swap characters in front/behind positions on speech
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@@ -44,11 +44,13 @@
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(- (case character.stagePosition
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(Left
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(set currentState.actorOnLeft character.actor)
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(set currentState.characterOnLeft character)
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STAGE_LEFT_X)
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(LeftBehind
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STAGE_LEFT_X)
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(Right
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(set currentState.actorOnRight character.actor)
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(set currentState.characterOnRight character)
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STAGE_RIGHT_X)
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(RightBehind
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STAGE_RIGHT_X)
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@@ -75,16 +77,29 @@
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(method :Void hideCharacter [:Character<FlxStagePosition,FlxStageFacing,ActorFlxSprite> character :Continuation cc]
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(when (= currentState.actorOnLeft character.actor)
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(set currentState.actorOnLeft null))
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(set currentState.actorOnLeft null)
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(set currentState.characterOnLeft null))
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(when (= currentState.actorOnRight character.actor)
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(set currentState.actorOnRight null))
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(set currentState.actorOnRight null)
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(set currentState.characterOnRight null))
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(currentState.remove character.actor)
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(cc))
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(method :Void moveCharacter [:Character<FlxStagePosition,FlxStageFacing,ActorFlxSprite> character fromPos fromFacing toPos toFacing :Continuation cc]
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(method :Void moveCharacter [:Character<FlxStagePosition,FlxStageFacing,ActorFlxSprite> character toPos toFacing :Continuation cc]
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// Directors don't have to change the character, but FlxDirector does because that state determines
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// where actors are drawn in showCharacter:
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(set character.stagePosition toPos)
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(set character.stageFacing toFacing)
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(hideCharacter character
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->:Void (showCharacter character ReAppearance cc)))
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(method :Void swapCharacters [:Character<FlxStagePosition,FlxStageFacing,ActorFlxSprite> a :Character<FlxStagePosition,FlxStageFacing,ActorFlxSprite> b :Continuation cc]
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(let [noCC ->:Void {}
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tempStagePos a.stagePosition
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tempStageFacing a.stageFacing]
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(moveCharacter a b.stagePosition b.stageFacing noCC)
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(moveCharacter b tempStagePos tempStageFacing cc)))
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(prop &mut :Null<Continuation> nextCC)
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(method onContinue [:FlxActionDigital continueAction]
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(whenLet [cc nextCC]
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@@ -135,18 +150,32 @@
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// TODO handle text messages, wrylies, off-screen, from-phone, etc. via (case type)
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// TODO attribute on-screen dialogue to the character's stageposition
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// When the actor is in the scene, check for an animation matching the wryly
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// When an actor is associated with the line, check for an animation matching the wryly
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// TODO allow sounds for wrylies, like the dispatch click
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(localVar &mut nameOnRight false)
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(doFor =>actorName character currentState.characters
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(when (= actorName speakerName)
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(case type
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((OnScreen character)
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(case character.stagePosition
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((or Right RightBehind) (set nameOnRight true))
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(otherwise))
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// If the character is behind another character, swap them so the speaker is front
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(case character.stagePosition
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(LeftBehind
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~"swap left"
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(swapCharacters ~character ~currentState.characterOnLeft ->:Void {}))
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(RightBehind
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~"swap Right"
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(swapCharacters ~character ~currentState.characterOnRight ->:Void {}))
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(otherwise))
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(let [actor (the ActorFlxSprite character.actor)]
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(if wryly
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(actor.playAnimation wryly)
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(actor.playAnimation "neutral")))))
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(actor.playAnimation "neutral"))))
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((or (OffScreen actor) (VoiceOver actor) (TextMessage actor) (FromPhone actor) (Custom _ actor _))
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(if wryly
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(actor.playAnimation wryly)
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(actor.playAnimation "neutral")))
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(otherwise))
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// Make a dialog box
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(unless dialogBox
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@@ -2,6 +2,7 @@ package hollywoo_flixel;
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import kiss.Prelude;
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import kiss.List;
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import kiss.FuzzyMap;
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import flixel.FlxSubState;
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import flixel.FlxState;
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import flixel.FlxSprite;
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@@ -1,11 +1,13 @@
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// Track which actors are in FRONT of the stage so actors can appear behind them
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(prop &mut :ActorFlxSprite actorOnLeft null)
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(prop &mut :Character<FlxStagePosition,FlxStageFacing,ActorFlxSprite> characterOnLeft null)
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(prop &mut :ActorFlxSprite actorOnRight null)
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(prop &mut :Character<FlxStagePosition,FlxStageFacing,ActorFlxSprite> characterOnRight null)
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(defNew [&prop :FlxSprite setSprite &prop :SceneTime time &prop :ScenePerspective perspective]
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[
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&mut :FlxState parent null
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:Map<String,Character<FlxStagePosition,FlxStageFacing,ActorFlxSprite>> characters (new Map)
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:FuzzyMap<Character<FlxStagePosition,FlxStageFacing,ActorFlxSprite>> characters (new FuzzyMap<Character<FlxStagePosition,FlxStageFacing,ActorFlxSprite>>)
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:Map<FlxSprite,FlxScreenPosition> propsOnScreen (new Map)
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]
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(super)
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