fix angle baking

This commit is contained in:
2022-08-13 02:31:01 +00:00
parent 6e7e413629
commit 83a2694e80
2 changed files with 9 additions and 11 deletions

View File

@@ -269,7 +269,7 @@
sourceRect (new Rectangle (/ jig.xy.x ros) (/ jig.xy.y ros) (/ jig.wh.x ros) (/ jig.wh.y ros))]
(whenLet [origin (dictGet (the Map<Int,FlxPoint> save.data.storedOrigins) i)]
(s.origin.set origin.x origin.y))
(set s.animation.frameIndex (Std.int (/ angle 90)))
(set s.angle angle)
(set s.priorityID i)
(setNth spriteGrid jig.row jig.col s)
(setNth indexGrid jig.row jig.col i)
@@ -311,7 +311,7 @@
(FlxSpriteUtil.alphaMask s source.pixels mask.pixels)
**(#when debug
(kiss_flixel.SpriteTools.writeOnSprite "$i" 32 s (object x (Percent 0.5) y (Percent 0.5)) FlxColor.RED))
(source.loadRotatedGraphic source.pixels 4)
(s.loadRotatedGraphic s.pixels 4)
(set s.cameras [pieceCamera])