rename IsometricMapState
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@@ -15,4 +15,4 @@ import kiss.Prelude;
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import data.blades.ScenData;
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@:build(kiss.Kiss.build())
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class IsometricMapState<FloorData, TerrainData, EntityData, ItemData> extends FlxState {}
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class BladesMapState extends FlxState {}
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@@ -69,7 +69,16 @@
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(method &override :Void update [:Float elapsed]
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(super.update elapsed)
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// scroll to zoom:
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#{
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if (FlxG.mouse.wheel != 0) {
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FlxG.camera.zoom += (FlxG.mouse.wheel / 10);
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}
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}#
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// F1 to toggle fullscreen:
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(when FlxG.keys.justPressed.F1
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(set FlxG.fullscreen !FlxG.fullscreen))
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(let [&mut cameraMovement (new FlxVector 0 0)]
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(when (or (= 0 FlxG.mouse.screenX) FlxG.keys.pressed.LEFT)
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(set cameraMovement.x -1))
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@@ -9,6 +9,6 @@ class Main extends Sprite
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public function new()
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{
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super();
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addChild(new FlxGame(0, 0, IsometricMapState));
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addChild(new FlxGame(0, 0, BladesMapState));
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}
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}
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