CameraTools.addBorder

This commit is contained in:
2022-06-21 23:32:57 +00:00
parent bc550ec67e
commit cee2e30230
6 changed files with 70 additions and 4 deletions

View File

@@ -3,6 +3,7 @@ package;
import flixel.FlxState;
import flixel.FlxSprite;
import flixel.util.FlxColor;
import flixel.FlxCamera;
import flixel.math.FlxRect;
import flixel.math.FlxVector;
import flixel.graphics.FlxGraphic;
@@ -14,6 +15,7 @@ import flash.display.BitmapData;
import kiss.Prelude;
import data.blades.ScenData;
import data.blades.Scenario;
import data.blades.SpriteSheet;
import data.blades.TileMap;
using kiss_flixel.CameraTools;

View File

@@ -4,6 +4,7 @@
(var SPRITE_HEIGHT 55)
(prop :Array<FlxSprite> floorTiles [])
(prop &mut :ScenData data null)
(prop :FlxCamera worldCamera (new FlxCamera))
(method &override :Void create []
(super.create)
@@ -11,10 +12,20 @@
(Scenario.test)
(worldCamera.copyFrom FlxG.camera)
(FlxG.cameras.add worldCamera)
(let [valleydy (Scenario.fromBasFile "Blades of Avernum Scenarios/Valley of Dying Things/valleydy.bas")]
(addSprites
// 2D nth >:)
(nth valleydy.outdoorSections 0 2))))
(nth valleydy.outdoorSections 0 2))
(prop &mut :FlxSprite border (new FlxSprite))
(set border (SpriteSheet.fromWholeBmp "${data.data}/Game Graphics/G801.bmp"))
(worldCamera.addBorder border)
(let [testRed (.makeGraphic (new FlxSprite 0 0) 16 16 FlxColor.RED)]
(set testRed.cameras [worldCamera])
(add testRed))))
(var SELECTED_COLOR FlxColor.LIME)
(var NORMAL_COLOR FlxColor.WHITE)
@@ -37,6 +48,7 @@
(when tileSprite
(set tileSprite.x x)
(set tileSprite.y (- y yOffset))
(set tileSprite.cameras [worldCamera])
(FlxMouseEventManager.add tileSprite
// handle click on floor:
->downTS {}
@@ -53,6 +65,7 @@
(when tileSprite
(+= tileSprite.x x)
(+= tileSprite.y (- y yOffset))
(set tileSprite.cameras [worldCamera])
(FlxMouseEventManager.add tileSprite
// Handle click on terrain:
->downTS {}
@@ -78,7 +91,7 @@
// F1 to toggle fullscreen:
(when FlxG.keys.justPressed.F1
(set FlxG.fullscreen !FlxG.fullscreen))
(FlxG.camera.updateKeyControl
(worldCamera.updateKeyControl
elapsed
CAMERA_SPEED
->{FlxG.keys.pressed.LEFT}

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@@ -22,7 +22,7 @@ class ScenData {
private var spriteSheets:Map<Int, FlxSprite> = [];
private var data = "";
public var data = "";
public static function coreData() {
var d = new ScenData();

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@@ -21,4 +21,12 @@
(spriteSheet.replaceColor FlxColor.WHITE FlxColor.TRANSPARENT)
spriteSheet))
// Grab a whole BMP and add transparency
(function :FlxSprite fromWholeBmp [file]
(let [oBmp (Bmp.loadBitmapData file)
sprite (new FlxSprite)]
(sprite.loadGraphic (FlxGraphic.fromBitmapData oBmp))
(sprite.replaceColor FlxColor.WHITE FlxColor.TRANSPARENT)
sprite))
// TODO some of the sprite sheets mix multiple frame sizes (i.e. character sheets)

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@@ -2,9 +2,16 @@ package kiss_flixel;
import kiss.Prelude;
import kiss.List;
import flash.geom.Rectangle;
import flash.display.BitmapData;
import flixel.FlxCamera;
import flixel.math.FlxVector;
import flixel.math.FlxPoint;
import flixel.FlxSprite;
import flixel.FlxG;
import flixel.util.FlxColor;
using Lambda;
@:build(kiss.Kiss.build())
class CameraTools {}

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@@ -11,4 +11,40 @@
(+= camera.scroll.x movement.x)
(+= camera.scroll.y movement.y)))
(function updateKeyControl [:FlxCamera camera :Float elapsed :Float speed :Void->Bool leftKey :Void->Bool rightKey :Void->Bool upKey :Void->Bool downKey]
// Add a border sprite on top of this camera's viewport, scaling the border to frame the viewport,
// and downsizing and shifting the viewport to fit within the border's opaque frame
(function addBorder [:FlxCamera camera :FlxSprite border]
(let [borderCamera
(new FlxCamera (Std.int camera.x) (Std.int camera.y) camera.width camera.height)
:BitmapData borderPixels
(border.updateFramePixels)
isTransparent
->c (= c FlxColor.TRANSPARENT)
borderHorizontal
(borderPixels.getVector (new Rectangle 0 (iHalf border.height) border.width 1))
borderVertical
(borderPixels.getVector (new Rectangle (iHalf border.width) 0 1 border.height))
borderSizeLeft
(borderHorizontal.findIndex isTransparent)
borderSizeTop
(borderVertical.findIndex isTransparent)
borderSizeRight
(.findIndex (borderHorizontal.reverse) isTransparent)
borderSizeBottom
(.findIndex (borderVertical.reverse) isTransparent)]
(set border.x 0) // It will be 0,0 relative to its own camera
(set border.y 0)
(border.setGraphicSize camera.width camera.height)
(border.updateHitbox)
(FlxG.cameras.add borderCamera false)
(set border.cameras [borderCamera])
(set borderCamera.bgColor FlxColor.TRANSPARENT)
(FlxG.state.add border)
(let [dx (* border.scale.x borderSizeLeft)
dy (* border.scale.y borderSizeTop)]
(+= camera.x dx)
(+= camera.y dy)
(-= camera.width dx (* border.scale.x borderSizeRight))
(-= camera.height dx (* border.scale.y borderSizeBottom)))))
// TODO updateMouseBorderControl