CameraTools/GroupTools bugfixing and sprite scale support
This commit is contained in:
@@ -5,9 +5,13 @@
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(prop &mut :FlxCamera uiCamera)
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(method &override :Void create []
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(#when debug
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(add cameraBounds))
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(add logTexts)
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(set Prelude.printStr log)
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(set pieceCamera FlxG.camera)
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(set cameraBounds.cameras [pieceCamera])
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(set uiCamera (new FlxCamera))
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(set uiCamera.bgColor FlxColor.TRANSPARENT)
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(pieceCamera.copyFrom FlxG.camera)
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@@ -23,10 +27,19 @@
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(prop &mut :EntryType typeAdding Todo)
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(prop &mut :FlxInputText entryNameText)
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(prop :FlxSprite cameraBounds (new FlxSprite))
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(method &override :Void update [:Float elapsed]
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(super.update elapsed)
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(#when debug
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(let [b (pieceCamera.getScrollBounds)]
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(set cameraBounds.x b.x)
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(set cameraBounds.y b.y)
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(cameraBounds.makeGraphic (Std.int b.width) (Std.int b.height) FlxColor.TRANSPARENT true)
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(cameraBounds.drawRect 0 0 b.width b.height FlxColor.TRANSPARENT (object color FlxColor.LIME thickness 5))))
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(pieceCamera.updateScrollWheelZoom elapsed 1)
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(pieceCamera.updateScrollWheelZoom elapsed 5)
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(pieceCamera.updateMouseBorderControl elapsed KEYBOARD_SCROLL_SPEED 0.002 uiCamera)
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// Hold left-click to hide the habit text and see the image clearly:
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@@ -42,7 +55,7 @@
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(set save.data.backgroundIndex #{(save.data.backgroundIndex + 1) % backgroundOptions.length;}#)
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(save.flush)
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// setModel so the entry text gets remade in inverted/lightened colors when necessary
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(setModel model (nth model.rewardFiles rewardFileIndex))))
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(refreshModel)))
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(method startAdding [:EntryType type]
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(set typeAdding type)
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@@ -54,8 +67,9 @@
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(when FlxG.keys.justPressed.ENTER
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(cond
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(entryNameText
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// addEntry() calls save()
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(model.addEntry typeAdding [entryNameText.text])
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(setModel model (nth model.rewardFiles rewardFileIndex))
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(refreshModel)
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(entryNameText.kill)
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(set entryNameText null))
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(true
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@@ -79,11 +93,11 @@
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(when FlxG.keys.justPressed.LEFT
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(unless (= rewardFileIndex 0)
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(-= rewardFileIndex 1)
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(setModel model (nth model.rewardFiles rewardFileIndex))))
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(refreshModel)))
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(when FlxG.keys.justPressed.RIGHT
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(unless (= rewardFileIndex maxRewardFile)
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(+= rewardFileIndex 1)
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(setModel model (nth model.rewardFiles rewardFileIndex)))))
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(refreshModel))))
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// Handle keyboard input:
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(when (and shortcutHandler !entryNameText)
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(shortcutHandler.update)))
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@@ -110,6 +124,7 @@
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(prop &mut :Map<FlxExtendedSprite,Int> indexMap (new Map))
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(prop &mut :Map<Int,FlxExtendedSprite> spriteMap (new Map)) // Because rewardSprites will be re-ordered in depth handling, this is required
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(prop &mut lastRewardFileIndex -1)
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(prop &mut rewardFileIndex 0)
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(prop &mut maxRewardFile 0)
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@@ -144,129 +159,130 @@
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(set save.data.backgroundIndex 0))
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(set pieceCamera.bgColor (nth backgroundOptions save.data.backgroundIndex))
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(let [rewardSprite
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(new FlxSprite 0 0
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(BitmapData.fromFile
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currentRewardFile.path))]
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(when rewardSprites
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(remove rewardSprites))
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(rewardSprite.setGraphicSize FlxG.width 0)
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(rewardSprite.updateHitbox)
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(when (> rewardSprite.height FlxG.height)
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(rewardSprite.setGraphicSize 0 FlxG.height))
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(rewardSprite.updateHitbox)
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(rewardSprite.screenCenter)
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(unless (= lastRewardFileIndex rewardFileIndex)
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(let [rewardSprite
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(new FlxSprite 0 0
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(BitmapData.fromFile
