bigger text in flixel playground
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@@ -14,7 +14,7 @@
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->bitmapData {
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(loadGraphic bitmapData)
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}))
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(set pixels .pixels (new FlxText 0 0 0 (readComponent e Name) 16)))
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(set pixels .pixels (new FlxText 0 0 0 (readComponent e Name) PlayState.TEXT_SIZE)))
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(updateColor)
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(when (hasComponent e Scale)
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(let [:Float scale (readComponent e Scale)]
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