Movies support skippable timed delays

This commit is contained in:
2021-11-02 19:36:17 -04:00
parent a4e41aec1f
commit 756a6c4d93
5 changed files with 44 additions and 13 deletions

View File

@@ -7,6 +7,7 @@ import flixel.FlxSprite;
import flixel.input.actions.FlxAction;
import flixel.input.actions.FlxActionManager;
import flixel.input.mouse.FlxMouseButton;
import hollywoo.Movie;
import hollywoo.Scene;
import hollywoo.Director;
import hollywoo_flixel.FlxMovie;

View File

@@ -1,5 +1,6 @@
(prop :FlxActionDigital continueAction)
(prop actionManager (new FlxActionManager))
(prop &mut :Movie<String,FlxStagePosition,FlxStageFacing,FlxScreenPosition,ActorFlxSprite,FlxSound,String> movie)
(defNew []
(set continueAction (new FlxActionDigital "Continue" onContinue))
@@ -44,15 +45,11 @@
(set nextCC null)
(cc)))
(method :Void waitForInputOrDelay [:Float delaySeconds :Continuation cc]
// TODO allow user to choose between automatic delays and continue checks
(if true
//{
(set nextCC cc)
// TODO show an indicator that input is needed
//}
)
)
(method :Void startWaitForInput [:Continuation cc]
(set nextCC cc))
(method :Void stopWaitForInput []
(set nextCC null))
(var DIALOG_X 300)
(var DIALOG_WIDTH (- 1280 ACTOR_WIDTH ACTOR_WIDTH))
@@ -95,9 +92,10 @@
(set dialogText.y DIALOG_Y))
(dialogText.revive)
// wait for input
// TODO customize the delay to the dialog length or voice-over length
(waitForInputOrDelay 5
// wait for input or delay
// TODO customize the delay in a more sophisticated way to the dialog length or voice-over length,
// or rely on FlxTypeText to add breathing room
(movie.delay .length (text.split " ")
->{
(dialogText.kill)
(speakerNameText.kill)

View File

@@ -10,11 +10,13 @@ enum Appearance {
typedef Continuation = Void -> Void;
interface Director<Set, StagePosition, StageFacing, ScreenPosition, Actor, Sound, Song> {
var movie(default, default):Movie<Set, StagePosition, StageFacing, ScreenPosition, Actor, Sound, Song>;
function showScene(scene:Scene<Set, StagePosition, StageFacing, ScreenPosition, Actor>, appearance:Appearance, cc:Continuation):Void;
function showCharacter(character:Character<StagePosition, StageFacing, Actor>, appearance:Appearance, cc:Continuation):Void;
function playSound(sound:Sound, volumeMod:Float, waitForEnd:Bool, cc:Continuation):Void;
function playSong(song:Song, volumeMod:Float, loop:Bool, waitForEnd:Bool, cc:Continuation):Void;
function stopSong():Void;
function waitForInputOrDelay(delaySeconds:Float, cc:Continuation):Void;
function startWaitForInput(cc:Continuation):Void;
function stopWaitForInput():Void;
function showDialog(speakerName:String, type:SpeechType<StagePosition, StageFacing, Actor>, wryly:String, dialog:String, cc:Continuation):Void;
}

View File

@@ -1,11 +1,18 @@
package hollywoo;
import haxe.Constraints.Function;
import haxe.Timer;
import kiss.AsyncEmbeddedScript;
import kiss.Prelude;
import hollywoo.Scene;
import hollywoo.Director;
enum DelayHandling {
Auto;
AutoWithSkip;
Manual;
}
/**
* Model/controller of a Hollywoo film, and main execution script
*/

View File

@@ -4,6 +4,8 @@
(prop :Map<String,Sound> sounds (new Map))
(prop :Map<String,Song> songs (new Map))
(prop &mut :DelayHandling delayHandling AutoWithSkip)
// TODO for some reason this won't work when declared in Kiss syntax:
// Mutable representation of frames in time:
// var scenes:Map<String, Scene<Set, StagePosition, StageFacing, ScreenPosition, Actor>> = [];
@@ -30,8 +32,29 @@
&prop :Director<Set,StagePosition,StageFacing,ScreenPosition,Actor,Sound,Song> director
]
(set director.movie this)
(super))
(method :Void delay [sec :Continuation cc]
(case delayHandling
(Auto
(Timer.delay cc (* 1000 sec)))
(AutoWithSkip
(director.startWaitForInput cc)
(Timer.delay
->{
(director.stopWaitForInput)
(cc)
}
(* 1000 sec)))
(Manual
(director.startWaitForInput
->{
(director.stopWaitForInput)
(cc)
}))))
(method newSet [name :Set set]
(assert isLoading)
(dictSet sets name set))