speech types
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@@ -63,7 +63,9 @@
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(var &mut :FlxSprite dialogBox)
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(var &mut :FlxText dialog)
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(method showDialog [:Character<FlxStagePosition,FlxStageFacing,ActorFlxSprite> character :String text :Continuation cc]
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(method showDialog [:SpeechType<FlxStagePosition,FlxStageFacing,ActorFlxSprite> type :String wryly :String text :Continuation cc]
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// TODO handle text messages, wrylies, off-screen, from-phone, etc. via (case type)
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// TODO attribute on-screen dialogue to the character's stageposition
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// Make a dialog box
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(unless dialogBox
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(set dialogBox (new FlxSprite DIALOG_X DIALOG_Y))
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