no more need to uncomment and recompile for debug rendering
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@@ -59,14 +59,15 @@
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(#when debug
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(debugLayer.clear)
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(when (and model.rewardFiles rewardSprites.alive)
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(when (and model.rewardFiles rewardSprites.alive FlxG.debugger.visible)
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(doFor s rewardSprites
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null
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// Uncomment for debugging piece rotation:
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//(debugLayer.drawCircle s.x s.y 1 FlxColor.RED)
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//(debugLayer.drawCircle (+ s.x s.origin.x) (+ s.y s.origin.y) 1 FlxColor.LIME)
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// Uncomment for debugging match zones:
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**(let [matchZones [(matchZoneLeft s) (matchZoneRight s)(matchZoneUp s)(matchZoneDown s)]]
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(let [i (dictGet indexMap s)
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jig (dictGet pieceData i)]
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(kiss_flixel.SpriteTools.writeOnSprite "$i" 32 s (object x (Percent 0.5) y (Percent 0.5)) FlxColor.RED)
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(kiss_flixel.SpriteTools.writeOnSprite "(${jig.col},${jig.row})" 32 s (object x (Percent 0.5) y (Percent 0.7)) FlxColor.RED))
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(let [matchZones [(matchZoneLeft s) (matchZoneRight s)(matchZoneUp s)(matchZoneDown s)]]
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(doFor z matchZones
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(unless z.isEmpty
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(debugLayer.drawFlxRect z FlxColor.RED)))))))
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@@ -482,11 +483,6 @@
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->:Void {
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(loadRotatedGraphic unhighlightedS)
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})
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// Uncomment to debug piece IDs
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**(#when debug
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(kiss_flixel.SpriteTools.writeOnSprite "$i" 32 s (object x (Percent 0.5) y (Percent 0.5)) FlxColor.RED)
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(kiss_flixel.SpriteTools.writeOnSprite "(${jig.col},${jig.row})" 32 s (object x (Percent 0.5) y (Percent 0.7)) FlxColor.RED))
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(set s.cameras [pieceCamera])
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