pad rotated frames
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@@ -43,7 +43,7 @@ import jigsawx.math.Vec2;
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class HabitState extends FlxState {
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public function drawPieceShape( surface: FlxSprite, jig: JigsawPiece, scale:Float, c: FlxColor )
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{
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var points = [for (point in jig.getPoints()) new FlxPoint(point.x / scale, point.y / scale)];
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var points = [for (point in jig.getPoints()) new FlxPoint(point.x / scale + ROT_PADDING, point.y / scale + ROT_PADDING)];
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points.push(points[0]);
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FlxSpriteUtil.drawPolygon(
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surface,
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@@ -302,10 +302,13 @@
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(pieceCamera.calculateScrollBounds rewardSprites uiCamera SCROLL_BOUND_MARGIN)
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(save.flush)))
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(source.makeGraphic (Std.int sourceRect.width) (Std.int sourceRect.height) FlxColor.TRANSPARENT true)
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(source.pixels.copyPixels rewardSprite.pixels sourceRect (new Point 0 0))
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(var ROT_PADDING 2)
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(localVar fWidth (+ (Std.int sourceRect.width) (* 2 ROT_PADDING)))
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(localVar fHeight (+ (Std.int sourceRect.height) (* 2 ROT_PADDING)))
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(source.makeGraphic fWidth fHeight FlxColor.TRANSPARENT true)
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(source.pixels.copyPixels rewardSprite.pixels sourceRect (new Point ROT_PADDING ROT_PADDING))
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(mask.makeGraphic (Std.int sourceRect.width) (Std.int sourceRect.height) FlxColor.TRANSPARENT true)
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(mask.makeGraphic fWidth fHeight FlxColor.TRANSPARENT true)
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(drawPieceShape mask jig ros FlxColor.BLACK)
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(FlxSpriteUtil.alphaMask s source.pixels mask.pixels)
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**(#when debug
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@@ -431,8 +434,8 @@
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minY (/ (apply min pointsY) ros)
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maxX (/ (apply max pointsX) ros)
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maxY (/ (apply max pointsY) ros)
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rect (.fromTwoPoints (new FlxRect) (new FlxPoint minX minY) (new FlxPoint maxX maxY))
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originOffset (new FlxPoint (- s.origin.x minX) (- s.origin.y minY))
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tlc (.add (new FlxPoint minX minY) ROT_PADDING ROT_PADDING)
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brc (.add (new FlxPoint maxX maxY) ROT_PADDING ROT_PADDING)
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rotationPadding (dictGet rotationPaddingMap s)
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rect (.fromTwoPoints (new FlxRect) (tlc.addPoint rotationPadding) (brc.addPoint rotationPadding))
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originOffset (new FlxPoint (- s.origin.x rect.x) (- s.origin.y rect.y))
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