iso-engine towns aboveground/underground
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@@ -219,6 +219,7 @@ class CreatureData {
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return default_courage / 100.0;
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}
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public var which_sheet = 0;
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// TODO implement icon adjustments
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public var icon_adjust = 0;
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private var small_or_large_template = 0;
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public var which_sheet_upper = -1;
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@@ -46,6 +46,7 @@ class FloorData {
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public var name:String = "";
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public var which_sheet:Int = 0;
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public var which_icon:Int = 0;
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// TODO implement icon adjustments
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public var icon_adjust:Int = 0;
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public var ed_which_sheet:Int = 0;
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public var ed_which_icon:Int = 0;
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@@ -61,6 +61,7 @@ class ItemData {
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public var encumbrance = 0;
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public var floor_which_sheet = 0;
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public var floor_which_icon = 0;
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// TODO implement icon adjustments
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public var icon_adjust = 0;
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public var inventory_icon = 0;
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private var ability_1 = -1;
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@@ -85,6 +85,7 @@ class TerrainData {
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public var stamp_icon:Int = -1;
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public var stamp_icon_offset_x:Int = 0;
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public var stamp_icon_offset_y:Int = 0;
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// TODO implement icon adjustments
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public var icon_adjust:Int = 0;
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public var ed_which_sheet:Int = 0;
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public var ed_which_icon:Int = 0;
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@@ -8,7 +8,7 @@ typedef TownDetails = {
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};
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enum MapType {
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Town(details:TownDetails);
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Town(underground:Bool, details:TownDetails);
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Outdoors(underground:Bool);
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}
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