CameraTools/GroupTools bugfixing and sprite scale support

This commit is contained in:
2022-08-02 02:24:22 +00:00
parent 744f99bc46
commit 9e8036deb2
6 changed files with 192 additions and 152 deletions

View File

@@ -5,9 +5,13 @@
(prop &mut :FlxCamera uiCamera)
(method &override :Void create []
(#when debug
(add cameraBounds))
(add logTexts)
(set Prelude.printStr log)
(set pieceCamera FlxG.camera)
(set cameraBounds.cameras [pieceCamera])
(set uiCamera (new FlxCamera))
(set uiCamera.bgColor FlxColor.TRANSPARENT)
(pieceCamera.copyFrom FlxG.camera)
@@ -23,10 +27,19 @@
(prop &mut :EntryType typeAdding Todo)
(prop &mut :FlxInputText entryNameText)
(prop :FlxSprite cameraBounds (new FlxSprite))
(method &override :Void update [:Float elapsed]
(super.update elapsed)
(pieceCamera.updateScrollWheelZoom elapsed 1)
(#when debug
(let [b (pieceCamera.getScrollBounds)]
(set cameraBounds.x b.x)
(set cameraBounds.y b.y)
(cameraBounds.makeGraphic (Std.int b.width) (Std.int b.height) FlxColor.TRANSPARENT true)
(cameraBounds.drawRect 0 0 b.width b.height FlxColor.TRANSPARENT (object color FlxColor.LIME thickness 5))))
(pieceCamera.updateScrollWheelZoom elapsed 5)
(pieceCamera.updateMouseBorderControl elapsed KEYBOARD_SCROLL_SPEED 0.002 uiCamera)
// Hold left-click to hide the habit text and see the image clearly:
@@ -42,7 +55,7 @@
(set save.data.backgroundIndex #{(save.data.backgroundIndex + 1) % backgroundOptions.length;}#)
(save.flush)
// setModel so the entry text gets remade in inverted/lightened colors when necessary
(setModel model (nth model.rewardFiles rewardFileIndex))))
(refreshModel)))
(method startAdding [:EntryType type]
(set typeAdding type)
@@ -54,8 +67,9 @@
(when FlxG.keys.justPressed.ENTER
(cond
(entryNameText
// addEntry() calls save()
(model.addEntry typeAdding [entryNameText.text])
(setModel model (nth model.rewardFiles rewardFileIndex))
(refreshModel)
(entryNameText.kill)
(set entryNameText null))
(true
@@ -79,11 +93,11 @@
(when FlxG.keys.justPressed.LEFT
(unless (= rewardFileIndex 0)
(-= rewardFileIndex 1)
(setModel model (nth model.rewardFiles rewardFileIndex))))
(refreshModel)))
(when FlxG.keys.justPressed.RIGHT
(unless (= rewardFileIndex maxRewardFile)
(+= rewardFileIndex 1)
(setModel model (nth model.rewardFiles rewardFileIndex)))))
(refreshModel))))
// Handle keyboard input:
(when (and shortcutHandler !entryNameText)
(shortcutHandler.update)))
@@ -110,6 +124,7 @@
(prop &mut :Map<FlxExtendedSprite,Int> indexMap (new Map))
(prop &mut :Map<Int,FlxExtendedSprite> spriteMap (new Map)) // Because rewardSprites will be re-ordered in depth handling, this is required
(prop &mut lastRewardFileIndex -1)
(prop &mut rewardFileIndex 0)
