pieces rotate good!
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@@ -42,8 +42,8 @@
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(doFor s rewardSprites
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null
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// Uncomment for debugging piece rotation:
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(debugLayer.drawCircle s.x s.y 1 FlxColor.RED)
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(debugLayer.drawCircle (+ s.x s.origin.x) (+ s.y s.origin.y) 1 FlxColor.LIME)
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//(debugLayer.drawCircle s.x s.y 1 FlxColor.RED)
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//(debugLayer.drawCircle (+ s.x s.origin.x) (+ s.y s.origin.y) 1 FlxColor.LIME)
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// Uncomment for debugging match zones:
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**(let [matchZones [(matchZoneLeft s) (matchZoneRight s)(matchZoneUp s)(matchZoneDown s)]]
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(doFor z matchZones
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