fix angle baking
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@@ -269,7 +269,7 @@
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sourceRect (new Rectangle (/ jig.xy.x ros) (/ jig.xy.y ros) (/ jig.wh.x ros) (/ jig.wh.y ros))]
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(whenLet [origin (dictGet (the Map<Int,FlxPoint> save.data.storedOrigins) i)]
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(s.origin.set origin.x origin.y))
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(set s.animation.frameIndex (Std.int (/ angle 90)))
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(set s.angle angle)
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(set s.priorityID i)
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(setNth spriteGrid jig.row jig.col s)
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(setNth indexGrid jig.row jig.col i)
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@@ -311,7 +311,7 @@
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(FlxSpriteUtil.alphaMask s source.pixels mask.pixels)
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**(#when debug
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(kiss_flixel.SpriteTools.writeOnSprite "$i" 32 s (object x (Percent 0.5) y (Percent 0.5)) FlxColor.RED))
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(source.loadRotatedGraphic source.pixels 4)
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(s.loadRotatedGraphic s.pixels 4)
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(set s.cameras [pieceCamera])
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