refresh playground sprites when entry changes
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@@ -157,8 +157,9 @@
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// Entries whose data changed to remove them from the sprite pool will already have been removed
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// Entries whose data changed to remove them from the sprite pool will already have been removed
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// by refreshEntry()
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// by refreshEntry()
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(when (spriteSystem.entries.exists e.id)
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(when (spriteSystem.entries.exists e.id)
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(spriteSystem.onRemoveEntry e)
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(when (spriteSystem.sprites.exists e.id)
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(spriteSystem.processEntry e))))
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(spriteSystem.onRemoveEntry archive e))
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(spriteSystem.processEntry archive e))))
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(prop &mut :Int uiY 0)
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(prop &mut :Int uiY 0)
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