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currentRewardFile.path))]
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(when rewardSprites
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(remove rewardSprites))
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(rewardSprite.setGraphicSize FlxG.width 0)
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(rewardSprite.updateHitbox)
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(when (> rewardSprite.height FlxG.height)
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(rewardSprite.setGraphicSize 0 FlxG.height))
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(rewardSprite.updateHitbox)
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(rewardSprite.screenCenter)
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(set pieceCamera.zoom rewardSprite.scale.x)
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(set pieceCamera.zoom rewardSprite.scale.x)
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(set rewardSprites (new FlxTypedGroup))
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(doFor map [matchingPiecesLeft matchingPiecesRight matchingPiecesUp matchingPiecesDown]
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(map.clear))
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(connectedPieces.clear)
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(doFor i (range TOTAL_PIECES) (dictSet connectedPieces i []))
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(indexMap.clear)
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(set rewardSprites (new FlxTypedGroup))
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(doFor map [matchingPiecesLeft matchingPiecesRight matchingPiecesUp matchingPiecesDown]
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(map.clear))
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(connectedPieces.clear)
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(doFor i (range TOTAL_PIECES) (dictSet connectedPieces i []))
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(indexMap.clear)
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(let [r (new FlxRandom (Strings.hashCode currentRewardFile.path))
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graphicWidth rewardSprite.pixels.width
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graphicHeight rewardSprite.pixels.height
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pieceAssetWidth (Std.int (/ graphicWidth PUZZLE_WIDTH))
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pieceAssetHeight (Std.int (/ graphicHeight PUZZLE_HEIGHT))
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j (new Jigsawx pieceAssetWidth pieceAssetHeight EDGE_LEEWAY BUBBLE_SIZE PUZZLE_HEIGHT PUZZLE_WIDTH r)
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PIECE_WIDTH
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(/ rewardSprite.width PUZZLE_WIDTH)
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PIECE_HEIGHT
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(/ rewardSprite.height PUZZLE_HEIGHT)
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:Array<FlxPoint> startingPoints []]
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(let [&mut i 0]
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(doFor y (range PUZZLE_HEIGHT)
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(doFor x (range PUZZLE_WIDTH)
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(startingPoints.push
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(new FlxPoint (+ rewardSprite.x (* x PIECE_WIDTH)) (+ rewardSprite.y (* y PIECE_HEIGHT))))
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(+= i 1))))
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(r.shuffle startingPoints)
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(set jigsaw j)
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(r.shuffle jigsaw.jigs)
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(localVar spriteGrid (for y (range PUZZLE_HEIGHT) (for x (range PUZZLE_WIDTH) null)))
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(localVar indexGrid (for y (range PUZZLE_HEIGHT) (for x (range PUZZLE_WIDTH) 0)))
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(doFor i (range (min TOTAL_PIECES (- p currentRewardFile.startingPoints)))
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(let [jig (nth jigsaw.jigs i)
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pos (ifLet [point (dictGet (the Map<Int,FlxPoint> save.data.storedPositions) i)]
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point
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(nth startingPoints i))
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s (new FlxExtendedSprite pos.x pos.y)
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source (new FlxSprite)
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mask (new FlxSprite)
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sourceRect (new Rectangle jig.xy.x jig.xy.y jig.wh.x jig.wh.y)]
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(set s.priorityID i)
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(setNth spriteGrid jig.row jig.col s)
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(setNth indexGrid jig.row jig.col i)
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(dictSet pieceData i jig)
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(dictSet indexMap s i)
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(dictSet spriteMap i s)
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(set s.draggable true)
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(s.enableMouseDrag false true)
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(set s.mouseStartDragCallback
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->:Void [s x y]
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{
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// Bring currently held pieces to the front:
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(rewardSprites.bringToFront s)
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(set s.priorityID (+ 1 .priorityID (last (the kiss.List<FlxExtendedSprite> rewardSprites.members))))
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(doFor connected (recursivelyConnectedPieces s)
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(rewardSprites.bringToFront connected))
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(set draggingSprite s)
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(set draggingLastPos (new FlxPoint s.x s.y))
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})
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(set s.mouseStopDragCallback
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->:Void [s x y]
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{
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(set draggingSprite null)
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(checkMatches i)
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(dictSet (the Map<Int,FlxPoint> save.data.storedPositions) i (new FlxPoint s.x s.y))
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(doFor connected (recursivelyConnectedPieces s)
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(checkMatches (dictGet indexMap connected))
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(log "uh $(dictGet indexMap connected)")
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(dictSet (the Map<Int,FlxPoint> save.data.storedPositions) (dictGet indexMap connected) (new FlxPoint connected.x connected.y)))
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(let [r (new FlxRandom (Strings.hashCode currentRewardFile.path))
