fix unexpected deselection behavior
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@@ -4,7 +4,7 @@
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(case arg.type
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(SelectedEntry
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(if (= 1 _selectedEntries.length)
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(continuation (first _selectedEntries))
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(continuation (first (getSelectedEntries)))
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(ui.reportError "The requested command expects 1 entry to be selected. You have selected: $_selectedEntries.length")))
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((SelectedEntries min max)
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(unless min (set min 0))
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@@ -12,7 +12,7 @@
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(unless max (set max (count archive.entries)))
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(if !(<= min _selectedEntries.length max)
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(ui.reportError "The requested command expects between $min and $max entries to be selected. You have selected: $_selectedEntries.length")
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(continuation _selectedEntries)))
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(continuation (getSelectedEntries))))
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((Text maxLength)
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(unless maxLength (set maxLength Math.POSITIVE_INFINITY))
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(stream.dropWhitespace)
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@@ -366,6 +366,7 @@
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(defCommand SwitchPlayground [name (Text null)]
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(archive.changePlaygrounds ->:Void [:DynamicAccess<Dynamic> p] (dictSet p "default" name))
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(SelectEntries [])
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(when playgroundSystem (playgroundSystem.switchPlaygroundKey name))
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[])
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@@ -37,9 +37,6 @@
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(sprite.kill)
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(playState.entryGroup.remove sprite true)
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(sprites.remove e.id))
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// When an Entry is hidden, we can bet the user doesn't want it selected anymore
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(controller.DeSelectEntry e)
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}))
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(method &override :Void clear [:Color color]
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@@ -48,8 +45,7 @@
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(sprites.clear)
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(playState.entryGroup.kill)
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(playState.entryGroup.clear)
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(playState.entryGroup.revive)
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(controller.SelectEntries []))
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(playState.entryGroup.revive))
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(method z [:Entry e]
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.z (dictGet (readComponent e Positions) _playgroundKey))
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