fix habit game not giving points for todos
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@@ -68,11 +68,11 @@
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(set entryTexts (new FlxTypedGroup))
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(set textY 0)
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(set color FlxColor.ORANGE)
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(map (filter m.dailyEntries HabitModel.isActive) makeText)
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(map (m.activeDailyEntries) makeText)
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(set color FlxColor.WHITE)
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(map m.bonusEntries makeText)
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(map (m.activeBonusEntries) makeText)
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(set color FlxColor.YELLOW)
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(map m.todoEntries makeText)
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(map (m.activeTodoEntries) makeText)
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(add entryTexts)
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(doFor e (the Array<Entry> (concat m.dailyEntries m.bonusEntries m.todoEntries))
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@@ -84,13 +84,8 @@
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(set shortcutHandler.onSelectItem ->:Void [:Entry e]
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(let [label (HabitModel.activeLabel e)]
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(+= label.points 1)
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(case e.type
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(Todo
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(m.todoEntries.remove e))
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(Bonus)
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((Daily days lastDayDone)
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(set e.type (Daily days (HabitModel.todayString))))
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(otherwise (throw "bad type")))
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(whenLet [(Daily days lastDayDone) e.type]
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(set e.type (Daily days (HabitModel.todayString))))
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(m.save)
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(setModel m)
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(shortcutHandler.start)))
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