Porting and refactoring handloose
This commit is contained in:
@@ -6,20 +6,10 @@ import flixel.FlxSprite;
|
||||
import flixel.util.FlxColor;
|
||||
import flixel.input.gamepad.FlxGamepad;
|
||||
import flixel.text.FlxText;
|
||||
import haxe.ds.Option;
|
||||
|
||||
using flixel.util.FlxSpriteUtil;
|
||||
|
||||
enum ButtonBehavior
|
||||
{
|
||||
Cycle(behaviors:Array<ButtonBehavior>);
|
||||
Tab;
|
||||
Control;
|
||||
Backspace;
|
||||
Shift;
|
||||
Space;
|
||||
Letter(char:String);
|
||||
}
|
||||
|
||||
// In DDR order:
|
||||
enum ArrowDir
|
||||
{
|
||||
@@ -29,112 +19,9 @@ enum ArrowDir
|
||||
Right;
|
||||
}
|
||||
|
||||
@:build(kiss.Kiss.build())
|
||||
class TypingState extends FlxState
|
||||
{
|
||||
var buttonIDs:Map<Int, String>;
|
||||
var buttonBehaviors:Map<String, ButtonBehavior>;
|
||||
|
||||
override public function create()
|
||||
{
|
||||
super.create();
|
||||
|
||||
// for now, hard-coded for the wii pad only
|
||||
buttonIDs = [
|
||||
16 => "-", 12 => "+", 7 => "B", 17 => "Up", 6 => "A", 19 => "Left", 20 => "Right", 9 => "Y", 18 => "Down", 8 => "X"
|
||||
];
|
||||
|
||||
buttonBehaviors = [
|
||||
"-" => Tab,
|
||||
"+" => Control,
|
||||
"B" => Cycle([
|
||||
Letter("m"), Letter("f"), Letter("w"), Letter("y"), Letter("p"), Letter("v"), Letter("b"), Letter("g"), Letter("k"), Letter("j"), Letter("q"),
|
||||
Letter("x"), Letter("z")]),
|
||||
"A" => Cycle([
|
||||
Letter("g"), Letter("k"), Letter("j"), Letter("q"), Letter("x"), Letter("z"), Letter("m"), Letter("f"), Letter("w"), Letter("y"), Letter("p"),
|
||||
Letter("v"), Letter("b")]),
|
||||
"Left" => Cycle([
|
||||
Letter("s"),
|
||||
Letter("h"),
|
||||
Letter("r"),
|
||||
Letter("d"),
|
||||
Letter("l"),
|
||||
Letter("u"),
|
||||
Letter("c"),
|
||||
]),
|
||||
"Up" => Cycle([Letter("e"), Letter("t"), Letter("a"), Letter("o"), Letter("i"), Letter("n")]),
|
||||
"Down" => Cycle([Letter("o"), Letter("i"), Letter("n"), Letter("e"), Letter("t"), Letter("a")]),
|
||||
"Y" => Backspace,
|
||||
"Right" => Shift,
|
||||
"X" => Space
|
||||
];
|
||||
|
||||
var background = new FlxSprite();
|
||||
background.makeGraphic(1280, 720, FlxColor.BLACK);
|
||||
// background.x = 0;
|
||||
// background.y = 0;
|
||||
|
||||
FlxSpriteUtil.beginDraw(FlxColor.WHITE);
|
||||
|
||||
var spacing = 20;
|
||||
var shapeSize = 100;
|
||||
var x = spacing;
|
||||
var y = 720 - shapeSize - spacing;
|
||||
|
||||
// Split the screen into text area and dance area:
|
||||
var splitX = 1280 / 2 + shapeSize;
|
||||
background.drawLine(splitX, 0, splitX, 720);
|
||||
// Split the left side into upper/lower:
|
||||
background.drawLine(0, 720 - shapeSize - spacing * 2, splitX, 720 - shapeSize - spacing * 2);
|
||||
|
||||
var bSprite = makeCircleSprite("B", x, y);
|
||||
x += shapeSize + spacing;
|
||||
var leftSprite = makeTriangleSprite(Left, "", x, y);
|
||||
x += shapeSize + spacing;
|
||||
var downSprite = makeTriangleSprite(Down, "", x, y);
|
||||
x += shapeSize + spacing;
|
||||
var upSprite = makeTriangleSprite(Up, "", x, y);
|
||||
x += shapeSize + spacing;
|
||||
var rightSprite = makeTriangleSprite(Right, "", x, y);
|
||||
x += shapeSize + spacing;
|
||||
var aSprite = makeCircleSprite("A", x, y);
|
||||
|
||||
add(background);
|
||||
add(bSprite);
|
||||
add(leftSprite);
|
||||
add(downSprite);
|
||||
add(upSprite);
|
||||
add(rightSprite);
|
||||
add(aSprite);
|
||||
}
|
||||
|
||||
function makeTriangleSprite(dir:ArrowDir, text:String, x:Int, y:Int):FlxSprite
|
||||
{
|
||||
var spr = new FlxSprite();
|
||||
spr.makeGraphic(100, 100, FlxColor.TRANSPARENT, true);
|
||||
FlxSpriteUtil.beginDraw(FlxColor.WHITE);
|
||||
spr.drawTriangle(0, 0, 100);
|
||||
|
||||
spr.angle = switch (dir)
|
||||
{
|
||||
case Left:
|
||||
-90;
|
||||
case Down:
|
||||
180;
|
||||
case Up:
|
||||
0;
|
||||
case Right:
|
||||
90;
|
||||
};
|
||||
var text = new FlxText(text, 24);
|
||||
text.angle = -spr.angle;
|
||||
text.color = FlxColor.BLACK;
|
||||
spr.stamp(text, 50 - Math.floor(text.width / 2), 50 - Math.floor(text.height / 2));
|
||||
|
||||
spr.x = x;
|
||||
spr.y = y;
|
||||
return spr;
|
||||
}
|
||||
|
||||
function makeCircleSprite(text:String, x:Int, y:Int):FlxSprite
|
||||
{
|
||||
var spr = new FlxSprite();
|
||||
@@ -153,20 +40,25 @@ class TypingState extends FlxState
|
||||
{
|
||||
super.update(elapsed);
|
||||
|
||||
var lastId = getFirstInputId();
|
||||
}
|
||||
|
||||
function getFirstInputId():Option<Int> {
|
||||
// Important: can be null if there's no active gamepad yet!
