Experimenting with HaxeGodot

This commit is contained in:
2021-07-16 16:01:35 -06:00
parent 0cc67f511d
commit f3bdb8a52b
27 changed files with 2410 additions and 0 deletions

View File

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[gd_scene load_steps=3 format=2]
[sub_resource type="BoxShape" id=1]
extents = Vector3( 30, 1, 30 )
[sub_resource type="CubeMesh" id=2]
size = Vector3( 60, 2, 60 )
[node name="Main" type="Node"]
[node name="Ground" type="StaticBody" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0 )
[node name="CollisionShape" type="CollisionShape" parent="Ground"]
shape = SubResource( 1 )
[node name="MeshInstance" type="MeshInstance" parent="Ground"]
mesh = SubResource( 2 )
material/0 = null
[node name="DirectionalLight" type="DirectionalLight" parent="."]
transform = Transform( 1, 0, 0, 0, -0.163205, 0.986592, 0, -0.986592, -0.163205, 0, 22.3151, 0 )
shadow_enabled = true