smoother connected dragging in KissExtendedSprite
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@@ -32,6 +32,7 @@ import datetime.DateTime;
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import flixel.ui.FlxButton;
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using kiss_flixel.CameraTools;
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using kiss_flixel.GroupTools;
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import kiss_flixel.KissExtendedSprite;
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import haxe.ds.Option;
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import jigsawx.JigsawPiece;
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import jigsawx.Jigsawx;
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@@ -82,15 +82,6 @@
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(startAdding Bonus))
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}
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// drag along connected pieces
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(when draggingSprite
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(let [dx (- draggingSprite.x draggingLastPos.x)
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dy (- draggingSprite.y draggingLastPos.y)]
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(set draggingLastPos (new FlxPoint draggingSprite.x draggingSprite.y))
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(doFor s (recursivelyConnectedPieces draggingSprite)
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(+= s.x dx)
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(+= s.y dy))))
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// Left and right arrow keys can switch between unlocked puzzles
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(unless entryNameText
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@@ -119,15 +110,15 @@
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(var PUZZLE_HEIGHT 5)
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(var TOTAL_PIECES (* PUZZLE_WIDTH PUZZLE_HEIGHT))
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(prop &mut :FlxSprite rewardSprite null)
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(prop &mut :FlxTypedGroup<FlxExtendedSprite> rewardSprites null)
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(prop &mut :Map<Int,FlxExtendedSprite> matchingPiecesLeft (new Map))
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(prop &mut :Map<Int,FlxExtendedSprite> matchingPiecesRight (new Map))
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(prop &mut :Map<Int,FlxExtendedSprite> matchingPiecesUp (new Map))
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(prop &mut :Map<Int,FlxExtendedSprite> matchingPiecesDown (new Map))
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(prop &mut :FlxTypedGroup<KissExtendedSprite> rewardSprites null)
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(prop &mut :Map<Int,KissExtendedSprite> matchingPiecesLeft (new Map))
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(prop &mut :Map<Int,KissExtendedSprite> matchingPiecesRight (new Map))
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(prop &mut :Map<Int,KissExtendedSprite> matchingPiecesUp (new Map))
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(prop &mut :Map<Int,KissExtendedSprite> matchingPiecesDown (new Map))
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(prop &mut :Map<Int,JigsawPiece> pieceData (new Map))
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(prop &mut :Map<Int,Array<FlxExtendedSprite>> connectedPieces (new Map))
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(prop &mut :Map<FlxExtendedSprite,Int> indexMap (new Map))
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(prop &mut :Map<Int,FlxExtendedSprite> spriteMap (new Map)) // Because rewardSprites will be re-ordered in depth handling, this is required
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(prop &mut :Map<Int,Array<KissExtendedSprite>> connectedPieces (new Map))
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(prop &mut :Map<KissExtendedSprite,Int> indexMap (new Map))
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(prop &mut :Map<Int,KissExtendedSprite> spriteMap (new Map)) // Because rewardSprites will be re-ordered in depth handling, this is required
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(prop &mut lastRewardFileIndex -1)
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(prop &mut rewardFileIndex 0)
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@@ -138,7 +129,7 @@
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(method scrollBoundMargin []
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(fHalf (/ (max FlxG.width FlxG.height) rewardSprite.scale.x)))
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(prop &mut :FlxExtendedSprite draggingSprite null)
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(prop &mut :KissExtendedSprite draggingSprite null)
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(prop &mut :FlxPoint draggingLastPos null)
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// Main.hx sets off 99% of the app's logic by parsing the model file and calling setModel on startup and on a 30s loop:
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@@ -223,7 +214,7 @@
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pos (ifLet [point (dictGet (the Map<Int,FlxPoint> save.data.storedPositions) i)]
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point
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(nth startingPoints i))
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s (new FlxExtendedSprite pos.x pos.y)
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s (new KissExtendedSprite pos.x pos.y)
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source (new FlxSprite)
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mask (new FlxSprite)
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sourceRect (new Rectangle jig.xy.x jig.xy.y jig.wh.x jig.wh.y)]
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@@ -237,19 +228,19 @@
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(s.enableMouseDrag false true)
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(set s.mouseStartDragCallback
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->:Void [s x y]
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{
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(let [s (cast s KissExtendedSprite)]
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// Bring currently held pieces to the front:
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(rewardSprites.bringToFront s)
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(set s.priorityID (+ 1 .priorityID (last (the kiss.List<FlxExtendedSprite> rewardSprites.members))))
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(doFor connected (recursivelyConnectedPieces s)
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(rewardSprites.bringToFront connected))
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(set s.priorityID (+ 1 .priorityID (last (the kiss.List<KissExtendedSprite> rewardSprites.members))))
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(let [connectedPieces (recursivelyConnectedPieces s)]
