Use int-based colors for tag-color systems in NAT. Close #167

This commit is contained in:
2022-12-04 23:11:18 +00:00
parent 1ca8e30c33
commit 8579b6b8f0
10 changed files with 77 additions and 20 deletions

1
.DocumentModel.json Normal file
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@@ -0,0 +1 @@
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@@ -182,7 +182,8 @@
// Preserve the capitalization of the command name for pretty help message
(commandNames.push ,(symbolName name))
// Store the command name without capitalization for forgiving call conventions
(dictSet commands ,(ReaderExp.StrExp (.toLowerCase (symbolNameValue name))) (object args [,@commandArgs] handler (the Function ,name)))}))
(dictSet commands ,(ReaderExp.StrExp (.toLowerCase (symbolNameValue name))) (object args [,@commandArgs] handler (the Function ,name)))
}))
(var :Array<String> commandNames [])
@@ -211,25 +212,25 @@
(archive.addSystem (new KeyShortcutSystem this))
(archive.addSystem (new DLSystem))
(archive.addSystem (new AutoStepperSystem))
(archive.addSystem (new ColorSystem))
// TODO this needs to use epsilon!
(localFunction colorEqual [:nat.components.Color c1 :nat.components.Color c2]
(localFunction colorEqual [:nat.components.ColorI c1 :nat.components.ColorI c2]
(and (= c1.r c2.r) (= c1.g c2.g) (= c1.b c2.b) (= c1.a c2.a)))
(localFunction colorsContain [:Array<nat.components.Color> cs :nat.components.Color c1]
(localFunction colorsContain [:Array<nat.components.ColorI> cs :nat.components.ColorI c1]
(doFor c2 cs
(when (colorEqual c2 c1)
(return true)))
(return false))
(localFunction addColorTagSystems [:Map<String,nat.components.Color> info]
(localFunction addColorTagSystems [:Map<String,nat.components.ColorI> info]
(let [colors (collect (info.iterator))]
(doFor =>tagExp color info
(archive.addSystem (new TagSystem tagExp ->[archive e &opt ui]
(when (or !(hasComponent e Color) (colorsContain colors (readComponent e Color)))
(addComponent archive e Color color)))))))
(when (or !(hasComponent e ColorI) (colorsContain colors (readComponent e ColorI)))
(AddColorIRGBA [e] color.r color.g color.b color.a)))))))
(addColorTagSystems [
=>"(or active enabled)" (object r 0 g 1 b 0 a 1)
=>"(or inactive disabled)" (object r 0.5 g 0.5 b 0.5 a 1)
=>"todo" (object r 1 g 0.5 b 0 a 1)])
=>"(or active enabled)" (object r 0 g 255 b 0 a 255)
=>"(or inactive disabled)" (object r 128 g 128 b 128 a 255)
=>"todo" (object r 255 g 128 b 0 a 255)])
(whenLet [ps (ui.playgroundSystem)]
(set playgroundSystem ps)
@@ -397,7 +398,11 @@
(for e entries
(addConnections archive e entriesToRemove)))
(defCommand AddColorRGBA [entries (SelectedEntries 1 null) r (Number 0 1 null) g (Number 0 1 null) b (Number 0 1 null) a (Number 0 1 null)]
(defCommand AddColorFRGBA [entries (SelectedEntries 1 null) r (Number 0 1 null) g (Number 0 1 null) b (Number 0 1 null) a (Number 0 1 null)]
(for e entries
(addColorRGBA archive e r g b a)))
(addColorFRGBA archive e r g b a)))
(defCommand AddColorIRGBA [entries (SelectedEntries 1 null) r (Number 0 255 1) g (Number 0 255 1) b (Number 0 255 1) a (Number 0 255 1)]
(for e entries
(addColorIRGBA archive e (Std.int r) (Std.int g) (Std.int b) (Std.int a))))
)

