DebugLayer use zoom-independent thickness of 1
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@@ -35,14 +35,9 @@
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(method &override :Void update [:Float elapsed]
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(super.update elapsed)
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(debugLayer.clear)
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(debugLayer.drawRect 0 0 100 100 FlxColor.TRANSPARENT (object thickness t color FlxColor.LIME))
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(when FlxG.keys.justPressed.ONE
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(+= t 1))
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(when FlxG.keys.justPressed.TWO
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(-= t 1))
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(#when debug
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(debugLayer.clear)
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(doFor s rewardSprites
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//(s.drawCircle s.origin.x s.origin.y 5 FlxColor.LIME)
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//(debugLayer.drawCircle (- s.x cameraBounds.x) (- s.y cameraBounds.y) 5 FlxColor.LIME)
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@@ -50,7 +45,7 @@
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(let [matchZones [(matchZoneLeft s) (matchZoneRight s)(matchZoneUp s)(matchZoneDown s)]]
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(doFor z matchZones
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(unless z.isEmpty
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(debugLayer.drawFlxRect z FlxColor.TRANSPARENT (object thickness 1 color FlxColor.RED)))))))
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(debugLayer.drawFlxRect z FlxColor.RED))))))
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(pieceCamera.updateScrollWheelZoom elapsed 5)
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(pieceCamera.updateMouseBorderControl elapsed KEYBOARD_SCROLL_SPEED 0.002 uiCamera)
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@@ -12,23 +12,20 @@ using kiss_flixel.DebugLayer;
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@:build(kiss.Kiss.build())
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class DebugLayer extends FlxTypedGroup<FlxSprite> {
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public function drawRect(X:Float, Y:Float, Width:Float, Height:Float, FillColor:FlxColor = FlxColor.WHITE, ?lineStyle:Null<LineStyle>, ?drawStyle:Null<DrawStyle>):FlxSprite {
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var thickness = 1.0;
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if (lineStyle != null) {
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thickness = lineStyle.thickness;
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}
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public function drawRect(X:Float, Y:Float, Width:Float, Height:Float, outlineColor:FlxColor = FlxColor.WHITE):FlxSprite {
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var thickness = 1.0 / cameras[0].zoom;
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var s = new FlxSprite(X-thickness/2, Y-thickness/2);
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// TODO test where thickness appears - is it center-out from the given border?
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s.mg(Width + thickness, Height + thickness);
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s.drawRect(thickness/2, thickness/2, Width, Height, FillColor, lineStyle, drawStyle);
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s.drawRect(thickness/2, thickness/2, Width, Height, FlxColor.TRANSPARENT, {color: outlineColor, thickness: thickness});
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add(s);
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return s;
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}
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public function drawFlxRect(rect:FlxRect, FillColor:FlxColor = FlxColor.WHITE, ?lineStyle:Null<LineStyle>, ?drawStyle:Null<DrawStyle>):FlxSprite {
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return drawRect(rect.x, rect.y, rect.width, rect.height, FillColor, lineStyle, drawStyle);
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public function drawFlxRect(rect:FlxRect, outlineColor:FlxColor = FlxColor.WHITE):FlxSprite {
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return drawRect(rect.x, rect.y, rect.width, rect.height, outlineColor);
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}
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public static function mg(s:FlxSprite, Width:Float, Height:Float):FlxSprite {
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