some GodotUI function implementations

This commit is contained in:
2023-02-15 13:41:00 -07:00
parent 9e5c3d1fb0
commit b2bd893300
4 changed files with 74 additions and 9 deletions

View File

@@ -62,6 +62,19 @@ hide_native_script_field=true
external_editor="VSCode"
build_on_play=false
[input]
type_command={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":96,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
type_shortcut={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":59,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
[mono]
project/assembly_name="nat-godot-playground"