fix edge clipping of circles
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@@ -19,9 +19,10 @@
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((hasComponent e Circle)
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((hasComponent e Circle)
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(set isCircle true)
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(set isCircle true)
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(let [c (readComponent e Circle)
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(let [c (readComponent e Circle)
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diam (Std.int (* 2 c.radius))]
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diam (Std.int (* 2 c.radius))
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(makeGraphic diam diam FlxColor.TRANSPARENT true)
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squareSize (+ diam CIRCLE_THICKNESS)]
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(FlxSpriteUtil.drawCircle this -1 -1 c.radius FlxColor.TRANSPARENT (object thickness 5 color CIRCLE_COLOR))))
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(makeGraphic squareSize squareSize FlxColor.TRANSPARENT true)
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(FlxSpriteUtil.drawCircle this -1 -1 c.radius FlxColor.TRANSPARENT (object thickness CIRCLE_THICKNESS color CIRCLE_COLOR))))
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(true
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(true
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(set pixels .pixels (new FlxText 0 0 0 (readComponent e Name) PlayState.TEXT_SIZE))))
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(set pixels .pixels (new FlxText 0 0 0 (readComponent e Name) PlayState.TEXT_SIZE))))
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(updateColor)
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(updateColor)
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@@ -82,3 +83,5 @@
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(var CIRCLE_COLOR FlxColor.LIME)
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(var CIRCLE_COLOR FlxColor.LIME)
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(var CIRCLE_SELECTED_COLOR FlxColor.GRAY)
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(var CIRCLE_SELECTED_COLOR FlxColor.GRAY)
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(var DEFAULT_COLOR FlxColor.WHITE)
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(var DEFAULT_COLOR FlxColor.WHITE)
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(var CIRCLE_THICKNESS 5)
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