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graphicWidth rewardSprite.pixels.width
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graphicHeight rewardSprite.pixels.height
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pieceAssetWidth (Std.int (/ graphicWidth PUZZLE_WIDTH))
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pieceAssetHeight (Std.int (/ graphicHeight PUZZLE_HEIGHT))
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j (new Jigsawx pieceAssetWidth pieceAssetHeight EDGE_LEEWAY BUBBLE_SIZE PUZZLE_HEIGHT PUZZLE_WIDTH r)
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PIECE_WIDTH
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(/ rewardSprite.width PUZZLE_WIDTH)
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PIECE_HEIGHT
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(/ rewardSprite.height PUZZLE_HEIGHT)
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:Array<FlxPoint> startingPoints []]
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(let [&mut i 0]
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(doFor y (range PUZZLE_HEIGHT)
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(doFor x (range PUZZLE_WIDTH)
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(startingPoints.push
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(new FlxPoint (+ rewardSprite.x (* x PIECE_WIDTH)) (+ rewardSprite.y (* y PIECE_HEIGHT))))
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(+= i 1))))
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(r.shuffle startingPoints)
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(set jigsaw j)
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(r.shuffle jigsaw.jigs)
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(localVar spriteGrid (for y (range PUZZLE_HEIGHT) (for x (range PUZZLE_WIDTH) null)))
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(localVar indexGrid (for y (range PUZZLE_HEIGHT) (for x (range PUZZLE_WIDTH) 0)))
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(doFor i (range (min TOTAL_PIECES (- p currentRewardFile.startingPoints)))
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(let [jig (nth jigsaw.jigs i)
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pos (ifLet [point (dictGet (the Map<Int,FlxPoint> save.data.storedPositions) i)]
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point
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(nth startingPoints i))
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s (new FlxExtendedSprite pos.x pos.y)
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source (new FlxSprite)
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mask (new FlxSprite)
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sourceRect (new Rectangle jig.xy.x jig.xy.y jig.wh.x jig.wh.y)]
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(set s.priorityID i)
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(setNth spriteGrid jig.row jig.col s)
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(setNth indexGrid jig.row jig.col i)
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(dictSet pieceData i jig)
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(dictSet indexMap s i)
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(dictSet spriteMap i s)
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(set s.draggable true)
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(s.enableMouseDrag false true)
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(set s.mouseStartDragCallback
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->:Void [s x y]
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{
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// Bring currently held pieces to the front:
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(rewardSprites.bringToFront s)
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(set s.priorityID (+ 1 .priorityID (last (the kiss.List<FlxExtendedSprite> rewardSprites.members))))
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(doFor connected (recursivelyConnectedPieces s)
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(rewardSprites.bringToFront connected))
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(pieceCamera.calculateScrollBounds rewardSprites SCROLL_BOUND_MARGIN)
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(save.flush)
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})
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(source.makeGraphic (Std.int sourceRect.width) (Std.int sourceRect.height) FlxColor.TRANSPARENT true)
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(source.pixels.copyPixels rewardSprite.pixels sourceRect (new Point 0 0))
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(mask.makeGraphic (Std.int sourceRect.width) (Std.int sourceRect.height) FlxColor.TRANSPARENT true)
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(drawPieceShape mask jig FlxColor.BLACK)
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(FlxSpriteUtil.alphaMask s source.pixels mask.pixels)
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(set draggingSprite s)
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(set draggingLastPos (new FlxPoint s.x s.y))
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})
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(set s.mouseStopDragCallback
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->:Void [s x y]
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{
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(set draggingSprite null)
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(checkMatches i)
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(dictSet (the Map<Int,FlxPoint> save.data.storedPositions) i (new FlxPoint s.x s.y))
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(doFor connected (recursivelyConnectedPieces s)
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(checkMatches (dictGet indexMap connected))
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(dictSet (the Map<Int,FlxPoint> save.data.storedPositions) (dictGet indexMap connected) (new FlxPoint connected.x connected.y)))
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(pieceCamera.calculateScrollBounds rewardSprites uiCamera SCROLL_BOUND_MARGIN)
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(save.flush)
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})
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(source.makeGraphic (Std.int sourceRect.width) (Std.int sourceRect.height) FlxColor.TRANSPARENT true)
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(source.pixels.copyPixels rewardSprite.pixels sourceRect (new Point 0 0))
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(mask.makeGraphic (Std.int sourceRect.width) (Std.int sourceRect.height) FlxColor.TRANSPARENT true)
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(drawPieceShape mask jig FlxColor.BLACK)
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(FlxSpriteUtil.alphaMask s source.pixels mask.pixels)
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(set s.cameras [pieceCamera])
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(set s.cameras [pieceCamera])
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(#when debug
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(let [matchZones [(matchZoneLeft s) (matchZoneRight s)(matchZoneUp s)(matchZoneDown s)]]
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(doFor z matchZones
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(FlxSpriteUtil.drawRect s (- z.x s.x) (- z.y s.y) z.width z.height FlxColor.TRANSPARENT (object thickness 1 color FlxColor.RED)))))
