some GodotUI function implementations
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@@ -62,6 +62,19 @@ hide_native_script_field=true
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external_editor="VSCode"
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build_on_play=false
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[input]
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type_command={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":96,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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type_shortcut={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":59,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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[mono]
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project/assembly_name="nat-godot-playground"
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