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(doFor connected connectedPieces
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(rewardSprites.bringToFront connected))
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(set s.connectedSprites connectedPieces))
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(set draggingSprite s)
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(set draggingLastPos (new FlxPoint s.x s.y))
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})
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(set draggingLastPos (new FlxPoint s.x s.y))))
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(set s.mouseStopDragCallback
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->:Void [s x y]
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{
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(let [s (cast s KissExtendedSprite)]
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(set draggingSprite null)
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(checkMatches i)
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(dictSet (the Map<Int,FlxPoint> save.data.storedPositions) i (new FlxPoint s.x s.y))
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@@ -258,8 +249,7 @@
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(dictSet (the Map<Int,FlxPoint> save.data.storedPositions) (dictGet indexMap connected) (new FlxPoint connected.x connected.y)))
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(pieceCamera.calculateScrollBounds rewardSprites uiCamera SCROLL_BOUND_MARGIN)
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(save.flush)
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})
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(save.flush)))
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(source.makeGraphic (Std.int sourceRect.width) (Std.int sourceRect.height) FlxColor.TRANSPARENT true)
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(source.pixels.copyPixels rewardSprite.pixels sourceRect (new Point 0 0))
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@@ -389,7 +379,7 @@
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(logTexts.add text))))
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// TODO properly tune the match zones to bubbles
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(method :FlxRect matchZone [:FlxExtendedSprite s compass]
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(method :FlxRect matchZone [:KissExtendedSprite s compass]
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(let [bubblePoints (dictGet .bubblePoints (dictGet pieceData (dictGet indexMap s)) compass)]
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(unless bubblePoints
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(return (new FlxRect 0 0 0 0)))
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@@ -404,26 +394,30 @@
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(+= rect.y s.y)
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rect)))
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(method :FlxRect matchZoneLeft [:FlxExtendedSprite s]
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(method :FlxRect matchZoneLeft [:KissExtendedSprite s]
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(matchZone s WEST))
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(method :FlxRect matchZoneRight [:FlxExtendedSprite s]
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(method :FlxRect matchZoneRight [:KissExtendedSprite s]
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(matchZone s EAST))
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(method :FlxRect matchZoneUp [:FlxExtendedSprite s]
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(method :FlxRect matchZoneUp [:KissExtendedSprite s]
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(matchZone s NORTH))
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(method :FlxRect matchZoneDown [:FlxExtendedSprite s]
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(method :FlxRect matchZoneDown [:KissExtendedSprite s]
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(matchZone s SOUTH))
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(prop &mut c 0)
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(method :Void connectPiece [id self toSprite selfMatchZone toSpriteMatchZone]
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~"connectPiece"
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(let [thisConnectedPieces (dictGet connectedPieces id)
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toConnectedPieces (dictGet connectedPieces (dictGet indexMap toSprite))]
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// Don't add duplicates or snap for pieces alread connected
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(when (contains thisConnectedPieces toSprite)
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(return))
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(+= c 1)
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// Snap the pieces together
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(let [offsetX (- toSpriteMatchZone.x selfMatchZone.x)
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offsetY (- toSpriteMatchZone.y selfMatchZone.y)]
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(doFor piece (.concat (recursivelyConnectedPieces self) [self])
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~"snip snap"
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(+= piece.x offsetX)
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(+= piece.y offsetY))
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// TODO check for matches created by snapping all the pieces?
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@@ -431,10 +425,7 @@
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)
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// Don't add duplicates
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(thisConnectedPieces.remove toSprite)
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(thisConnectedPieces.push toSprite)
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(toConnectedPieces.remove self)
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(toConnectedPieces.push self)))
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(method :Void checkMatches [id]
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@@ -465,7 +456,7 @@
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(unless .isEmpty (mzu.intersection mzd)
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(connectPiece id s toDown mzd mzu)))))
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(method :Array<FlxExtendedSprite> recursivelyConnectedPieces [s &opt :Array<FlxExtendedSprite> collected]
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(method :Array<KissExtendedSprite> recursivelyConnectedPieces [s &opt :Array<KissExtendedSprite> collected]
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(unless collected (set collected []))
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(whenLet [directlyConnected (dictGet connectedPieces (dictGet indexMap s))]
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(doFor piece directlyConnected
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