Add intervalEntries to habit game UI
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@@ -69,13 +69,15 @@
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(set textY 0)
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(set color FlxColor.ORANGE)
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(map (m.activeDailyEntries) makeText)
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(set color FlxColor.BLUE)
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(map (m.activeIntervalEntries) makeText)
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(set color FlxColor.WHITE)
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(map (m.activeBonusEntries) makeText)
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(set color FlxColor.YELLOW)
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(map (m.activeTodoEntries) makeText)
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(add entryTexts)
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(doFor e (the Array<Entry> (concat m.dailyEntries m.bonusEntries m.todoEntries))
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(doFor e (the Array<Entry> (concat m.dailyEntries m.intervalEntries m.bonusEntries m.todoEntries))
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(when (HabitModel.isActive e)
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(let [label (HabitModel.activeLabel e)]
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(shortcutHandler.registerItem label.label e))))
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@@ -86,6 +88,8 @@
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(+= label.points 1)
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(whenLet [(Daily days lastDayDone) e.type]
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(set e.type (Daily days (HabitModel.todayString))))
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(whenLet [(Interval days lastDayDone) e.type]
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(set e.type (Interval days (.toString (DateTime.now)))))
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(m.save)
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(setModel m)
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(shortcutHandler.start)))
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