highlight selected jigsaw pieces

This commit is contained in:
2022-08-20 17:15:09 +00:00
parent d77ac2594d
commit ab9e47e271
4 changed files with 40 additions and 11 deletions

View File

@@ -299,6 +299,7 @@
(unless (= lastRewardFileIndex rewardFileIndex)
// Make a new camera so scroll from the last puzzle doesn't start the camera out of boundS
(newPieceCamera)
(set pieceCamera.bgColor (nth backgroundOptions save.data.backgroundIndex))
(set rewardSprite
(new FlxSprite 0 0
(BitmapData.fromFile
@@ -388,7 +389,8 @@
(dictSet indexMap s i)
(dictSet spriteMap i s)
(set s.draggable true)
(s.enableDragToSelect)
(s.enableMouseDrag false true)
(set s.mouseStartDragCallback
->:Void [s x y]
@@ -413,7 +415,7 @@
(pieceCamera.calculateScrollBounds rewardSprites uiCamera SCROLL_BOUND_MARGIN)
(save.flush)))
(var ROT_PADDING 2)
(var ROT_PADDING 4)
(localVar fWidth (+ (Std.int sourceRect.width) (* 2 ROT_PADDING)))
(localVar fHeight (+ (Std.int sourceRect.height) (* 2 ROT_PADDING)))
(source.makeGraphic fWidth fHeight FlxColor.TRANSPARENT true)
@@ -421,15 +423,29 @@
(mask.makeGraphic fWidth fHeight FlxColor.TRANSPARENT true)
(drawPieceShape mask jig ros FlxColor.BLACK)
(FlxSpriteUtil.alphaMask s source.pixels mask.pixels)
// Uncomment to debug piece ids and row/columns
(localVar unhighlightedS (new FlxSprite))
(FlxSpriteUtil.alphaMask unhighlightedS source.pixels mask.pixels)
(localVar highlightedS (new FlxSprite))
(s.loadGraphic unhighlightedS.pixels)
(highlightedS.loadGraphic unhighlightedS.pixels false 0 0 true)
(drawPieceShape highlightedS jig ros FlxColor.TRANSPARENT FlxColor.LIME)
(localFunction loadRotatedGraphic [:FlxSprite _s]
(s.loadRotatedGraphic _s.pixels 4 -1))
(loadRotatedGraphic unhighlightedS)
(s.enableDragToSelect
->:Void {
(loadRotatedGraphic highlightedS)
}
->:Void {
(loadRotatedGraphic unhighlightedS)
})
**(#when debug
(kiss_flixel.SpriteTools.writeOnSprite "$i" 32 s (object x (Percent 0.5) y (Percent 0.5)) FlxColor.RED)
(kiss_flixel.SpriteTools.writeOnSprite "(${jig.col},${jig.row})" 32 s (object x (Percent 0.5) y (Percent 0.7)) FlxColor.RED))
(s.loadRotatedGraphic s.pixels 4 -1 /*false true*/)
(set s.cameras [pieceCamera])