(prop &mut maxRewardFile 0)
@@ -144,129 +159,130 @@
(set save.data.backgroundIndex 0))
(set pieceCamera.bgColor (nth backgroundOptions save.data.backgroundIndex))
(let [rewardSprite
(new FlxSprite 0 0
(BitmapData.fromFile
currentRewardFile.path))]
(when rewardSprites
(remove rewardSprites))
(rewardSprite.setGraphicSize FlxG.width 0)
(rewardSprite.updateHitbox)
(when (> rewardSprite.height FlxG.height)
(rewardSprite.setGraphicSize 0 FlxG.height))
(rewardSprite.updateHitbox)
(rewardSprite.screenCenter)
(unless (= lastRewardFileIndex rewardFileIndex)
(let [rewardSprite
(new FlxSprite 0 0
(BitmapData.fromFile
currentRewardFile.path))]
(when rewardSprites
(remove rewardSprites))
(rewardSprite.setGraphicSize FlxG.width 0)
(rewardSprite.updateHitbox)
(when (> rewardSprite.height FlxG.height)
(rewardSprite.setGraphicSize 0 FlxG.height))
(rewardSprite.updateHitbox)
(rewardSprite.screenCenter)
(set pieceCamera.zoom rewardSprite.scale.x)
(set pieceCamera.zoom rewardSprite.scale.x)
(set rewardSprites (new FlxTypedGroup))
(set rewardSprites (new FlxTypedGroup))
(doFor map [matchingPiecesLeft matchingPiecesRight matchingPiecesUp matchingPiecesDown]
(map.clear))
(connectedPieces.clear)
(doFor i (range TOTAL_PIECES) (dictSet connectedPieces i []))
(indexMap.clear)
(doFor map [matchingPiecesLeft matchingPiecesRight matchingPiecesUp matchingPiecesDown]
(map.clear))
(connectedPieces.clear)
(doFor i (range TOTAL_PIECES) (dictSet connectedPieces i []))
(indexMap.clear)
(let [r (new FlxRandom (Strings.hashCode currentRewardFile.path))
graphicWidth rewardSprite.pixels.width
graphicHeight rewardSprite.pixels.height
pieceAssetWidth (Std.int (/ graphicWidth PUZZLE_WIDTH))
pieceAssetHeight (Std.int (/ graphicHeight PUZZLE_HEIGHT))
j (new Jigsawx pieceAssetWidth pieceAssetHeight EDGE_LEEWAY BUBBLE_SIZE PUZZLE_HEIGHT PUZZLE_WIDTH r)
PIECE_WIDTH
(/ rewardSprite.width PUZZLE_WIDTH)
PIECE_HEIGHT
(/ rewardSprite.height PUZZLE_HEIGHT)
:Array<FlxPoint> startingPoints []]
(let [&mut i 0]
(doFor y (range PUZZLE_HEIGHT)
(doFor x (range PUZZLE_WIDTH)
(startingPoints.push
(new FlxPoint (+ rewardSprite.x (* x PIECE_WIDTH)) (+ rewardSprite.y (* y PIECE_HEIGHT))))
(+= i 1))))
(r.shuffle startingPoints)
(set jigsaw j)
(r.shuffle jigsaw.jigs)
(localVar spriteGrid (for y (range PUZZLE_HEIGHT) (for x (range PUZZLE_WIDTH) null)))
(localVar indexGrid (for y (range PUZZLE_HEIGHT) (for x (range PUZZLE_WIDTH) 0)))
(doFor i (range (min TOTAL_PIECES (- p currentRewardFile.startingPoints)))
(let [jig (nth jigsaw.jigs i)
pos (ifLet [point (dictGet (the Map<Int,FlxPoint> save.data.storedPositions) i)]
point
(nth startingPoints i))
s (new FlxExtendedSprite pos.x pos.y)
source (new FlxSprite)
