CameraTools.calculateScrollBounds
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@@ -1,9 +1,6 @@
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(loadFrom "nat-archive-tool" "src/nat/Lib.kiss")
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// TODO store a map of Entry IDs -> EntrySprites.
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// TODO handleChanges() will need to kill every changed Entry's sprite and make a new one
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// TODO make the EntrySprite constructor assign the entry a serialized position component
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// maybe by writing a Map<String, Point> positions component so there can be multiple?
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(method &override :Void create []
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(super.create)
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@@ -98,7 +95,8 @@
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(prop &mut :EntrySpriteSystem spriteSystem)
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(set spriteSystem (new EntrySpriteSystem "!done" "Playground-MAIN" this controller))
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(archive.addSystem spriteSystem)
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(archive.processSystems this))
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(archive.processSystems this)
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(FlxG.camera.calculateScrollBounds entryGroup SCROLL_BOUND_MARGIN))
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(method &override :Void update [:Float elapsed]
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(super.update elapsed)
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@@ -214,7 +212,7 @@
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(set chooseNextEntry _chooseNextEntry)
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(_chooseNextEntry)))
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(var SCROLL_BOUND_MARGIN 200)
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(method handleChanges [:Archive archive :ChangeSet changeSet]
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(doFor e changeSet
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// process the WikipediaImageSystem and run spriteSystem process on newly created entries that get one
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@@ -222,6 +220,8 @@
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// Do a second loop through the systems, so Playground systems that trigger Core systems have their effects processed
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(archive.processSystems this)
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(FlxG.camera.calculateScrollBounds entryGroup SCROLL_BOUND_MARGIN)
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// Entries whose data changed to remove them from the sprite pool will already have been removed
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// by refreshEntry()
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(when (spriteSystem.entries.exists e.id)
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