debug render positions
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@@ -50,7 +50,8 @@
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(cameraBounds.drawRect 0 0 b.width b.height FlxColor.TRANSPARENT (object color FlxColor.LIME thickness 5)))
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(cameraBounds.drawRect 0 0 b.width b.height FlxColor.TRANSPARENT (object color FlxColor.LIME thickness 5)))
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(doFor s rewardSprites
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(doFor s rewardSprites
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(s.drawCircle s.origin.x s.origin.y 5 FlxColor.LIME)
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//(s.drawCircle s.origin.x s.origin.y 5 FlxColor.LIME)
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(cameraBounds.drawCircle (- s.x cameraBounds.x) (- s.y cameraBounds.y) 5 FlxColor.LIME)
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// Uncomment for debugging match zones:
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// Uncomment for debugging match zones:
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(let [matchZones [(matchZoneLeft s) (matchZoneRight s)(matchZoneUp s)(matchZoneDown s)]]
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(let [matchZones [(matchZoneLeft s) (matchZoneRight s)(matchZoneUp s)(matchZoneDown s)]]
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(doFor z matchZones
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(doFor z matchZones
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