move standalone projects into own directory
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88
projects/_standalone/nat-godot-playground/project.godot
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88
projects/_standalone/nat-godot-playground/project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=4
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_global_script_classes=[ {
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"base": "Control",
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"class": "Building",
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"language": "GDScript",
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"path": "res://addons/haxe/scripts/building.gd"
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}, {
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"base": "EditorPlugin",
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"class": "HaxePlugin",
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"language": "GDScript",
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"path": "res://addons/haxe/scripts/haxe.gd"
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}, {
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"base": "Reference",
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"class": "HaxePluginConstants",
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"language": "GDScript",
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"path": "res://addons/haxe/scripts/constants.gd"
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}, {
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"base": "EditorProperty",
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"class": "HaxePluginEditorProperty",
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"language": "GDScript",
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"path": "res://addons/haxe/scripts/editor_property.gd"
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}, {
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"base": "EditorInspectorPlugin",
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"class": "HaxePluginInspectorPlugin",
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"language": "GDScript",
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"path": "res://addons/haxe/scripts/inspector_plugin.gd"
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} ]
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_global_script_class_icons={
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"Building": "",
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"HaxePlugin": "",
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"HaxePluginConstants": "",
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"HaxePluginEditorProperty": "",
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"HaxePluginInspectorPlugin": ""
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}
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[application]
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config/name="nat-godot-playground"
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run/main_scene="res://Main.tscn"
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config/icon="res://icon.png"
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[editor_plugins]
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enabled=PoolStringArray( "res://addons/haxe/plugin.cfg" )
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[gui]
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common/drop_mouse_on_gui_input_disabled=true
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[haxe]
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hide_native_script_field=true
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external_editor="VSCode"
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build_on_play=false
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[input]
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type_command={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":96,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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type_shortcut={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":59,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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[mono]
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project/assembly_name="nat-godot-playground"
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[physics]
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common/enable_pause_aware_picking=true
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[rendering]
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environment/default_environment="res://default_env.tres"
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