fix unexpected deselection behavior
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@@ -37,9 +37,6 @@
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(sprite.kill)
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(playState.entryGroup.remove sprite true)
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(sprites.remove e.id))
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// When an Entry is hidden, we can bet the user doesn't want it selected anymore
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(controller.DeSelectEntry e)
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}))
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(method &override :Void clear [:Color color]
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@@ -48,8 +45,7 @@
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(sprites.clear)
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(playState.entryGroup.kill)
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(playState.entryGroup.clear)
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(playState.entryGroup.revive)
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(controller.SelectEntries []))
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(playState.entryGroup.revive))
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(method z [:Entry e]
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.z (dictGet (readComponent e Positions) _playgroundKey))
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