pass a UI to NAT entryProcessors
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@@ -94,7 +94,7 @@
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(prop &mut :EntrySpriteSystem spriteSystem)
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(set spriteSystem (new EntrySpriteSystem "!done" "Playground-MAIN" this controller))
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(archive.addSystem spriteSystem)
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(archive.processSystems))
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(archive.processSystems this))
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(method &override :Void update [:Float elapsed]
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(super.update elapsed)
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