godot squash the creeps player movement
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@@ -1,4 +1,6 @@
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[gd_scene load_steps=3 format=2]
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://Player.tscn" type="PackedScene" id=1]
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[sub_resource type="BoxShape" id=1]
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extents = Vector3( 30, 1, 30 )
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@@ -21,3 +23,11 @@ material/0 = null
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[node name="DirectionalLight" type="DirectionalLight" parent="."]
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transform = Transform( 1, 0, 0, 0, -0.163205, 0.986592, 0, -0.986592, -0.163205, 0, 22.3151, 0 )
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shadow_enabled = true
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[node name="Player" parent="." instance=ExtResource( 1 )]
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[node name="CameraPivot" type="Position3D" parent="."]
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transform = Transform( 1, 0, 0, 0, 0.704176, 0.710026, 0, -0.710026, 0.704176, 0, 0, 0 )
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[node name="Camera" type="Camera" parent="CameraPivot"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 19.0482 )
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