bake rotations for puzzle pieces
This commit is contained in:
@@ -269,7 +269,7 @@
|
|||||||
sourceRect (new Rectangle (/ jig.xy.x ros) (/ jig.xy.y ros) (/ jig.wh.x ros) (/ jig.wh.y ros))]
|
sourceRect (new Rectangle (/ jig.xy.x ros) (/ jig.xy.y ros) (/ jig.wh.x ros) (/ jig.wh.y ros))]
|
||||||
(whenLet [origin (dictGet (the Map<Int,FlxPoint> save.data.storedOrigins) i)]
|
(whenLet [origin (dictGet (the Map<Int,FlxPoint> save.data.storedOrigins) i)]
|
||||||
(s.origin.set origin.x origin.y))
|
(s.origin.set origin.x origin.y))
|
||||||
(set s.angle angle)
|
(set s.animation.frameIndex (Std.int (/ angle 90)))
|
||||||
(set s.priorityID i)
|
(set s.priorityID i)
|
||||||
(setNth spriteGrid jig.row jig.col s)
|
(setNth spriteGrid jig.row jig.col s)
|
||||||
(setNth indexGrid jig.row jig.col i)
|
(setNth indexGrid jig.row jig.col i)
|
||||||
@@ -311,6 +311,7 @@
|
|||||||
(FlxSpriteUtil.alphaMask s source.pixels mask.pixels)
|
(FlxSpriteUtil.alphaMask s source.pixels mask.pixels)
|
||||||
**(#when debug
|
**(#when debug
|
||||||
(kiss_flixel.SpriteTools.writeOnSprite "$i" 32 s (object x (Percent 0.5) y (Percent 0.5)) FlxColor.RED))
|
(kiss_flixel.SpriteTools.writeOnSprite "$i" 32 s (object x (Percent 0.5) y (Percent 0.5)) FlxColor.RED))
|
||||||
|
(source.loadRotatedGraphic source.pixels 4)
|
||||||
|
|
||||||
(set s.cameras [pieceCamera])
|
(set s.cameras [pieceCamera])
|
||||||
|
|
||||||
|
@@ -30,10 +30,18 @@ class KissExtendedSprite extends flixel.addons.display.FlxExtendedSprite {
|
|||||||
if (deg < 0) {
|
if (deg < 0) {
|
||||||
deg += 360 * Math.ceil(Math.abs(deg / 360));
|
deg += 360 * Math.ceil(Math.abs(deg / 360));
|
||||||
}
|
}
|
||||||
angle = (angle + deg) % 360;
|
function _rot(s:KissExtendedSprite, deg) {
|
||||||
|
var angle = (s.angle + deg) % 360;
|
||||||
|
if (angle % s.bakedRotationAngle == 0) {
|
||||||
|
s.animation.frameIndex = Std.int(angle / s.bakedRotationAngle);
|
||||||
|
} else {
|
||||||
|
s.angle = angle;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
_rot(this, deg);
|
||||||
for (c in connectedSprites) {
|
for (c in connectedSprites) {
|
||||||
if (c != this) {
|
if (c != this) {
|
||||||
c.angle = (c.angle + deg) % 360;
|
_rot(c, deg);
|
||||||
|
|
||||||
var thisCenter = new FlxPoint(x + origin.x, y + origin.y);
|
var thisCenter = new FlxPoint(x + origin.x, y + origin.y);
|
||||||
var cCenter = new FlxPoint(c.x + c.origin.x, c.y + c.origin.y);
|
var cCenter = new FlxPoint(c.x + c.origin.x, c.y + c.origin.y);
|
||||||
|
Reference in New Issue
Block a user