mask (new FlxSprite)
sourceRect (new Rectangle jig.xy.x jig.xy.y jig.wh.x jig.wh.y)]
(set s.priorityID i)
(setNth spriteGrid jig.row jig.col s)
(setNth indexGrid jig.row jig.col i)
(dictSet pieceData i jig)
(dictSet indexMap s i)
(dictSet spriteMap i s)
(set s.draggable true)
(s.enableMouseDrag false true)
(set s.mouseStartDragCallback
->:Void [s x y]
{
// Bring currently held pieces to the front:
(rewardSprites.bringToFront s)
(set s.priorityID (+ 1 .priorityID (last (the kiss.List<FlxExtendedSprite> rewardSprites.members))))
(doFor connected (recursivelyConnectedPieces s)
(rewardSprites.bringToFront connected))
(let [r (new FlxRandom (Strings.hashCode currentRewardFile.path))
graphicWidth rewardSprite.pixels.width
graphicHeight rewardSprite.pixels.height
pieceAssetWidth (Std.int (/ graphicWidth PUZZLE_WIDTH))
pieceAssetHeight (Std.int (/ graphicHeight PUZZLE_HEIGHT))
j (new Jigsawx pieceAssetWidth pieceAssetHeight EDGE_LEEWAY BUBBLE_SIZE PUZZLE_HEIGHT PUZZLE_WIDTH r)
PIECE_WIDTH
(/ rewardSprite.width PUZZLE_WIDTH)
PIECE_HEIGHT
(/ rewardSprite.height PUZZLE_HEIGHT)
:Array<FlxPoint> startingPoints []]
(let [&mut i 0]
(doFor y (range PUZZLE_HEIGHT)
(doFor x (range PUZZLE_WIDTH)
(startingPoints.push
(new FlxPoint (+ rewardSprite.x (* x PIECE_WIDTH)) (+ rewardSprite.y (* y PIECE_HEIGHT))))
(+= i 1))))
(r.shuffle startingPoints)
(set jigsaw j)
(r.shuffle jigsaw.jigs)
(localVar spriteGrid (for y (range PUZZLE_HEIGHT) (for x (range PUZZLE_WIDTH) null)))
(localVar indexGrid (for y (range PUZZLE_HEIGHT) (for x (range PUZZLE_WIDTH) 0)))
(doFor i (range (min TOTAL_PIECES (- p currentRewardFile.startingPoints)))
(let [jig (nth jigsaw.jigs i)
pos (ifLet [point (dictGet (the Map<Int,FlxPoint> save.data.storedPositions) i)]
point
(nth startingPoints i))
s (new FlxExtendedSprite pos.x pos.y)
source (new FlxSprite)
mask (new FlxSprite)
sourceRect (new Rectangle jig.xy.x jig.xy.y jig.wh.x jig.wh.y)]
(set s.priorityID i)
(setNth spriteGrid jig.row jig.col s)
(setNth indexGrid jig.row jig.col i)
(dictSet pieceData i jig)
(dictSet indexMap s i)
(dictSet spriteMap i s)
(set s.draggable true)
(s.enableMouseDrag false true)
(set s.mouseStartDragCallback
->:Void [s x y]
{
// Bring currently held pieces to the front:
(rewardSprites.bringToFront s)
(set s.priorityID (+ 1 .priorityID (last (the kiss.List<FlxExtendedSprite> rewardSprites.members))))
(doFor connected (recursivelyConnectedPieces s)
(rewardSprites.bringToFront connected))
(set draggingSprite s)
(set draggingLastPos (new FlxPoint s.x s.y))
})
(set s.mouseStopDragCallback
->:Void [s x y]
{
(set draggingSprite null)
(checkMatches i)
(dictSet (the Map<Int,FlxPoint> save.data.storedPositions) i (new FlxPoint s.x s.y))
