Reveal a puzzle in Habit game

This commit is contained in:
2022-02-04 16:53:40 -07:00
parent 174e0a30fd
commit d268b0cdb6
3 changed files with 59 additions and 2 deletions

View File

@@ -33,6 +33,7 @@
<!-- _______________________________ Libraries ______________________________ -->
<haxelib name="flixel" />
<haxelib name="haxe-strings" />
<haxelib name="kiss" />
<haxelib name="kiss-tools" />

View File

@@ -1,16 +1,21 @@
package;
import flash.display.BitmapData;
import haxe.io.Path;
import flixel.FlxG;
import flixel.FlxState;
import flixel.group.FlxGroup;
import flixel.FlxSprite;
import flixel.util.FlxColor;
import flixel.text.FlxText;
import flixel.math.FlxRandom;
import flixel.math.FlxPoint;
import kiss.Prelude;
import kiss.List;
import kiss_tools.KeyShortcutHandler;
import HabitModel;
import flixel.input.keyboard.FlxKey;
import hx.strings.Strings;
@:build(kiss.Kiss.build())
class HabitState extends FlxState {}

View File

@@ -1,19 +1,70 @@
(method &override :Void create [] (super.create))
(method &override :Void update [:Float elapsed]
(super.update elapsed)
// Hold left-click to hide the habit text and see the image clearly:
(when entryTexts (if FlxG.mouse.pressed (remove entryTexts) (add entryTexts)))
// Handle keyboard input:
(let [:FlxKey id (FlxG.keys.firstJustPressed)]
(unless (= id -1)
(shortcutHandler.handleKey (.toLowerCase (id.toString))))))
(prop &mut :FlxTypedGroup<FlxText> entryTexts null)
(prop &mut :FlxTypedGroup<FlxSprite> rewardBlockers null)
(prop &mut :KeyShortcutHandler<Entry> shortcutHandler null)
(prop &mut :HabitModel model null)
(var PUZZLE_WIDTH 15)
(var PUZZLE_HEIGHT 10)
(var TOTAL_PIECES (* PUZZLE_WIDTH PUZZLE_HEIGHT))
(prop &mut :FlxSprite rewardSprite null)
(method setModel [m]
(set model m)
~(m.totalPoints)
(set shortcutHandler (new KeyShortcutHandler))
(let [p (m.totalPoints)
&mut i 0
&mut currentRewardFile (first m.rewardFiles)]
// Find, load, and add the current reward image as big as possible:
(until (< p currentRewardFile.startingPoints)
(if (>= ++i m.rewardFiles.length)
(break)
(set currentRewardFile (nth m.rewardFiles i))))
(when rewardSprite
(remove rewardSprite))
(set rewardSprite (new FlxSprite 0 0 (BitmapData.fromFile (joinPath (Path.directory m.textFile) currentRewardFile.path))))
(rewardSprite.setGraphicSize FlxG.width 0)
(rewardSprite.updateHitbox)
(when (> rewardSprite.height FlxG.height)
(rewardSprite.setGraphicSize 0 FlxG.height))
(rewardSprite.updateHitbox)
(rewardSprite.screenCenter)
(add rewardSprite)
(when rewardBlockers
(remove rewardBlockers))
(set rewardBlockers (new FlxTypedGroup))
(add rewardBlockers)
(let [PIECE_WIDTH
(/ rewardSprite.width PUZZLE_WIDTH)
PIECE_HEIGHT
(/ rewardSprite.height PUZZLE_HEIGHT)
:Array<FlxPoint> blockerPoints []]
(doFor x (range PUZZLE_WIDTH)
(doFor y (range PUZZLE_HEIGHT)
(blockerPoints.push (new FlxPoint (+ rewardSprite.x (* x PIECE_WIDTH)) (+ rewardSprite.y (* y PIECE_HEIGHT))))))
// Cover it up with (TOTAL_PIECES - p) black squares placed randomly by choosing and removing from a zipped coordinate list
(let [r (new FlxRandom (Strings.hashCode currentRewardFile.path))]
(r.shuffle blockerPoints)
(doFor i (range (- (+ TOTAL_PIECES currentRewardFile.startingPoints) p))
(let [pos (nth blockerPoints i)
s (new FlxSprite pos.x pos.y)]
(s.makeGraphic (Math.ceil PIECE_WIDTH) (Math.ceil PIECE_HEIGHT) FlxColor.BLACK)
(rewardBlockers.add s))))))
(when entryTexts (remove entryTexts))
(set entryTexts (new FlxTypedGroup))
(set textY 0)
@@ -29,7 +80,7 @@
(let [label (HabitModel.activeLabel e)]
(shortcutHandler.registerItem label.label e)))
**(set shortcutHandler.onBadKey ->:Void [_ _] {})
(set shortcutHandler.onBadKey ->:Void [_ _] {})
(set shortcutHandler.onSelectItem ->:Void [:Entry e]
(let [label (HabitModel.activeLabel e)]
**(TODO reveal a piece of the current puzzle)