godot squash the creeps player movement

This commit is contained in:
2021-09-04 13:39:10 -06:00
parent 217ea99717
commit 8aed0fe77f
9 changed files with 64 additions and 4 deletions

View File

@@ -1,4 +1,6 @@
[gd_scene load_steps=3 format=2]
[gd_scene load_steps=4 format=2]
[ext_resource path="res://Player.tscn" type="PackedScene" id=1]
[sub_resource type="BoxShape" id=1]
extents = Vector3( 30, 1, 30 )
@@ -21,3 +23,11 @@ material/0 = null
[node name="DirectionalLight" type="DirectionalLight" parent="."]
transform = Transform( 1, 0, 0, 0, -0.163205, 0.986592, 0, -0.986592, -0.163205, 0, 22.3151, 0 )
shadow_enabled = true
[node name="Player" parent="." instance=ExtResource( 1 )]
[node name="CameraPivot" type="Position3D" parent="."]
transform = Transform( 1, 0, 0, 0, 0.704176, 0.710026, 0, -0.710026, 0.704176, 0, 0, 0 )
[node name="Camera" type="Camera" parent="CameraPivot"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 19.0482 )