(doFor connected (recursivelyConnectedPieces s)
(checkMatches (dictGet indexMap connected))
(log "uh $(dictGet indexMap connected)")
(dictSet (the Map<Int,FlxPoint> save.data.storedPositions) (dictGet indexMap connected) (new FlxPoint connected.x connected.y)))
(set draggingSprite s)
(set draggingLastPos (new FlxPoint s.x s.y))
})
(set s.mouseStopDragCallback
->:Void [s x y]
{
(set draggingSprite null)
(checkMatches i)
(dictSet (the Map<Int,FlxPoint> save.data.storedPositions) i (new FlxPoint s.x s.y))
(doFor connected (recursivelyConnectedPieces s)
(checkMatches (dictGet indexMap connected))
(dictSet (the Map<Int,FlxPoint> save.data.storedPositions) (dictGet indexMap connected) (new FlxPoint connected.x connected.y)))
(pieceCamera.calculateScrollBounds rewardSprites SCROLL_BOUND_MARGIN)
(save.flush)
})
(pieceCamera.calculateScrollBounds rewardSprites uiCamera SCROLL_BOUND_MARGIN)
(save.flush)
})
(source.makeGraphic (Std.int sourceRect.width) (Std.int sourceRect.height) FlxColor.TRANSPARENT true)
(source.pixels.copyPixels rewardSprite.pixels sourceRect (new Point 0 0))
(source.makeGraphic (Std.int sourceRect.width) (Std.int sourceRect.height) FlxColor.TRANSPARENT true)
(source.pixels.copyPixels rewardSprite.pixels sourceRect (new Point 0 0))
(mask.makeGraphic (Std.int sourceRect.width) (Std.int sourceRect.height) FlxColor.TRANSPARENT true)
(drawPieceShape mask jig FlxColor.BLACK)
(FlxSpriteUtil.alphaMask s source.pixels mask.pixels)
(mask.makeGraphic (Std.int sourceRect.width) (Std.int sourceRect.height) FlxColor.TRANSPARENT true)
(drawPieceShape mask jig FlxColor.BLACK)
(FlxSpriteUtil.alphaMask s source.pixels mask.pixels)
(set s.cameras [pieceCamera])
(set s.cameras [pieceCamera])
(#when debug
(let [matchZones [(matchZoneLeft s) (matchZoneRight s)(matchZoneUp s)(matchZoneDown s)]]
(doFor z matchZones
(FlxSpriteUtil.drawRect s (- z.x s.x) (- z.y s.y) z.width z.height FlxColor.TRANSPARENT (object thickness 1 color FlxColor.RED)))))
(#when debug
(let [matchZones [(matchZoneLeft s) (matchZoneRight s)(matchZoneUp s)(matchZoneDown s)]]
(doFor z matchZones
(FlxSpriteUtil.drawRect s (- z.x s.x) (- z.y s.y) z.width z.height FlxColor.TRANSPARENT (object thickness 1 color FlxColor.RED)))))
(rewardSprites.add s)))
(doFor row (range PUZZLE_HEIGHT)
(doFor col (range PUZZLE_WIDTH)
(let [id (nth indexGrid row col)]
// combination of try/whenLet should cover target languages
// where out-of-bounds nth throws an error AND languages
// where it returns null
(try (whenLet [toLeft (nth spriteGrid row (- col 1))]
(dictSet matchingPiecesLeft id toLeft)) (catch [e] null))
(try (whenLet [toRight (nth spriteGrid row (+ col 1))]
