standardize keyboard-based FlxCamera movement
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projects/kiss-flixel/src/kiss_flixel/CameraTools.hx
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projects/kiss-flixel/src/kiss_flixel/CameraTools.hx
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package kiss_flixel;
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import kiss.Prelude;
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import kiss.List;
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import flixel.FlxCamera;
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import flixel.math.FlxVector;
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import flixel.math.FlxPoint;
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@:build(kiss.Kiss.build())
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class CameraTools {}
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projects/kiss-flixel/src/kiss_flixel/CameraTools.kiss
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projects/kiss-flixel/src/kiss_flixel/CameraTools.kiss
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(function updateKeyControl [:FlxCamera camera :Float elapsed :Float speed :Void->Bool leftKey :Void->Bool rightKey :Void->Bool upKey :Void->Bool downKey]
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(let [scrollAmount (* speed elapsed)
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&mut :FlxVector movement (new FlxPoint)]
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(when (leftKey) (-= movement.x 1))
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(when (rightKey) (+= movement.x 1))
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(when (upKey) (-= movement.y 1))
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(when (downKey) (+= movement.y 1))
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(when (< 0 movement.length)
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(set movement (movement.normalize)))
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(movement.scale scrollAmount)
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(+= camera.scroll.x movement.x)
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(+= camera.scroll.y movement.y)))
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(function updateKeyControl [:FlxCamera camera :Float elapsed :Float speed :Void->Bool leftKey :Void->Bool rightKey :Void->Bool upKey :Void->Bool downKey]
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