Movies support skippable timed delays
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@@ -7,6 +7,7 @@ import flixel.FlxSprite;
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import flixel.input.actions.FlxAction;
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import flixel.input.actions.FlxActionManager;
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import flixel.input.mouse.FlxMouseButton;
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import hollywoo.Movie;
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import hollywoo.Scene;
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import hollywoo.Director;
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import hollywoo_flixel.FlxMovie;
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@@ -1,5 +1,6 @@
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(prop :FlxActionDigital continueAction)
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(prop actionManager (new FlxActionManager))
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(prop &mut :Movie<String,FlxStagePosition,FlxStageFacing,FlxScreenPosition,ActorFlxSprite,FlxSound,String> movie)
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(defNew []
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(set continueAction (new FlxActionDigital "Continue" onContinue))
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@@ -44,15 +45,11 @@
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(set nextCC null)
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(cc)))
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(method :Void waitForInputOrDelay [:Float delaySeconds :Continuation cc]
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// TODO allow user to choose between automatic delays and continue checks
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(if true
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//{
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(set nextCC cc)
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// TODO show an indicator that input is needed
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//}
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)
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)
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(method :Void startWaitForInput [:Continuation cc]
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(set nextCC cc))
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(method :Void stopWaitForInput []
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(set nextCC null))
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(var DIALOG_X 300)
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(var DIALOG_WIDTH (- 1280 ACTOR_WIDTH ACTOR_WIDTH))
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@@ -95,9 +92,10 @@
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(set dialogText.y DIALOG_Y))
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(dialogText.revive)
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// wait for input
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// TODO customize the delay to the dialog length or voice-over length
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(waitForInputOrDelay 5
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// wait for input or delay
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// TODO customize the delay in a more sophisticated way to the dialog length or voice-over length,
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// or rely on FlxTypeText to add breathing room
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(movie.delay .length (text.split " ")
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->{
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(dialogText.kill)
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(speakerNameText.kill)
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@@ -10,11 +10,13 @@ enum Appearance {
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typedef Continuation = Void -> Void;
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interface Director<Set, StagePosition, StageFacing, ScreenPosition, Actor, Sound, Song> {
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var movie(default, default):Movie<Set, StagePosition, StageFacing, ScreenPosition, Actor, Sound, Song>;
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function showScene(scene:Scene<Set, StagePosition, StageFacing, ScreenPosition, Actor>, appearance:Appearance, cc:Continuation):Void;
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function showCharacter(character:Character<StagePosition, StageFacing, Actor>, appearance:Appearance, cc:Continuation):Void;
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function playSound(sound:Sound, volumeMod:Float, waitForEnd:Bool, cc:Continuation):Void;
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function playSong(song:Song, volumeMod:Float, loop:Bool, waitForEnd:Bool, cc:Continuation):Void;
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function stopSong():Void;
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function waitForInputOrDelay(delaySeconds:Float, cc:Continuation):Void;
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function startWaitForInput(cc:Continuation):Void;
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function stopWaitForInput():Void;
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function showDialog(speakerName:String, type:SpeechType<StagePosition, StageFacing, Actor>, wryly:String, dialog:String, cc:Continuation):Void;
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}
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@@ -1,11 +1,18 @@
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package hollywoo;
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import haxe.Constraints.Function;
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import haxe.Timer;
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import kiss.AsyncEmbeddedScript;
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import kiss.Prelude;
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import hollywoo.Scene;
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import hollywoo.Director;
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enum DelayHandling {
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Auto;
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AutoWithSkip;
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Manual;
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}
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/**
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* Model/controller of a Hollywoo film, and main execution script
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*/
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@@ -4,6 +4,8 @@
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(prop :Map<String,Sound> sounds (new Map))
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(prop :Map<String,Song> songs (new Map))
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(prop &mut :DelayHandling delayHandling AutoWithSkip)
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// TODO for some reason this won't work when declared in Kiss syntax:
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// Mutable representation of frames in time:
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// var scenes:Map<String, Scene<Set, StagePosition, StageFacing, ScreenPosition, Actor>> = [];
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@@ -30,8 +32,29 @@
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&prop :Director<Set,StagePosition,StageFacing,ScreenPosition,Actor,Sound,Song> director
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]
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(set director.movie this)
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(super))
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(method :Void delay [sec :Continuation cc]
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(case delayHandling
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(Auto
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(Timer.delay cc (* 1000 sec)))
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(AutoWithSkip
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(director.startWaitForInput cc)
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(Timer.delay
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->{
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(director.stopWaitForInput)
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(cc)
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}
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(* 1000 sec)))
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(Manual
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(director.startWaitForInput
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->{
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(director.stopWaitForInput)
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(cc)
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}))))
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(method newSet [name :Set set]
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(assert isLoading)
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(dictSet sets name set))
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