
(assert (<= 0 _cameraColumn (- columnWidths.length 1)) "Tried to show out-of-bounds camera column ${_cameraColumn} of ${columnWidths.length}")
(while (> cameraColumn _cameraColumn)
(scrollLeft))
(while (< cameraColumn _cameraColumn)
(scrollRight)))
(unless _shown
(FlxG.cameras.add controlCamera)
(FlxG.state.add this)
(FlxG.state.add controls)
(windowStack.push this)
(keyHandler.start)
(xHandler.start)
(set _shown true)))
(method :Void hide []
(when _shown
(FlxG.cameras.remove controlCamera false)
(FlxG.state.remove this)
(FlxG.state.remove controls)
(windowStack.remove this)
(keyHandler.cancel)
(xHandler.cancel)
(set _shown false)))
(function getHighlighted [:FlxColor color &opt :Float amount]
(unless amount (set amount 0.2))
(cond ((> color.lightness amount)
(color.getDarkened amount))
(true
(color.getLightened amount))))
(prop &mut otherIsSelected false)
(method &override update [:Float elapsed]
(super.update elapsed)
(set otherIsSelected false)
(when (= (last windowStack) this)
(when keyboardEnabled
(unless (apply or (for textBox inputTexts.members textBox.hasFocus))
(keyHandler.update)))
(xHandler.update)
// Handle mouse input
(let [mousePos (FlxG.mouse.getScreenPosition controlCamera)]
// Click and hover on clickable text entries
(controls.forEach ->text
(whenLet [onClick (dictGet _actions text)]
(let [color (dictGet _colors text)]
(if (and !otherIsSelected (.containsPoint (text.getScreenBounds controlCamera) mousePos))
{
(when FlxG.mouse.justPressed
(onClick text))
(set otherIsSelected true)
(set text.color (getHighlighted color))
}
{
(set text.color color)
}))))
// Click on text boxes to focus them
(inputTexts.forEach ->text
(when FlxG.mouse.justPressed
(when (.containsPoint (text.getScreenBounds controlCamera) mousePos)
(inputTexts.forEach ->text (set text.hasFocus false))
(set otherIsSelected true)
(set text.caretIndex (text.getCaretIndex controlCamera))
(set text.hasFocus true))))
// Click anywhere else to take focus away from text boxes
(when (and !otherIsSelected FlxG.mouse.justPressed)
(inputTexts.forEach ->text (set text.hasFocus false))))))
(function :SimpleWindow promptForChoice <>[T] [:String prompt
:Array<T> choices
:T->Void onChoice
&opt :FlxColor bgColor
:FlxColor titleColor
:FlxColor choiceColor
:Float percentWidth
:Float percentHeight
:Bool xButton
:String xKey
:String leftKey
:String rightKey
:ShortcutAction onClose
:Bool noShortcuts]
(let [window (new SimpleWindow prompt bgColor titleColor percentWidth percentHeight xButton xKey leftKey rightKey onClose)
choiceColor (or choiceColor titleColor FlxColor.WHITE)]
(doFor choice choices
(window.makeText (Std.string choice) choiceColor
->:Void s {
(window.hide)
(onChoice choice)
}
noShortcuts))
(window.show)
window))
(method scrollLeft []
(when (> cameraColumn 0)
(-= cameraColumn 1)
(when (= cameraColumn 0)
(controls.remove leftText))
(controls.add rightText)
(let [scrollAmount (nth columnWidths cameraColumn)]
(-= controlCamera.scroll.x scrollAmount)
(when titleText
(-= titleText.x scrollAmount))
(-= leftText.x scrollAmount)
(-= rightText.x scrollAmount)
(doFor columnText columnTexts
(-= columnText.x scrollAmount))
(when xText
(-= xText.x scrollAmount)))
(refreshColumnTexts)))
(method scrollRight []
(when (< cameraColumn (- columnWidths.length 1 ))
(let [scrollAmount (nth columnWidths cameraColumn)]
(+= controlCamera.scroll.x scrollAmount)
(when titleText
(+= titleText.x scrollAmount))
(+= leftText.x scrollAmount)
(+= rightText.x scrollAmount)
(doFor columnText columnTexts
(+= columnText.x scrollAmount))
(when xText
(+= xText.x scrollAmount)))
(+= cameraColumn 1)
(when (< (apply + (columnWidths.slice cameraColumn)) width)
(controls.remove rightText))
(controls.add leftText)
(refreshColumnTexts)))
// Irreversibly disable the window's buttons (for when you're going to hide it in the next frame)
(method clearActions []
(_actions.clear))

