possible blades optimizations
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@@ -50,11 +50,14 @@ class ScenData {
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return spriteSheets[num];
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}
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var es:FlxSprite = null;
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function emptySprite() {
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var s = new FlxSprite(0, 0);
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s.makeGraphic(46, 55, FlxColor.TRANSPARENT);
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s.alpha = 0;
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return s;
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if (es == null) {
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es = new FlxSprite(0, 0);
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es.makeGraphic(46, 55, FlxColor.TRANSPARENT);
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es.alpha = 0;
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}
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return es;
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}
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public function floorSprite(floorId:Int) {
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@@ -68,8 +71,8 @@ class ScenData {
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if (sheet == null) {
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return emptySprite();
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}
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var sprite = sheet.clone();
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var sprite = new FlxSprite();
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sprite.loadGraphicFromSprite(sheet);
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sprite.animation.frameIndex = fd.which_icon;
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// TODO if it's animated add the animations
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@@ -89,12 +92,14 @@ class ScenData {
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if (sheet == null) {
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return emptySprite();
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}
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var sprite = sheet.clone();
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var sprite = new FlxSprite();
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sprite.loadGraphicFromSprite(sheet);
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sprite.animation.frameIndex = td.which_icon;
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// TODO if it's a tall terrain combine it with the upper sprite and set its origin to offset y
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if (td.second_icon != -1) {
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var upperSprite = sheet.clone();
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var upperSprite = new FlxSprite();
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upperSprite.loadGraphicFromSprite(sheet);
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upperSprite.animation.frameIndex = td.second_icon;
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var tallerSprite = new FlxSprite(0, 0);
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