(dictSet matchingPiecesRight id toRight)) (catch [e] null))
(try (whenLet [toUp (nth spriteGrid (- row 1) col)]
(dictSet matchingPiecesUp id toUp)) (catch [e] null))
(try (whenLet [toDown (nth spriteGrid (+ row 1) col)]
(dictSet matchingPiecesDown id toDown)) (catch [e] null)))))
(add rewardSprites)
(doFor i (range TOTAL_PIECES)
(checkMatches i))))
(rewardSprites.add s)))
(doFor row (range PUZZLE_HEIGHT)
(doFor col (range PUZZLE_WIDTH)
(let [id (nth indexGrid row col)]
// combination of try/whenLet should cover target languages
// where out-of-bounds nth throws an error AND languages
// where it returns null
(try (whenLet [toLeft (nth spriteGrid row (- col 1))]
(dictSet matchingPiecesLeft id toLeft)) (catch [e] null))
(try (whenLet [toRight (nth spriteGrid row (+ col 1))]
(dictSet matchingPiecesRight id toRight)) (catch [e] null))
(try (whenLet [toUp (nth spriteGrid (- row 1) col)]
(dictSet matchingPiecesUp id toUp)) (catch [e] null))
(try (whenLet [toDown (nth spriteGrid (+ row 1) col)]
(dictSet matchingPiecesDown id toDown)) (catch [e] null)))))
(add rewardSprites)
(doFor i (range TOTAL_PIECES)
(checkMatches i)))))
(set lastRewardFileIndex rewardFileIndex)
(pieceCamera.calculateScrollBounds rewardSprites SCROLL_BOUND_MARGIN)
(pieceCamera.calculateScrollBounds rewardSprites uiCamera SCROLL_BOUND_MARGIN)
(when entryTexts (remove entryTexts))
(set entryTexts (new FlxTypedGroup))
@@ -307,6 +323,10 @@
(shortcutHandler.start)))
(shortcutHandler.start))
(method refreshModel [&opt m]
(let [m (or m model)]
(setModel m (nth m.rewardFiles rewardFileIndex))))
(prop &mut textY 0)
// Color currently used for making text, may be inverted or lightened to contrast with background:
(prop &mut :FlxColor _color FlxColor.BLACK)
@@ -361,8 +381,8 @@
(prop &mut c 0)
(method :Void connectPiece [id self toSprite]
(let [thisConnectedPieces (dictGet connectedPieces ~id)
toConnectedPieces (dictGet connectedPieces ~(dictGet indexMap toSprite))]
(let [thisConnectedPieces (dictGet connectedPieces id)
toConnectedPieces (dictGet connectedPieces (dictGet indexMap toSprite))]
(+= c 1)
// Don't add duplicates
(thisConnectedPieces.remove toSprite)
@@ -388,13 +408,13 @@
(unless .isEmpty (mzl.intersection mzr)
(connectPiece id s toRight)))
(whenLet [toUp (dictGet matchingPiecesUp id)
mzu ~(matchZoneUp s)
mzd ~(matchZoneDown toUp)]
mzu (matchZoneUp s)
mzd (matchZoneDown toUp)]
(unless .isEmpty (mzu.intersection mzd)
(connectPiece id s toUp)))
(whenLet [toDown (dictGet matchingPiecesDown id)
mzd ~(matchZoneDown s)
mzu ~(matchZoneUp toDown)]
mzd (matchZoneDown s)
mzu (matchZoneUp toDown)]
(unless .isEmpty (mzu.intersection mzd)
(connectPiece id s toDown)))))