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@@ -1,33 +0,0 @@
package kiss_flixel;
import kiss.Prelude;
import kiss.List;
import flixel.FlxSprite;
import flixel.util.FlxColor;
import flixel.text.FlxText;
import flixel.math.FlxPoint;
import flash.display.PNGEncoderOptions;
import flash.utils.ByteArray;
#if sys
import sys.io.File;
#end
enum RelativeCoordinate {
// Negative means to count back from the far edge
Pixels(p:Int); // Pixels from an edge.
Percent(p:Float); // Percent from an edge. -1 to 1
}
typedef RelativePosition = {
x:RelativeCoordinate,
y:RelativeCoordinate,
?anchorX:RelativeCoordinate, // default Percent(0.5)
?anchorY:RelativeCoordinate, // default Percent(0.5)
?sizeX:RelativeCoordinate,
?sizeY:RelativeCoordinate,
?offsetX:Int,
?offsetY:Int
};
@:build(kiss.Kiss.build())
class SpriteTools {}

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@@ -1,61 +0,0 @@
// Calculate where to draw the given stamp sprite on the given canvas sprite, as percentages or pixels from edge
(function :Array<Int> positionOn [:FlxSprite stamp :FlxSprite canvas :RelativePosition pos]
(unless pos.anchorX (set pos.anchorX (Percent 0.5)))
(unless pos.anchorY (set pos.anchorY (Percent 0.5)))
(let [&mut x (coordIn pos.x (/ canvas.width canvas.scale.x) pos.offsetX)
&mut y (coordIn pos.y (/ canvas.height canvas.scale.y) pos.offsetY)]
(-= x (coordIn pos.anchorX stamp.width))
(-= y (coordIn pos.anchorY stamp.height))
[x y]))
(function :Int coordIn [:RelativeCoordinate coord :Float range &opt :Int offset]
(+ (or offset 0)
(Math.round
(case coord
((when (and (>= p -1) (< p 0)) (Percent p))
(+ range (* p range)))
((when (and (>= p -range) (< p 0)) (Pixels p))
(+ range p))
((when (<= p 1) (Percent p))
(* range p))
((when (<= p range) (Pixels p))
p)
(otherwise (throw "$coord is out of range $range"))))))
(function :Void scaleStampOn [:FlxSprite stamp :FlxSprite canvas :RelativePosition pos]
(let [&mut x 0 &mut y 0]
(when pos.sizeX
(set x (coordIn pos.sizeX canvas.frameWidth)))
(when pos.sizeY
(set y (coordIn pos.sizeY canvas.frameHeight)))
(stamp.setGraphicSize x y)
(stamp.updateHitbox)))
(function :Void drawOnSprite [:FlxSprite stamp :FlxSprite canvas :RelativePosition pos]
(scaleStampOn stamp canvas pos)
(let [[x y] (positionOn stamp canvas pos)]
(let [oX stamp.origin.x
oY stamp.origin.y]
(stamp.origin.set 0 0)
(canvas.stamp stamp x y)
(stamp.origin.set oX oY))))
// TODO allow specifying size relative to canvas
(function :Void writeOnSprite [:String text :Int size :FlxSprite canvas :RelativePosition pos &opt :FlxColor color]
(let [lines (text.split "\n")
&mut offsetY (/ (* size lines.length) -2)]
(doFor text lines
(set pos.offsetY offsetY)
(+= offsetY size)
(let [text (new FlxText 0 0 0 text size)]
(when color
(set text.color color))
(drawOnSprite text canvas pos)))))
// Source: https://gist.github.com/miltoncandelero/0c452f832fa924bfdd60fe9d507bc581
(#when sys
(function :Void saveToPNG [:FlxSprite sprite :String file]
(let [bitmapData sprite.pixels
&mut bytes (new ByteArray)]
(set bytes (bitmapData.encode bitmapData.rect (new PNGEncoderOptions true) bytes))
(File.saveBytes file bytes))))

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@@ -1 +0,0 @@
export/

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@@ -1,6 +0,0 @@
{
"recommendations": [
"openfl.lime-vscode-extension",
"redhat.vscode-xml"
]
}

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@@ -1,21 +0,0 @@
{
"version": "0.2.0",
"configurations": [
{
"name": "Build + Debug",
"type": "lime",
"request": "launch"
},
{
"name": "Debug",
"type": "lime",
"request": "launch",
"preLaunchTask": null
},
{
"name": "Macro",
"type": "haxe-eval",
"request": "launch"
}
]
}

