NAT Godot make tabs and entries without crashing

This commit is contained in:
2023-02-13 07:49:39 -07:00
parent be59bfb2eb
commit 783f9f5ee8
3 changed files with 30 additions and 18 deletions

View File

@@ -32,14 +32,7 @@
(method :Void chooseBetweenStrings [:String prompt :Array<String> choices :String->Void resolve] (throw "TODO Not implemented!"))
(defNew [&prop :Archive archive
&prop :Node rootNode]
&prop :RootNode rootNode]
[
:EntryPanelSystem pgSystem (new EntryPanelSystem this rootNode)
:TabContainer pgTabs (getNode rootNode "PlaygroundTabContainer")
:PackedScene pgScene (GD.load "res://Playground.tscn")
]
(doFor =>key playground archive.playgrounds
(let [pg (pgScene.instance)]
(set pg.name key)
(pgTabs.addChild pg))))
])