|
||||
var gamepad:FlxGamepad = FlxG.gamepads.lastActive;
|
||||
if (gamepad != null)
|
||||
{
|
||||
updateGamepadInput(gamepad);
|
||||
var firstGamepadId = gamepad.firstJustPressedRawID();
|
||||
if (firstGamepadId != -1) {
|
||||
return Some(firstGamepadId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function updateGamepadInput(gamepad:FlxGamepad):Void
|
||||
{
|
||||
var id = gamepad.firstJustPressedRawID();
|
||||
if (id != -1)
|
||||
{
|
||||
var whichButton = buttonIDs[id];
|
||||
var firstKeyId = FlxG.keys.firstJustPressed();
|
||||
if (firstKeyId != -1) {
|
||||
return Some(firstKeyId);
|
||||
} else {
|
||||
return None;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
73
projects/handloose/source/TypingState.kiss
Normal file
73
projects/handloose/source/TypingState.kiss
Normal file
@@ -0,0 +1,73 @@
|
||||
(method &override :Void create []
|
||||
#|{
|
||||
super.create();
|
||||
|
||||
var background = new FlxSprite();
|
||||
background.makeGraphic(1280, 720, FlxColor.BLACK);
|
||||
// background.x = 0;
|
||||
// background.y = 0;
|
||||
|
||||
FlxSpriteUtil.beginDraw(FlxColor.WHITE);
|
||||
|
||||
var spacing = 20;
|
||||
var shapeSize = 100;
|
||||
var x = spacing;
|
||||
var y = 720 - shapeSize - spacing;
|
||||
|
||||
// Split the screen into text area and dance area:
|
||||
var splitX = 1280 / 2 + shapeSize;
|
||||
background.drawLine(splitX, 0, splitX, 720);
|
||||
// Split the left side into upper/lower:
|
||||
background.drawLine(0, 720 - shapeSize - spacing * 2, splitX, 720 - shapeSize - spacing * 2);
|
||||
|
||||
var bSprite = makeCircleSprite("B", x, y);
|
||||
x += shapeSize + spacing;
|
||||
var leftSprite = makeTriangleSprite(Left, "", x, y);
|
||||
x += shapeSize + spacing;
|
||||
var downSprite = makeTriangleSprite(Down, "", x, y);
|
||||
x += shapeSize + spacing;
|
||||
var upSprite = makeTriangleSprite(Up, "", x, y);
|
||||
x += shapeSize + spacing;
|
||||
var rightSprite = makeTriangleSprite(Right, "", x, y);
|
||||
x += shapeSize + spacing;
|
||||
var aSprite = makeCircleSprite("A", x, y);
|
||||
|
||||
add(background);
|
||||
add(bSprite);
|
||||
add(leftSprite);
|
||||
add(downSprite);
|
||||
add(upSprite);
|
||||
add(rightSprite);
|
||||
add(aSprite);
|
||||
}|#)
|
||||
|
||||
(var SPRITE_SIZE 100)
|
||||
(var TEXT_SIZE 24)
|
||||
|
||||
(method :FlxSprite makeTriangleSprite [:ArrowDir dir :String text :Int x :Int y]
|
||||
#|{
|
||||
var spr = new FlxSprite();
|
||||
spr.makeGraphic(SPRITE_SIZE, SPRITE_SIZE, FlxColor.TRANSPARENT, true);
|
||||
FlxSpriteUtil.beginDraw(FlxColor.WHITE);
|
||||
spr.drawTriangle(0, 0, SPRITE_SIZE);
|
||||
|
||||
spr.angle = switch (dir)
|
||||
{
|
||||
case Left:
|
||||
-90;
|
||||
case Down:
|
||||
180;
|
||||
case Up:
|
||||
0;
|
||||
case Right:
|
||||
90;
|
||||
};
|
||||
var text = new FlxText(text, TEXT_SIZE);
|
||||
text.angle = -spr.angle;
|
||||
text.color = FlxColor.BLACK;
|
||||
spr.stamp(text, Math.floor(SPRITE_SIZE/2) - Math.floor(text.width / 2), Math.floor(SPRITE_SIZE/2) - Math.floor(text.height / 2));
|
||||
|
||||
spr.x = x;
|
||||
spr.y = y;
|
||||
return spr;
|
||||
}|#)
|
Reference in New Issue
Block a user