fix hollywoo set sprites loading on the fly
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@@ -1,5 +1,10 @@
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(loadFrom "hollywoo" "src/hollywoo/HollywooDSL.kiss")
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(method newFlxScene [name set time perspective]
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(let [setSprite (new FlxSprite 0 0)]
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(setSprite.loadGraphic (dictGet sets set))
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(newScene name (cast (new SceneFlxState setSprite time perspective)))))
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(method newFlxSound [name path &opt :Float volume]
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(set volume (or volume 1))
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(assert (<= 0 volume 1))
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