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@@ -149,8 +149,21 @@
(doFor e2 entriesToRemove (conn.remove e2.id))))
e)
(function addColorRGBA [:nat.Archive archive :nat.Entry e :Float r :Float g :Float b :Float a]
(addComponent archive e Color (objectWith r g b a)))
(function colorIFromF [:nat.components.ColorF cf]
(object r (Std.int (* 255 cf.r)) g (Std.int (* 255 cf.g)) b (Std.int (* 255 cf.b)) a (Std.int (* 255 cf.a))))
(function colorFFromI [:nat.components.ColorI ci]
(object r (/ ci.r 255.0) g (/ ci.g 255.0) b (/ ci.b 255.0) a (/ ci.a 255)))
(function addColorFRGBA [:nat.Archive archive :nat.Entry e :Float r :Float g :Float b :Float a]
(let [cf (objectWith r g b a)]
(addComponent archive e ColorF cf)
(addComponent archive e ColorI (colorIFromF cf))))
(function addColorIRGBA [:nat.Archive archive :nat.Entry e :Int r :Int g :Int b :Int a]
(let [ci (objectWith r g b a)]
(addComponent archive e ColorI ci)
(addComponent archive e ColorF (colorFFromI ci))))
(function isEntry [o]
(let [fields (Reflect.fields o)]

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@@ -0,0 +1,8 @@
package nat.components;
typedef ColorF = {
r:Float,
g:Float,
b:Float,
a:Float
};

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@@ -0,0 +1,8 @@
package nat.components;
typedef ColorI = {
r:Int,
g:Int,
b:Int,
a:Int
};

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@@ -0,0 +1,8 @@
package nat.systems;
import kiss.Prelude;
import kiss.List;
import nat.System;
@:build(kiss.Kiss.build())
class ColorSystem extends System {}

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@@ -0,0 +1,14 @@
(load "../Lib.kiss")
// Converts outdated Color component into a ColorF component and a ColorI component
(defNew []
(super
->[archive e]
(hasComponent e Color)
->[archive e &opt ui]
(let [c (readComponent e Color)]
(addComponent archive e ColorF c)
(addComponent archive e ColorI (colorIFromF c))
(removeComponent archive e Color))))

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@@ -5,7 +5,7 @@
(method :String getPlaygroundKey [] _playgroundKey)
(prop :Map<String,TagList> playgroundDefaultTags (new Map))
(prop :Map<String,Color> playgroundBGColors (new Map))
(prop :Map<String,ColorF> playgroundBGColors (new Map))
(defNew [&prop :ArchiveUI ui
:EntryChecker canProcess
@@ -25,7 +25,7 @@
(if (hasComponent e CatsMatchExp)
(archive.changePlaygrounds ->:Void [:DynamicAccess<Dynamic> p] (set .catsMatch (dictGet p name) (readComponent e CatsMatchExp)))
(addComponent archive e CatsMatchExp .catsMatch (dictGet archive.playgrounds name)))
(dictSet playgroundBGColors name (readComponentOr e Color (object r 0.0 g 0.0 b 0.0 a 1.0)))
(dictSet playgroundBGColors name (readComponentOr e ColorF (object r 0.0 g 0.0 b 0.0 a 1.0)))
(dictSet playgroundDefaultTags name (readComponentOr e TagList []))))
// Process Entries belonging to the current playground
@@ -52,7 +52,7 @@
})
(process ui.controller.archive ui))
(method :Void clear [:Color color]
(method :Void clear [:ColorF color]
(throw "(PlaygroundSystem.clear <color>) not implemented"))
(prop &mut :Bool setupProcess false)

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@@ -36,8 +36,8 @@
(FlxSpriteUtil.drawCircle this -1 -1 c.radius FlxColor.TRANSPARENT (object thickness CIRCLE_THICKNESS color color))))
(true
(set pixels .pixels
(let [color (if (hasComponent e Color)
(let [c (readComponent e Color)]
(let [color (if (hasComponent e ColorF)
(let [c (readComponent e ColorF)]
(FlxColor.fromRGBFloat c.r c.g c.b c.a))
DEFAULT_COLOR)
t (new FlxText 0 0 0 (readComponent e Name) PlayState.TEXT_SIZE)]

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@@ -39,7 +39,7 @@
(sprites.remove e.id))
}))
(method &override :Void clear [:Color color]
(method &override :Void clear [:ColorF color]
(set playState.bgColor (FlxColor.fromRGBFloat color.r color.g color.b color.a))
(playState.debugLayer.clear)
(sprites.clear)