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@@ -1,13 +0,0 @@
{
"search.exclude": {
"export/**/*.hx": true
},
"[haxe]": {
"editor.formatOnSave": true,
"editor.formatOnPaste": true,
"editor.codeActionsOnSave": {
"source.sortImports": true
}
},
"haxe.enableExtendedIndentation": true
}

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@@ -1,13 +0,0 @@
{
"version": "2.0.0",
"tasks": [
{
"type": "lime",
"command": "test",
"group": {
"kind": "build",
"isDefault": true
}
}
]
}

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@@ -1,87 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<project xmlns="http://lime.software/project/1.0.2" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://lime.software/project/1.0.2 http://lime.software/xsd/project-1.0.2.xsd">
<!-- _________________________ Application Settings _________________________ -->
<app title="FlxProject" file="FlxProject" main="Main" version="0.0.1" company="HaxeFlixel" />
<!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html file
or you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"-->
<app preloader="flixel.system.FlxPreloader" />
<!--Minimum without FLX_NO_GAMEPAD: 11.8, without FLX_NO_NATIVE_CURSOR: 11.2-->
<set name="SWF_VERSION" value="11.8" />
<!-- ____________________________ Window Settings ___________________________ -->
<!--These window settings apply to all targets-->
<window width="640" height="480" fps="60" background="#000000" hardware="true" vsync="false" />
<!--HTML5-specific-->
<window if="html5" resizable="false" />
<!--Desktop-specific-->
<window if="desktop" orientation="landscape" fullscreen="false" resizable="true" />
<!--Mobile-specific-->
<window if="mobile" orientation="landscape" fullscreen="true" width="0" height="0" />
<!-- _____________________________ Path Settings ____________________________ -->
<set name="BUILD_DIR" value="export" />
<source path="source" />
<assets path="assets" />
<!-- _______________________________ Libraries ______________________________ -->
<haxelib name="flixel" />
<haxelib name="kiss" />
<haxelib name="kiss-flixel" />
<!--In case you want to use the addons package-->
<!--<haxelib name="flixel-addons" />-->
<!--In case you want to use the ui package-->
<!--<haxelib name="flixel-ui" />-->
<!--In case you want to use nape with flixel-->
<!--<haxelib name="nape-haxe4" />-->
<!-- ______________________________ Haxedefines _____________________________ -->
<!--Enable the Flixel core recording system-->
<!--<haxedef name="FLX_RECORD" />-->
<!--Disable the right and middle mouse buttons-->
<!--<haxedef name="FLX_NO_MOUSE_ADVANCED" />-->
<!--Disable the native cursor API on Flash-->
<!--<haxedef name="FLX_NO_NATIVE_CURSOR" />-->
<!--Optimise inputs, be careful you will get null errors if you don't use conditionals in your game-->
<haxedef name="FLX_NO_MOUSE" if="mobile" />
<haxedef name="FLX_NO_KEYBOARD" if="mobile" />
<haxedef name="FLX_NO_TOUCH" if="desktop" />
<!--<haxedef name="FLX_NO_GAMEPAD" />-->
<!--Disable the Flixel core sound tray-->
<!--<haxedef name="FLX_NO_SOUND_TRAY" />-->
<!--Disable the Flixel sound management code-->
<!--<haxedef name="FLX_NO_SOUND_SYSTEM" />-->
<!--Disable the Flixel core focus lost screen-->
<!--<haxedef name="FLX_NO_FOCUS_LOST_SCREEN" />-->
<!--Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode!-->
<haxedef name="FLX_NO_DEBUG" unless="debug" />
<!--Enable this for Nape release builds for a serious peformance improvement-->
<haxedef name="NAPE_RELEASE_BUILD" unless="debug" />
<!-- _________________________________ Custom _______________________________ -->
<!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)-->
</project>

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@@ -1,15 +0,0 @@
{
"lineEnds": {
"leftCurly": "both",
"rightCurly": "both",
"objectLiteralCurly": {
"leftCurly": "after"
}
},
"sameLine": {
"ifElse": "next",
"doWhile": "next",
"tryBody": "next",
"tryCatch": "next"
}
}

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@@ -1,4 +0,0 @@
package;
@:build(flixel.system.FlxAssets.buildFileReferences("assets", true))
class AssetPaths {}

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@@ -1,13 +0,0 @@
package;
import flixel.FlxGame;
import openfl.display.Sprite;
class Main extends Sprite
{
public function new()
{
super();
addChild(new FlxGame(0, 0, PlayState));
}
}

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@@ -1,8 +0,0 @@
(import flixel.FlxState)
(extends FlxState)
(method &override :Void create []
(super.create))
(method &override :Void update [:Float elapsed]
(super.update elapsed))