HabitState use DebugLayer
This commit is contained in:
@@ -29,34 +29,28 @@
|
||||
(prop &mut :EntryType typeAdding Todo)
|
||||
(prop &mut :FlxInputText entryNameText)
|
||||
|
||||
(prop &mut :FlxSprite cameraBounds null)
|
||||
(prop &mut :Float timer 0)
|
||||
(prop &mut :DebugLayer debugLayer null)
|
||||
|
||||
(prop &mut t 1)
|
||||
(method &override :Void update [:Float elapsed]
|
||||
(super.update elapsed)
|
||||
|
||||
**(#when debug
|
||||
(+= timer elapsed)
|
||||
(when (> timer 0.5)
|
||||
(set timer 0)
|
||||
(unless cameraBounds
|
||||
(set cameraBounds (new FlxSprite))
|
||||
(set cameraBounds.cameras [pieceCamera])
|
||||
(add cameraBounds))
|
||||
(let [b (pieceCamera.getScrollBounds)]
|
||||
(set cameraBounds.x b.x)
|
||||
(set cameraBounds.y b.y)
|
||||
(cameraBounds.makeGraphic (Std.int b.width) (Std.int b.height) FlxColor.TRANSPARENT true)
|
||||
(cameraBounds.drawRect 0 0 b.width b.height FlxColor.TRANSPARENT (object color FlxColor.LIME thickness 5)))
|
||||
|
||||
(doFor s rewardSprites
|
||||
//(s.drawCircle s.origin.x s.origin.y 5 FlxColor.LIME)
|
||||
(cameraBounds.drawCircle (- s.x cameraBounds.x) (- s.y cameraBounds.y) 5 FlxColor.LIME)
|
||||
// Uncomment for debugging match zones:
|
||||
(let [matchZones [(matchZoneLeft s) (matchZoneRight s)(matchZoneUp s)(matchZoneDown s)]]
|
||||
(doFor z matchZones
|
||||
(unless z.isEmpty
|
||||
(FlxSpriteUtil.drawRect cameraBounds (- z.x cameraBounds.x) (- z.y cameraBounds.y) z.width z.height FlxColor.TRANSPARENT (object thickness 1 color FlxColor.RED))))))))
|
||||
(debugLayer.clear)
|
||||
(debugLayer.drawRect 0 0 100 100 FlxColor.TRANSPARENT (object thickness t color FlxColor.LIME))
|
||||
(when FlxG.keys.justPressed.ONE
|
||||
(+= t 1))
|
||||
(when FlxG.keys.justPressed.TWO
|
||||
(-= t 1))
|
||||
|
||||
(#when debug
|
||||
(doFor s rewardSprites
|
||||
//(s.drawCircle s.origin.x s.origin.y 5 FlxColor.LIME)
|
||||
//(debugLayer.drawCircle (- s.x cameraBounds.x) (- s.y cameraBounds.y) 5 FlxColor.LIME)
|
||||
// Uncomment for debugging match zones:
|
||||
(let [matchZones [(matchZoneLeft s) (matchZoneRight s)(matchZoneUp s)(matchZoneDown s)]]
|
||||
(doFor z matchZones
|
||||
(unless z.isEmpty
|
||||
(debugLayer.drawFlxRect z FlxColor.TRANSPARENT (object thickness 1 color FlxColor.RED)))))))
|
||||
|
||||
(pieceCamera.updateScrollWheelZoom elapsed 5)
|
||||
(pieceCamera.updateMouseBorderControl elapsed KEYBOARD_SCROLL_SPEED 0.002 uiCamera)
|
||||
@@ -368,7 +362,13 @@
|
||||
(entryWindow.show))
|
||||
|
||||
(when !(= puzzleUnlocked -1)
|
||||
(startPuzzlePackChoice puzzleUnlocked))))
|
||||
(startPuzzlePackChoice puzzleUnlocked)))
|
||||
|
||||
(unless debugLayer
|
||||
(set debugLayer (new DebugLayer))
|
||||
(set debugLayer.cameras [pieceCamera]))
|
||||
(remove debugLayer)
|
||||
(add debugLayer))
|
||||
|
||||
(method refreshModel [&opt m]
|
||||
(let [m (or m model)]
|
||||
|
Reference in New Issue
Block a user