CameraTools.addBorder
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@@ -22,7 +22,7 @@ class ScenData {
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private var spriteSheets:Map<Int, FlxSprite> = [];
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private var data = "";
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public var data = "";
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public static function coreData() {
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var d = new ScenData();
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@@ -21,4 +21,12 @@
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(spriteSheet.replaceColor FlxColor.WHITE FlxColor.TRANSPARENT)
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spriteSheet))
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// Grab a whole BMP and add transparency
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(function :FlxSprite fromWholeBmp [file]
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(let [oBmp (Bmp.loadBitmapData file)
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sprite (new FlxSprite)]
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(sprite.loadGraphic (FlxGraphic.fromBitmapData oBmp))
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(sprite.replaceColor FlxColor.WHITE FlxColor.TRANSPARENT)
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sprite))
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// TODO some of the sprite sheets mix multiple frame sizes (i.e. character sheets)
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