devlog and untracked file cleanup into .temp
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@@ -580,7 +580,7 @@
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(set nextPuzzleChoiceGroup.cameras [uiCamera])
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(add nextPuzzleChoiceGroup)
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(let [x 0 &mut y 0 &mut :FlxButton b null]
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// TODO also limit puzzle size by rewardSprite dimensions
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// TODO also limit puzzle size by rewardSprite dimensions (which are available in bmd in startPuzzlePackChoice())
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(doFor size PUZZLE_SIZE_OPTIONS
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(set b (new FlxButton x y "$(* size size)" ->:Void {
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(remove nextPuzzleChoiceGroup)
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