CameraTools/GroupTools bugfixing and sprite scale support

This commit is contained in:
2022-08-02 02:24:22 +00:00
parent 744f99bc46
commit 9e8036deb2
6 changed files with 192 additions and 152 deletions

View File

@@ -7,6 +7,7 @@ import flash.display.BitmapData;
import flixel.FlxCamera;
import flixel.math.FlxVector;
import flixel.math.FlxPoint;
import flixel.math.FlxRect;
import flixel.FlxSprite;
import flixel.FlxG;
import flixel.util.FlxColor;

View File

@@ -76,20 +76,36 @@
(<= (- bottom margin) mPos.y)
(<= (- bottom margin) mPos.y bottom)))))
(function updateScrollWheelZoom [:FlxCamera camera :Float elapsed :Float speed]
#{
if (FlxG.mouse.wheel != 0) {
camera.zoom += (FlxG.mouse.wheel * elapsed * speed);
}
}#)
// GOTCHA: if you change FlxG.camera to a moving camera, you MUST provide a default camera for FlxG.mouse.getScreenPosition()
(function updateScrollWheelZoom [:FlxCamera camera :Float elapsed :Float speed &opt :FlxCamera screenCamera]
(case FlxG.mouse.wheel
(0 null)
(v
(let [deltaZoom (* camera.zoom v elapsed speed)
scrollPosition (camera.scroll.copyTo)
mouseWorldPosition (FlxG.mouse.getWorldPosition camera)]
(+= camera.zoom deltaZoom)
(let [newMouseWorldPosition (FlxG.mouse.getWorldPosition camera)
deltaMousePosition (newMouseWorldPosition.subtractPoint mouseWorldPosition)]
(camera.scroll.subtractPoint deltaMousePosition))
// Undo any scrolling that expands the viewport past its bounds
**(unless (.containsPoint (getScrollBounds camera) camera.scroll)
(-= camera.zoom deltaZoom)
(set camera.scroll scrollPosition))))
(otherwise null)))
(function calculateScrollBounds <>[:FlxObject T] [:FlxCamera camera :FlxTypedGroup<T> group &opt :Float margin]
(let [r (GroupTools.calculateBounds group margin)]
(camera.setScrollBoundsRect r.x r.y r.width r.height)))
(function getScrollBounds [:FlxCamera camera]
(.fromTwoPoints (new FlxRect) (new FlxPoint camera.minScrollX camera.minScrollY) (new FlxPoint camera.maxScrollX camera.maxScrollY)))
(function extendScrollBounds [:FlxCamera camera :FlxObject object &opt :Float margin]
// GOTCHA: if you change FlxG.camera to a moving camera, you MUST provide a default camera for FlxG.mouse.getScreenPosition()
(function calculateScrollBounds <>[:FlxSprite T] [:FlxCamera camera :FlxTypedGroup<T> group &opt :FlxCamera screenCamera :Float margin]
(let [r (GroupTools.calculateScreenBounds group screenCamera margin)]
(camera.setScrollBoundsRect r.x r.y ~r.width ~r.height)))
// GOTCHA: if you change FlxG.camera to a moving camera, you MUST provide a default camera for FlxG.mouse.getScreenPosition()
(function extendScrollBounds [:FlxCamera camera :FlxSprite sprite &opt :FlxCamera screenCamera :Float margin]
// if the given object is out of bounds, extend the bounds
(let [r (object.getRotatedBounds)]
(let [r (sprite.getScreenBounds camera)]
(setMin camera.minScrollX (- r.left margin))
(setMin camera.minScrollY (- r.top margin))
(setMax camera.maxScrollX (+ r.right margin))

View File

@@ -6,7 +6,9 @@ import flixel.FlxObject;
import flixel.FlxState;
import flixel.math.FlxRect;
import flixel.math.FlxPoint;
import flixel.FlxCamera;
import flixel.group.FlxGroup;
import flixel.FlxSprite;
@:build(kiss.Kiss.build())
class GroupTools {}

View File

@@ -8,20 +8,22 @@
(group.remove obj)
(group.insert 0 obj)))
(function :FlxRect calculateBounds <>[:FlxObject T] [:FlxTypedGroup<T> group &opt :Float margin]
(function :FlxRect calculateScreenBounds <>[:FlxSprite T] [:FlxTypedGroup<T> group &opt :FlxCamera camera :Float margin]
(unless margin (set margin 0))
(let [&mut minX 0
&mut maxX 0
&mut minY 0
&mut maxY 0
r (new FlxRect)]
(let [s (group.getFirstAlive)
r (new FlxRect)
bounds (s.getScreenBounds r camera)
&mut minX bounds.left
&mut maxX bounds.right
&mut minY bounds.top
&mut maxY bounds.bottom]
(group.forEach ->object
(let [bounds (object.getRotatedBounds r)]
(set minX (min minX bounds.left))
(set minY (min minY bounds.top))
(set maxX (max maxX bounds.right))
(set maxY (max maxY bounds.bottom))))
(group.forEach ->sprite
(let [bounds (sprite.getScreenBounds r camera)]
(setMin minX bounds.left)
(setMin minY bounds.top)
(setMax maxX bounds.right)
(setMax maxY bounds.bottom)))
(r.fromTwoPoints
(new FlxPoint (- minX margin) (- minY margin))