View File

@@ -19,12 +19,11 @@ class Main extends Sprite
};
function reloadModel(_) {
if (t.draggingSprite == null) {
// TODO don't change camera position and zoom when this happens:
t.setModel(new HabitModel(habitFile));
t.refreshModel(new HabitModel(habitFile));
t.model.save();
}
}
reloadModel(null);
t.setModel(new HabitModel(habitFile));
new FlxTimer().start(30, reloadModel, 0);
}

View File

@@ -7,6 +7,7 @@ import flash.display.BitmapData;
import flixel.FlxCamera;
import flixel.math.FlxVector;
import flixel.math.FlxPoint;
import flixel.math.FlxRect;
import flixel.FlxSprite;
import flixel.FlxG;
import flixel.util.FlxColor;

View File

@@ -76,20 +76,36 @@
(<= (- bottom margin) mPos.y)
(<= (- bottom margin) mPos.y bottom)))))
(function updateScrollWheelZoom [:FlxCamera camera :Float elapsed :Float speed]
#{
if (FlxG.mouse.wheel != 0) {
camera.zoom += (FlxG.mouse.wheel * elapsed * speed);
}
}#)
// GOTCHA: if you change FlxG.camera to a moving camera, you MUST provide a default camera for FlxG.mouse.getScreenPosition()
(function updateScrollWheelZoom [:FlxCamera camera :Float elapsed :Float speed &opt :FlxCamera screenCamera]
(case FlxG.mouse.wheel
(0 null)
(v
(let [deltaZoom (* camera.zoom v elapsed speed)
scrollPosition (camera.scroll.copyTo)
mouseWorldPosition (FlxG.mouse.getWorldPosition camera)]
(+= camera.zoom deltaZoom)
(let [newMouseWorldPosition (FlxG.mouse.getWorldPosition camera)
deltaMousePosition (newMouseWorldPosition.subtractPoint mouseWorldPosition)]
(camera.scroll.subtractPoint deltaMousePosition))
// Undo any scrolling that expands the viewport past its bounds
**(unless (.containsPoint (getScrollBounds camera) camera.scroll)
(-= camera.zoom deltaZoom)
(set camera.scroll scrollPosition))))
(otherwise null)))
(function calculateScrollBounds <>[:FlxObject T] [:FlxCamera camera :FlxTypedGroup<T> group &opt :Float margin]
(let [r (GroupTools.calculateBounds group margin)]
(camera.setScrollBoundsRect r.x r.y r.width r.height)))
(function getScrollBounds [:FlxCamera camera]
(.fromTwoPoints (new FlxRect) (new FlxPoint camera.minScrollX camera.minScrollY) (new FlxPoint camera.maxScrollX camera.maxScrollY)))
(function extendScrollBounds [:FlxCamera camera :FlxObject object &opt :Float margin]
// GOTCHA: if you change FlxG.camera to a moving camera, you MUST provide a default camera for FlxG.mouse.getScreenPosition()
(function calculateScrollBounds <>[:FlxSprite T] [:FlxCamera camera :FlxTypedGroup<T> group &opt :FlxCamera screenCamera :Float margin]
(let [r (GroupTools.calculateScreenBounds group screenCamera margin)]
(camera.setScrollBoundsRect r.x r.y ~r.width ~r.height)))
// GOTCHA: if you change FlxG.camera to a moving camera, you MUST provide a default camera for FlxG.mouse.getScreenPosition()
(function extendScrollBounds [:FlxCamera camera :FlxSprite sprite &opt :FlxCamera screenCamera :Float margin]
// if the given object is out of bounds, extend the bounds
(let [r (object.getRotatedBounds)]
(let [r (sprite.getScreenBounds camera)]
(setMin camera.minScrollX (- r.left margin))
(setMin camera.minScrollY (- r.top margin))
(setMax camera.maxScrollX (+ r.right margin))

View File

@@ -6,7 +6,9 @@ import flixel.FlxObject;
import flixel.FlxState;
import flixel.math.FlxRect;
import flixel.math.FlxPoint;
import flixel.FlxCamera;
import flixel.group.FlxGroup;
import flixel.FlxSprite;
@:build(kiss.Kiss.build())
class GroupTools {}

View File

@@ -8,20 +8,22 @@
(group.remove obj)
(group.insert 0 obj)))
(function :FlxRect calculateBounds <>[:FlxObject T] [:FlxTypedGroup<T> group &opt :Float margin]
(function :FlxRect calculateScreenBounds <>[:FlxSprite T] [:FlxTypedGroup<T> group &opt :FlxCamera camera :Float margin]
(unless margin (set margin 0))
(let [&mut minX 0
&mut maxX 0
&mut minY 0
&mut maxY 0
r (new FlxRect)]
(let [s (group.getFirstAlive)
r (new FlxRect)
bounds (s.getScreenBounds r camera)
&mut minX bounds.left
&mut maxX bounds.right
&mut minY bounds.top
&mut maxY bounds.bottom]
(group.forEach ->object
(let [bounds (object.getRotatedBounds r)]
(set minX (min minX bounds.left))
(set minY (min minY bounds.top))
(set maxX (max maxX bounds.right))
(set maxY (max maxY bounds.bottom))))
(group.forEach ->sprite
(let [bounds (sprite.getScreenBounds r camera)]
(setMin minX bounds.left)
(setMin minY bounds.top)
(setMax maxX bounds.right)
(setMax maxY bounds.bottom)))
(r.fromTwoPoints
(new FlxPoint (- minX margin) (- minY margin))