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(#when debug
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(let [matchZones [(matchZoneLeft s) (matchZoneRight s)(matchZoneUp s)(matchZoneDown s)]]
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(doFor z matchZones
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(FlxSpriteUtil.drawRect s (- z.x s.x) (- z.y s.y) z.width z.height FlxColor.TRANSPARENT (object thickness 1 color FlxColor.RED)))))
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(rewardSprites.add s)))
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(doFor row (range PUZZLE_HEIGHT)
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(doFor col (range PUZZLE_WIDTH)
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(let [id (nth indexGrid row col)]
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// combination of try/whenLet should cover target languages
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// where out-of-bounds nth throws an error AND languages
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// where it returns null
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(try (whenLet [toLeft (nth spriteGrid row (- col 1))]
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(dictSet matchingPiecesLeft id toLeft)) (catch [e] null))
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(try (whenLet [toRight (nth spriteGrid row (+ col 1))]
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(dictSet matchingPiecesRight id toRight)) (catch [e] null))
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(try (whenLet [toUp (nth spriteGrid (- row 1) col)]
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(dictSet matchingPiecesUp id toUp)) (catch [e] null))
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(try (whenLet [toDown (nth spriteGrid (+ row 1) col)]
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(dictSet matchingPiecesDown id toDown)) (catch [e] null)))))
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(add rewardSprites)
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(doFor i (range TOTAL_PIECES)
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(checkMatches i))))
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(rewardSprites.add s)))
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(doFor row (range PUZZLE_HEIGHT)
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(doFor col (range PUZZLE_WIDTH)
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(let [id (nth indexGrid row col)]
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// combination of try/whenLet should cover target languages
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// where out-of-bounds nth throws an error AND languages
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// where it returns null
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(try (whenLet [toLeft (nth spriteGrid row (- col 1))]
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(dictSet matchingPiecesLeft id toLeft)) (catch [e] null))
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(try (whenLet [toRight (nth spriteGrid row (+ col 1))]
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(dictSet matchingPiecesRight id toRight)) (catch [e] null))
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(try (whenLet [toUp (nth spriteGrid (- row 1) col)]
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(dictSet matchingPiecesUp id toUp)) (catch [e] null))
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(try (whenLet [toDown (nth spriteGrid (+ row 1) col)]
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(dictSet matchingPiecesDown id toDown)) (catch [e] null)))))
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(add rewardSprites)
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(doFor i (range TOTAL_PIECES)
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(checkMatches i)))))
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(set lastRewardFileIndex rewardFileIndex)
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(pieceCamera.calculateScrollBounds rewardSprites SCROLL_BOUND_MARGIN)
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(pieceCamera.calculateScrollBounds rewardSprites uiCamera SCROLL_BOUND_MARGIN)
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(when entryTexts (remove entryTexts))
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(set entryTexts (new FlxTypedGroup))
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@@ -307,6 +323,10 @@
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(shortcutHandler.start)))
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(shortcutHandler.start))
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(method refreshModel [&opt m]
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(let [m (or m model)]
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(setModel m (nth m.rewardFiles rewardFileIndex))))
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(prop &mut textY 0)
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// Color currently used for making text, may be inverted or lightened to contrast with background:
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(prop &mut :FlxColor _color FlxColor.BLACK)
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@@ -361,8 +381,8 @@
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(prop &mut c 0)
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(method :Void connectPiece [id self toSprite]
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(let [thisConnectedPieces (dictGet connectedPieces ~id)
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toConnectedPieces (dictGet connectedPieces ~(dictGet indexMap toSprite))]
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(let [thisConnectedPieces (dictGet connectedPieces id)
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toConnectedPieces (dictGet connectedPieces (dictGet indexMap toSprite))]
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(+= c 1)
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// Don't add duplicates
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(thisConnectedPieces.remove toSprite)
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@@ -388,13 +408,13 @@
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(unless .isEmpty (mzl.intersection mzr)
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(connectPiece id s toRight)))
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(whenLet [toUp (dictGet matchingPiecesUp id)
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mzu ~(matchZoneUp s)
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mzd ~(matchZoneDown toUp)]
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mzu (matchZoneUp s)
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mzd (matchZoneDown toUp)]
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(unless .isEmpty (mzu.intersection mzd)
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(connectPiece id s toUp)))
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(whenLet [toDown (dictGet matchingPiecesDown id)
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mzd ~(matchZoneDown s)
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mzu ~(matchZoneUp toDown)]
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mzd (matchZoneDown s)
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mzu (matchZoneUp toDown)]
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(unless .isEmpty (mzu.intersection mzd)
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(connectPiece id s toDown)))))
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